raze/source/games/duke/src/sectors_r.cpp
Christoph Oelckers 92bf1232da - Duke: documented global variables for eventual scriptification.
Most are only needed internally or for very special uses and do not need any scripting consideration.
2020-11-29 15:09:23 +01:00

2912 lines
65 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "sounds.h"
#include "names_r.h"
#include "mapinfo.h"
#include "dukeactor.h"
// PRIMITIVE
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool isadoorwall_r(int dapic)
{
switch(dapic)
{
case DOORTILE1:
case DOORTILE2:
case DOORTILE3:
case DOORTILE4:
case DOORTILE5:
case DOORTILE6:
case DOORTILE7:
case DOORTILE8:
case DOORTILE9:
case DOORTILE10:
case DOORTILE11:
case DOORTILE12:
case DOORTILE14:
case DOORTILE15:
case DOORTILE16:
case DOORTILE17:
case DOORTILE18:
case DOORTILE19:
case DOORTILE20:
case DOORTILE21:
case DOORTILE22:
case RRTILE1856:
case RRTILE1877:
return 1;
}
return 0;
}
bool isablockdoor(int dapic)
{
switch (dapic)
{
case RRTILE1792:
case RRTILE1801:
case RRTILE1805:
case RRTILE1807:
case RRTILE1808:
case RRTILE1812:
case RRTILE1821:
case RRTILE1826:
case RRTILE1850:
case RRTILE1851:
case RRTILE1856:
case RRTILE1877:
case RRTILE1938:
case RRTILE1942:
case RRTILE1944:
case RRTILE1945:
case RRTILE1951:
case RRTILE1961:
case RRTILE1964:
case RRTILE1985:
case RRTILE1995:
case RRTILE2022:
case RRTILE2052:
case RRTILE2053:
case RRTILE2060:
case RRTILE2074:
case RRTILE2132:
case RRTILE2136:
case RRTILE2139:
case RRTILE2150:
case RRTILE2178:
case RRTILE2186:
case RRTILE2319:
case RRTILE2321:
case RRTILE2326:
case RRTILE2329:
case RRTILE2578:
case RRTILE2581:
case RRTILE2610:
case RRTILE2613:
case RRTILE2621:
case RRTILE2622:
case RRTILE2676:
case RRTILE2732:
case RRTILE2831:
case RRTILE2832:
case RRTILE2842:
case RRTILE2940:
case RRTILE2970:
case RRTILE3083:
case RRTILE3100:
case RRTILE3155:
case RRTILE3195:
case RRTILE3232:
case RRTILE3600:
case RRTILE3631:
case RRTILE3635:
case RRTILE3637:
case RRTILE3643+2:
case RRTILE3643+3:
case RRTILE3647:
case RRTILE3652:
case RRTILE3653:
case RRTILE3671:
case RRTILE3673:
case RRTILE3684:
case RRTILE3708:
case RRTILE3714:
case RRTILE3716:
case RRTILE3723:
case RRTILE3725:
case RRTILE3737:
case RRTILE3754:
case RRTILE3762:
case RRTILE3763:
case RRTILE3764:
case RRTILE3765:
case RRTILE3767:
case RRTILE3793:
case RRTILE3814:
case RRTILE3815:
case RRTILE3819:
case RRTILE3827:
case RRTILE3837:
return true;
case RRTILE1996:
case RRTILE2382:
case RRTILE2961:
case RRTILE3804:
case RRTILE7430:
case RRTILE7467:
case RRTILE7469:
case RRTILE7470:
case RRTILE7475:
case RRTILE7566:
case RRTILE7576:
case RRTILE7716:
case RRTILE8063:
case RRTILE8067:
case RRTILE8076:
case RRTILE8106:
case RRTILE8379:
case RRTILE8380:
case RRTILE8565:
case RRTILE8605:
return isRRRA();
}
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void animatewalls_r(void)
{
int i, j, p, t;
if (isRRRA() &&ps[screenpeek].sea_sick_stat == 1)
{
for (i = 0; i < MAXWALLS; i++)
{
if (wall[i].picnum == RRTILE7873)
wall[i].addxpan(6);
else if (wall[i].picnum == RRTILE7870)
wall[i].addxpan(6);
}
}
for (p = 0; p < numanimwalls; p++)
{
i = animwall[p].wallnum;
j = wall[i].picnum;
switch (j)
{
case SCREENBREAK1:
case SCREENBREAK2:
case SCREENBREAK3:
case SCREENBREAK4:
case SCREENBREAK5:
case SCREENBREAK9:
case SCREENBREAK10:
case SCREENBREAK11:
case SCREENBREAK12:
case SCREENBREAK13:
if ((krand() & 255) < 16)
{
animwall[p].tag = wall[i].picnum;
wall[i].picnum = SCREENBREAK6;
}
continue;
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
if (animwall[p].tag >= 0)
wall[i].picnum = animwall[p].tag;
else
{
wall[i].picnum++;
if (wall[i].picnum == (SCREENBREAK6 + 3))
wall[i].picnum = SCREENBREAK6;
}
continue;
}
if (wall[i].cstat & 16)
switch (wall[i].overpicnum)
{
case W_FORCEFIELD:
case W_FORCEFIELD + 1:
case W_FORCEFIELD + 2:
t = animwall[p].tag;
if (wall[i].cstat & 254)
{
wall[i].addxpan(-t / 4096.f); // bcos(t, -12);
wall[i].addypan(-t / 4096.f); // bsin(t, -12);
if (wall[i].extra == 1)
{
wall[i].extra = 0;
animwall[p].tag = 0;
}
else
animwall[p].tag += 128;
if (animwall[p].tag < (128 << 4))
{
if (animwall[p].tag & 128)
wall[i].overpicnum = W_FORCEFIELD;
else wall[i].overpicnum = W_FORCEFIELD + 1;
}
else
{
if ((krand() & 255) < 32)
animwall[p].tag = 128 << (krand() & 3);
else wall[i].overpicnum = W_FORCEFIELD + 1;
}
}
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void operaterespawns_r(int low)
{
DukeStatIterator it(STAT_FX);
while (auto act = it.Next())
{
if (act->s.lotag == low) switch (act->s.picnum)
{
case RESPAWN:
{
if (badguypic(act->s.hitag) && ud.monsters_off) break;
auto star = spawn(act, TRANSPORTERSTAR);
star->s.z -= (32 << 8);
act->s.extra = 66 - 12; // Just a way to killit
break;
}
case RRTILE7424:
if (isRRRA() && !ud.monsters_off)
changespritestat(act, 119);
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void operateforcefields_r(DDukeActor* act, int low)
{
operateforcefields_common(act, low, { BIGFORCE });
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool checkhitswitch_r(int snum, int ww, DDukeActor* act)
{
uint8_t switchpal;
int i, x, lotag, hitag, picnum, correctdips, numdips;
int sx, sy;
if (ww < 0 && act == nullptr) return 0;
correctdips = 1;
numdips = 0;
if (act)
{
lotag = act->s.lotag;
if (lotag == 0) return 0;
hitag = act->s.hitag;
sx = act->s.x;
sy = act->s.y;
picnum = act->s.picnum;
switchpal = act->s.pal;
}
else
{
auto wal = &wall[ww];
lotag = wal->lotag;
if (lotag == 0) return 0;
hitag = wal->hitag;
sx = wal->x;
sy = wal->y;
picnum = wal->picnum;
switchpal = wal->pal;
}
switch (picnum)
{
case DIPSWITCH:
case DIPSWITCH + 1:
case TECHSWITCH:
case TECHSWITCH + 1:
case ALIENSWITCH:
case ALIENSWITCH + 1:
break;
case ACCESSSWITCH:
case ACCESSSWITCH2:
if (ps[snum].access_incs == 0)
{
if (switchpal == 0)
{
if (ps[snum].keys[1])
ps[snum].access_incs = 1;
else
{
FTA(70, &ps[snum]);
if (isRRRA()) S_PlayActorSound(99, act? act : ps[snum].GetActor());
}
}
else if (switchpal == 21)
{
if (ps[snum].keys[2])
ps[snum].access_incs = 1;
else
{
FTA(71, &ps[snum]);
if (isRRRA()) S_PlayActorSound(99, act ? act : ps[snum].GetActor());
}
}
else if (switchpal == 23)
{
if (ps[snum].keys[3])
ps[snum].access_incs = 1;
else
{
FTA(72, &ps[snum]);
if (isRRRA()) S_PlayActorSound(99, act ? act : ps[snum].GetActor());
}
}
if (ps[snum].access_incs == 1)
{
if (!act)
ps[snum].access_wallnum = ww;
else
ps[snum].access_spritenum = act;
}
return 0;
}
goto goOn1;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
case RRTILE8464:
case RRTILE8660:
if (!isRRRA()) break;
case DIPSWITCH2:
case DIPSWITCH2 + 1:
case DIPSWITCH3:
case DIPSWITCH3 + 1:
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
case PULLSWITCH:
case PULLSWITCH + 1:
case HANDSWITCH:
case HANDSWITCH + 1:
case SLOTDOOR:
case SLOTDOOR + 1:
case LIGHTSWITCH:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2:
case POWERSWITCH2 + 1:
case NUKEBUTTON:
case NUKEBUTTON + 1:
case RRTILE2214:
case RRTILE2697:
case RRTILE2697 + 1:
case RRTILE2707:
case RRTILE2707 + 1:
goOn1:
if (check_activator_motion(lotag)) return 0;
break;
default:
if (fi.isadoorwall(picnum) == 0) return 0;
break;
}
DukeStatIterator it(STAT_DEFAULT);
while (auto other = it.Next())
{
auto si = &other->s;
if (lotag == si->lotag) switch (si->picnum)
{
case DIPSWITCH:
case TECHSWITCH:
case ALIENSWITCH:
if (act && act == other) si->picnum++;
else if (si->hitag == 0) correctdips++;
numdips++;
break;
case TECHSWITCH + 1:
case DIPSWITCH + 1:
case ALIENSWITCH + 1:
if (act && act == other) si->picnum--;
else if (si->hitag == 1) correctdips++;
numdips++;
break;
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
si->picnum++;
if (si->picnum > (MULTISWITCH + 3))
si->picnum = MULTISWITCH;
break;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
if (!isRRRA()) break;
si->picnum++;
if (si->picnum > (MULTISWITCH2 + 3))
si->picnum = MULTISWITCH2;
break;
case RRTILE2214:
//if (ud.level_numbe r > 6) ud.level_numbe r = 0; ??? Looks like some leftover garbage.
si->picnum++;
break;
case RRTILE8660:
if (!isRRRA()) break;
case ACCESSSWITCH:
case ACCESSSWITCH2:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case FRANKENSTINESWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
case HANDSWITCH:
case PULLSWITCH:
case DIPSWITCH2:
case DIPSWITCH3:
case NUKEBUTTON:
case RRTILE2697:
case RRTILE2707:
if (si->picnum == DIPSWITCH3)
if (si->hitag == 999)
{
DukeStatIterator it1(107);
while (auto other2 = it1.Next())
{
if (other2->s.picnum == RRTILE3410)
{
other2->s.picnum++;
other2->s.hitag = 100;
other2->s.extra = 0;
S_PlayActorSound(474, other2);
}
else if (other2->s.picnum == RRTILE295)
deletesprite(other2);
}
si->picnum++;
break;
}
if (si->picnum == NUKEBUTTON)
chickenplant = 0;
if (si->picnum == RRTILE8660)
{
BellTime = 132;
BellSprite = other;
}
si->picnum++;
break;
case PULLSWITCH + 1:
case HANDSWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH + 1:
case DIPSWITCH2 + 1:
case DIPSWITCH3 + 1:
case NUKEBUTTON + 1:
case RRTILE2697 + 1:
case RRTILE2707 + 1:
if (si->picnum == NUKEBUTTON + 1)
chickenplant = 1;
if (si->hitag != 999)
si->picnum--;
break;
}
}
for (i = 0; i < numwalls; i++)
{
x = i;
if (lotag == wall[x].lotag)
switch (wall[x].picnum)
{
case DIPSWITCH:
case TECHSWITCH:
case ALIENSWITCH:
if (!act && i == ww) wall[x].picnum++;
else if (wall[x].hitag == 0) correctdips++;
numdips++;
break;
case DIPSWITCH + 1:
case TECHSWITCH + 1:
case ALIENSWITCH + 1:
if (!act && i == ww) wall[x].picnum--;
else if (wall[x].hitag == 1) correctdips++;
numdips++;
break;
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
wall[x].picnum++;
if (wall[x].picnum > (MULTISWITCH + 3))
wall[x].picnum = MULTISWITCH;
break;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
if (!isRRRA()) break;
wall[x].picnum++;
if (wall[x].picnum > (MULTISWITCH2 + 3))
wall[x].picnum = MULTISWITCH2;
break;
case RRTILE8660:
if (!isRRRA()) break;
case ACCESSSWITCH:
case ACCESSSWITCH2:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
case PULLSWITCH:
case HANDSWITCH:
case DIPSWITCH2:
case DIPSWITCH3:
case RRTILE2697:
case RRTILE2707:
wall[x].picnum++;
break;
case HANDSWITCH + 1:
case PULLSWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case DIPSWITCH2 + 1:
case DIPSWITCH3 + 1:
case RRTILE2697 + 1:
case RRTILE2707 + 1:
wall[x].picnum--;
break;
}
}
if (lotag == (short)65535)
{
setnextmap(false);
}
vec3_t v = { sx, sy, ps[snum].posz };
switch (picnum)
{
default:
if (fi.isadoorwall(picnum) == 0) break;
case DIPSWITCH:
case DIPSWITCH + 1:
case TECHSWITCH:
case TECHSWITCH + 1:
case ALIENSWITCH:
case ALIENSWITCH + 1:
if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 ||
picnum == TECHSWITCH || picnum == TECHSWITCH + 1)
{
if (picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1)
{
if (act)
S_PlaySound3D(ALIEN_SWITCH1, act, &v);
else S_PlaySound3D(ALIEN_SWITCH1, ps[snum].GetActor(), &v);
}
else
{
if (act)
S_PlaySound3D(SWITCH_ON, act, &v);
else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), &v);
}
if (numdips != correctdips) break;
S_PlaySound3D(END_OF_LEVEL_WARN, ps[snum].GetActor(), &v);
}
goto goOn2;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
case RRTILE8464:
case RRTILE8660:
if (!isRRRA()) break;
case DIPSWITCH2:
case DIPSWITCH2 + 1:
case DIPSWITCH3:
case DIPSWITCH3 + 1:
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
case ACCESSSWITCH:
case ACCESSSWITCH2:
case SLOTDOOR:
case SLOTDOOR + 1:
case LIGHTSWITCH:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2:
case POWERSWITCH2 + 1:
case HANDSWITCH:
case HANDSWITCH + 1:
case PULLSWITCH:
case PULLSWITCH + 1:
case RRTILE2697:
case RRTILE2697 + 1:
case RRTILE2707:
case RRTILE2707 + 1:
goOn2:
if (isRRRA())
{
if (picnum == RRTILE8660 && act)
{
BellTime = 132;
BellSprite = act;
act->s.picnum++;
}
else if (picnum == RRTILE8464)
{
act->s.picnum = act->s.picnum + 1;
if (hitag == 10001)
{
if (ps[snum].SeaSick == 0)
ps[snum].SeaSick = 350;
operateactivators(668, snum);
operatemasterswitches(668);
S_PlayActorSound(328, ps[snum].GetActor());
return 1;
}
}
else if (hitag == 10000)
{
if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) ||
picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3) ||
picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
{
DDukeActor* switches[3];
int switchcount = 0, j;
S_PlaySound3D(SWITCH_ON, act, &v);
DukeLinearSpriteIterator it;
while (auto actt = it.Next())
{
int jpn = actt->s.picnum;
int jht = actt->s.hitag;
if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000)
{
if (switchcount < 3)
{
switches[switchcount] = actt;
switchcount++;
}
}
}
if (switchcount == 3)
{
S_PlaySound3D(78, act, &v);
for (j = 0; j < switchcount; j++)
{
switches[j]->s.hitag = 0;
if (picnum >= MULTISWITCH2)
switches[j]->s.picnum = MULTISWITCH2 + 3;
else
switches[j]->s.picnum = MULTISWITCH + 3;
checkhitswitch_r(snum, -1, switches[j]);
}
}
return 1;
}
}
}
if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) ||
picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3))
lotag += picnum - MULTISWITCH;
if (isRRRA())
{
if (picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
lotag += picnum - MULTISWITCH2;
}
DukeStatIterator it(STAT_EFFECTOR);
while (auto other = it.Next())
{
if (other->s.hitag == lotag)
{
switch (other->s.lotag)
{
case 46:
case SE_47_LIGHT_SWITCH:
case SE_48_LIGHT_SWITCH:
if (!isRRRA()) break;
case SE_12_LIGHT_SWITCH:
sector[other->s.sectnum].floorpal = 0;
other->temp_data[0]++;
if (other->temp_data[0] == 2)
other->temp_data[0]++;
break;
case SE_24_CONVEYOR:
case SE_34:
case SE_25_PISTON:
other->temp_data[4] = !other->temp_data[4];
if (other->temp_data[4])
FTA(15, &ps[snum]);
else FTA(2, &ps[snum]);
break;
case SE_21_DROP_FLOOR:
FTA(2, &ps[screenpeek]);
break;
}
}
}
operateactivators(lotag, snum);
fi.operateforcefields(ps[snum].GetActor(), lotag);
operatemasterswitches(lotag);
if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 ||
picnum == TECHSWITCH || picnum == TECHSWITCH + 1) return 1;
if (hitag == 0 && fi.isadoorwall(picnum) == 0)
{
if (act)
S_PlaySound3D(SWITCH_ON, act, &v);
else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), &v);
}
else if (hitag != 0)
{
auto flags = S_GetUserFlags(hitag);
if (act && (flags & SF_TALK) == 0)
S_PlaySound3D(hitag, act, &v);
else
S_PlayActorSound(hitag, ps[snum].GetActor());
}
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void activatebysector_r(int sect, DDukeActor* activator)
{
DukeSectIterator it(sect);
while (auto act = it.Next())
{
if (act->s.picnum == ACTIVATOR)
{
operateactivators(act->s.lotag, -1);
// return;
}
}
if (sector[sect].lotag != 22)
operatesectors(sect, activator);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void lotsofpopcorn(DDukeActor *actor, short wallnum, short n)
{
int j, xv, yv, z, x1, y1;
short sect, a;
sect = -1;
auto sp = &actor->s;
if (wallnum < 0)
{
for (j = n - 1; j >= 0; j--)
{
a = sp->ang - 256 + (krand() & 511) + 1024;
EGS(sp->sectnum, sp->x, sp->y, sp->z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 1023), actor, 5);
}
return;
}
j = n + 1;
x1 = wall[wallnum].x;
y1 = wall[wallnum].y;
xv = wall[wall[wallnum].point2].x - x1;
yv = wall[wall[wallnum].point2].y - y1;
x1 -= ksgn(yv);
y1 += ksgn(xv);
xv /= j;
yv /= j;
for (j = n; j > 0; j--)
{
x1 += xv;
y1 += yv;
updatesector(x1, y1, &sect);
if (sect >= 0)
{
z = sector[sect].floorz - (krand() & (abs(sector[sect].ceilingz - sector[sect].floorz)));
if (z < -(32 << 8) || z >(32 << 8))
z = sp->z - (32 << 8) + (krand() & ((64 << 8) - 1));
a = sp->ang - 1024;
EGS(sp->sectnum, x1, y1, z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 1023), actor, 5);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atwith)
{
short j, i, sn = -1, darkestwall;
walltype* wal;
spritetype* s;
wal = &wall[dawallnum];
if (wal->overpicnum == MIRROR)
{
switch (atwith)
{
case RPG2:
if (!isRRRA()) break;
case HEAVYHBOMB:
case RADIUSEXPLOSION:
case RPG:
case HYDRENT:
case SEENINE:
case OOZFILTER:
case EXPLODINGBARREL:
lotsofglass(spr, dawallnum, 70);
wal->cstat &= ~16;
wal->overpicnum = MIRRORBROKE;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
}
}
if (((wal->cstat & 16) || wal->overpicnum == BIGFORCE) && wal->nextsector >= 0)
if (sector[wal->nextsector].floorz > z)
if (sector[wal->nextsector].floorz - sector[wal->nextsector].ceilingz)
switch (wal->overpicnum)
{
case FANSPRITE:
wal->overpicnum = FANSPRITEBROKE;
wal->cstat &= 65535 - 65;
if (wal->nextwall >= 0)
{
wall[wal->nextwall].overpicnum = FANSPRITEBROKE;
wall[wal->nextwall].cstat &= 65535 - 65;
}
S_PlayActorSound(VENT_BUST, spr);
S_PlayActorSound(GLASS_BREAKING, spr);
return;
case RRTILE1973:
{
updatesector(x, y, &sn); if (sn < 0) return;
wal->overpicnum = GLASS2;
lotsofpopcorn(spr, dawallnum, 64);
wal->cstat = 0;
if (wal->nextwall >= 0)
wall[wal->nextwall].cstat = 0;
auto spawned = EGS(sn, x, y, z, SECTOREFFECTOR, 0, 0, 0, ps[0].angle.ang.asbuild(), 0, 0, spr, 3);
spawned->s.lotag = 128;
spawned->temp_data[1] = 2;
spawned->temp_data[2] = dawallnum;
S_PlayActorSound(GLASS_BREAKING, spawned);
return;
}
case GLASS:
{
updatesector(x, y, &sn); if (sn < 0) return;
wal->overpicnum = GLASS2;
lotsofglass(spr, dawallnum, 10);
wal->cstat = 0;
if (wal->nextwall >= 0)
wall[wal->nextwall].cstat = 0;
auto spawned = EGS(sn, x, y, z, SECTOREFFECTOR, 0, 0, 0, ps[0].angle.ang.asbuild(), 0, 0, spr, 3);
spawned->s.lotag = 128;
spawned->temp_data[1] = 2;
spawned->temp_data[2] = dawallnum;
S_PlayActorSound(GLASS_BREAKING, spawned);
return;
}
case STAINGLASS1:
updatesector(x, y, &sn); if (sn < 0) return;
lotsofcolourglass(spr, dawallnum, 80);
wal->cstat = 0;
if (wal->nextwall >= 0)
wall[wal->nextwall].cstat = 0;
S_PlayActorSound(VENT_BUST, spr);
S_PlayActorSound(GLASS_BREAKING, spr);
return;
}
switch (wal->picnum)
{
case RRTILE8464:
if (isRRRA()) break;
break;
case RRTILE3643:
case RRTILE3643 + 1:
case RRTILE3643 + 2:
case RRTILE3643 + 3:
{
int sect;
int unk = 0;
int startwall, endwall;
sect = wall[wal->nextwall].nextsector;
DukeSectIterator it(sect);
while (auto act = it.Next())
{
s = &act->s;
if (s->lotag == 6)
{
//for (j = 0; j < 16; j++) RANDOMSCRAP(s, -1); This never spawned anything due to the -1.
act->spriteextra++;
if (act->spriteextra == 25)
{
startwall = sector[s->sectnum].wallptr;
endwall = startwall + sector[s->sectnum].wallnum;
for (i = startwall; i < endwall; i++)
sector[wall[i].nextsector].lotag = 0;
sector[s->sectnum].lotag = 0;
S_StopSound(act->s.lotag);
S_PlayActorSound(400, act);
deletesprite(act);
}
}
}
return;
}
case RRTILE7555:
if (!isRRRA()) break;
wal->picnum = SBMOVE;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7441:
if (!isRRRA()) break;
wal->picnum = RRTILE5016;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7559:
if (!isRRRA()) break;
wal->picnum = RRTILE5017;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7433:
if (!isRRRA()) break;
wal->picnum = RRTILE5018;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7557:
if (!isRRRA()) break;
wal->picnum = RRTILE5019;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7553:
if (!isRRRA()) break;
wal->picnum = RRTILE5020;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7552:
if (!isRRRA()) break;
wal->picnum = RRTILE5021;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7568:
if (!isRRRA()) break;
wal->picnum = RRTILE5022;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7540:
if (!isRRRA()) break;
wal->picnum = RRTILE5023;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7558:
if (!isRRRA()) break;
wal->picnum = RRTILE5024;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7554:
if (!isRRRA()) break;
wal->picnum = RRTILE5025;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7579:
if (!isRRRA()) break;
wal->picnum = RRTILE5026;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7561:
if (!isRRRA()) break;
wal->picnum = RRTILE5027;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7580:
if (!isRRRA()) break;
wal->picnum = RRTILE5037;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8227:
if (!isRRRA()) break;
wal->picnum = RRTILE5070;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8503:
if (!isRRRA()) break;
wal->picnum = RRTILE5079;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8567:
case RRTILE8568:
case RRTILE8569:
case RRTILE8570:
case RRTILE8571:
if (!isRRRA()) break;
wal->picnum = RRTILE5082;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7859:
if (!isRRRA()) break;
wal->picnum = RRTILE5081;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8496:
if (!isRRRA()) break;
wal->picnum = RRTILE5061;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8617:
if (!isRRRA()) break;
if (numplayers < 2)
{
wal->picnum = RRTILE8618;
S_PlayActorSound(47, spr);
}
return;
case RRTILE8620:
if (!isRRRA()) break;
wal->picnum = RRTILE8621;
S_PlayActorSound(47, spr);
return;
case RRTILE8622:
if (!isRRRA()) break;
wal->picnum = RRTILE8623;
S_PlayActorSound(495, spr);
return;
case RRTILE7657:
if (!isRRRA()) break;
wal->picnum = RRTILE7659;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8497:
if (!isRRRA()) break;
wal->picnum = RRTILE5076;
S_PlayActorSound(495, spr);
return;
case RRTILE7533:
if (!isRRRA()) break;
wal->picnum = RRTILE5035;
S_PlayActorSound(495, spr);
return;
case COLAMACHINE:
case VENDMACHINE:
breakwall(wal->picnum + 2, spr, dawallnum);
S_PlayActorSound(GLASS_BREAKING, spr);
return;
case OJ:
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
lotsofglass(spr, dawallnum, 30);
wal->picnum = W_SCREENBREAK + (krand() % (isRRRA() ? 2 : 3));
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case ATM:
wal->picnum = ATMBROKE;
fi.lotsofmoney(spr, 1 + (krand() & 7));
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
break;
case WALLLIGHT1:
case WALLLIGHT3:
case WALLLIGHT4:
case TECHLIGHT2:
case TECHLIGHT4:
case RRTILE1814:
case RRTILE1939:
case RRTILE1986:
case RRTILE1988:
case RRTILE2123:
case RRTILE2125:
case RRTILE2636:
case RRTILE2878:
case RRTILE2898:
case RRTILE3200:
case RRTILE3202:
case RRTILE3204:
case RRTILE3206:
case RRTILE3208:
if (rnd(128))
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
else S_PlayActorSound(GLASS_BREAKING, spr);
lotsofglass(spr, dawallnum, 30);
if (wal->picnum == RRTILE1814)
wal->picnum = RRTILE1817;
if (wal->picnum == RRTILE1986)
wal->picnum = RRTILE1987;
if (wal->picnum == RRTILE1939)
wal->picnum = RRTILE2004;
if (wal->picnum == RRTILE1988)
wal->picnum = RRTILE2005;
if (wal->picnum == RRTILE2898)
wal->picnum = RRTILE2899;
if (wal->picnum == RRTILE2878)
wal->picnum = RRTILE2879;
if (wal->picnum == RRTILE2123)
wal->picnum = RRTILE2124;
if (wal->picnum == RRTILE2125)
wal->picnum = RRTILE2126;
if (wal->picnum == RRTILE3200)
wal->picnum = RRTILE3201;
if (wal->picnum == RRTILE3202)
wal->picnum = RRTILE3203;
if (wal->picnum == RRTILE3204)
wal->picnum = RRTILE3205;
if (wal->picnum == RRTILE3206)
wal->picnum = RRTILE3207;
if (wal->picnum == RRTILE3208)
wal->picnum = RRTILE3209;
if (wal->picnum == RRTILE2636)
wal->picnum = RRTILE2637;
if (wal->picnum == WALLLIGHT1)
wal->picnum = WALLLIGHTBUST1;
if (wal->picnum == WALLLIGHT3)
wal->picnum = WALLLIGHTBUST3;
if (wal->picnum == WALLLIGHT4)
wal->picnum = WALLLIGHTBUST4;
if (wal->picnum == TECHLIGHT2)
wal->picnum = TECHLIGHTBUST2;
if (wal->picnum == TECHLIGHT4)
wal->picnum = TECHLIGHTBUST4;
if (!wal->lotag) return;
sn = wal->nextsector;
if (sn < 0) return;
darkestwall = 0;
wal = &wall[sector[sn].wallptr];
for (i = sector[sn].wallnum; i > 0; i--, wal++)
if (wal->shade > darkestwall)
darkestwall = wal->shade;
j = krand() & 1;
DukeStatIterator it(STAT_EFFECTOR);
while (auto act = it.Next())
{
if (act->s.hitag == wall[dawallnum].lotag && act->s.lotag == 3)
{
act->temp_data[2] = j;
act->temp_data[3] = darkestwall;
act->temp_data[4] = 1;
}
}
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkplayerhurt_r(struct player_struct* p, const Collision &coll)
{
if (coll.type == kHitSprite)
{
switch (coll.actor->s.picnum)
{
case RRTILE2430:
case RRTILE2431:
case RRTILE2432:
case RRTILE2443:
case RRTILE2446:
case RRTILE2451:
case RRTILE2455:
if (isRRRA() && p->hurt_delay2 < 8)
{
p->GetActor()->s.extra -= 2;
p->hurt_delay2 = 16;
SetPlayerPal(p, PalEntry(32, 32, 0, 0));
S_PlayActorSound(DUKE_LONGTERM_PAIN, p->GetActor());
}
break;
case CACTUS:
if (!isRRRA() && p->hurt_delay < 8)
{
p->GetActor()->s.extra -= 5;
p->hurt_delay = 16;
SetPlayerPal(p, PalEntry(32, 32, 0, 0));
S_PlayActorSound(DUKE_LONGTERM_PAIN, p->GetActor());
}
break;
}
return;
}
if (coll.type != kHitWall) return;
int j = coll.index;
if (p->hurt_delay > 0) p->hurt_delay--;
else if (wall[j].cstat & 85) switch (wall[j].overpicnum)
{
case BIGFORCE:
p->hurt_delay = 26;
fi.checkhitwall(p->GetActor(), j,
p->posx + p->angle.ang.bcos(-9),
p->posy + p->angle.ang.bsin(-9),
p->posz, -1);
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool checkhitceiling_r(int sn)
{
short j;
switch (sector[sn].ceilingpicnum)
{
case WALLLIGHT1:
case WALLLIGHT3:
case WALLLIGHT4:
case TECHLIGHT2:
case TECHLIGHT4:
case RRTILE1939:
case RRTILE1986:
case RRTILE1988:
case RRTILE2123:
case RRTILE2125:
case RRTILE2878:
case RRTILE2898:
ceilingglass(ps[myconnectindex].GetActor(), sn, 10);
S_PlayActorSound(GLASS_BREAKING, ps[screenpeek].GetActor());
if (sector[sn].ceilingpicnum == WALLLIGHT1)
sector[sn].ceilingpicnum = WALLLIGHTBUST1;
if (sector[sn].ceilingpicnum == WALLLIGHT3)
sector[sn].ceilingpicnum = WALLLIGHTBUST3;
if (sector[sn].ceilingpicnum == WALLLIGHT4)
sector[sn].ceilingpicnum = WALLLIGHTBUST4;
if (sector[sn].ceilingpicnum == TECHLIGHT2)
sector[sn].ceilingpicnum = TECHLIGHTBUST2;
if (sector[sn].ceilingpicnum == TECHLIGHT4)
sector[sn].ceilingpicnum = TECHLIGHTBUST4;
if (sector[sn].ceilingpicnum == RRTILE1986)
sector[sn].ceilingpicnum = RRTILE1987;
if (sector[sn].ceilingpicnum == RRTILE1939)
sector[sn].ceilingpicnum = RRTILE2004;
if (sector[sn].ceilingpicnum == RRTILE1988)
sector[sn].ceilingpicnum = RRTILE2005;
if (sector[sn].ceilingpicnum == RRTILE2898)
sector[sn].ceilingpicnum = RRTILE2899;
if (sector[sn].ceilingpicnum == RRTILE2878)
sector[sn].ceilingpicnum = RRTILE2879;
if (sector[sn].ceilingpicnum == RRTILE2123)
sector[sn].ceilingpicnum = RRTILE2124;
if (sector[sn].ceilingpicnum == RRTILE2125)
sector[sn].ceilingpicnum = RRTILE2126;
if (!sector[sn].hitag)
{
DukeSectIterator it(sn);
while (auto act1 = it.Next())
{
auto spr1 = &act1->s;
if (spr1->picnum == SECTOREFFECTOR && (spr1->lotag == 12 || (isRRRA() && (spr1->lotag == 47 || spr1->lotag == 48))))
{
DukeStatIterator it(STAT_EFFECTOR);
while (auto act2 = it.Next())
{
if (act2->s.hitag == spr1->hitag)
act2->temp_data[3] = 1;
}
break;
}
}
}
j = krand() & 1;
DukeStatIterator it(STAT_EFFECTOR);
while (auto act1 = it.Next())
{
auto spr1 = &act1->s;
if (spr1->hitag == (sector[sn].hitag) && spr1->lotag == 3)
{
act1->temp_data[2] = j;
act1->temp_data[4] = 1;
}
}
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
{
int j, k, p;
spritetype* s = &targ->s;
auto pspr = &proj->s;
if (isRRRA()) switch (s->picnum)
{
case RRTILE8464:
break;
case RRTILE8487:
case RRTILE8489:
S_PlayActorSound(471, targ);
s->picnum++;
break;
case RRTILE7638:
case RRTILE7644:
case RRTILE7646:
case RRTILE7650:
case RRTILE7653:
case RRTILE7655:
case RRTILE7691:
case RRTILE7876:
case RRTILE7881:
case RRTILE7883:
s->picnum++;
S_PlayActorSound(VENT_BUST, targ);
break;
case RRTILE7879:
s->picnum++;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE7648:
case RRTILE7694:
case RRTILE7700:
case RRTILE7702:
case RRTILE7711:
s->picnum++;
S_PlayActorSound(47, targ);
break;
case RRTILE7636:
s->picnum += 3;
S_PlayActorSound(VENT_BUST, targ);
break;
case RRTILE7875:
s->picnum += 3;
S_PlayActorSound(VENT_BUST, targ);
break;
case RRTILE7640:
s->picnum += 2;
S_PlayActorSound(VENT_BUST, targ);
break;
case RRTILE7595:
case RRTILE7704:
s->picnum = RRTILE7705;
S_PlayActorSound(495, targ);
break;
case RRTILE8579:
s->picnum = RRTILE5014;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7441:
s->picnum = RRTILE5016;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7534:
s->picnum = RRTILE5029;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7545:
s->picnum = RRTILE5030;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7547:
s->picnum = RRTILE5031;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7574:
s->picnum = RRTILE5032;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7575:
s->picnum = RRTILE5033;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7578:
s->picnum = RRTILE5034;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7478:
s->picnum = RRTILE5035;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8525:
s->picnum = RRTILE5036;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8537:
s->picnum = RRTILE5062;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8215:
s->picnum = RRTILE5064;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8216:
s->picnum = RRTILE5065;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8217:
s->picnum = RRTILE5066;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8218:
s->picnum = RRTILE5067;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8220:
s->picnum = RRTILE5068;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8221:
s->picnum = RRTILE5069;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8312:
s->picnum = RRTILE5071;
S_PlayActorSound(472, targ);
break;
case RRTILE8395:
s->picnum = RRTILE5072;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8423:
s->picnum = RRTILE5073;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE3462:
s->picnum = RRTILE5074;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case UWHIP:
s->picnum = RRTILE5075;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8608:
s->picnum = RRTILE5083;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8609:
s->picnum = RRTILE5084;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8567:
case RRTILE8568:
case RRTILE8569:
case RRTILE8570:
case RRTILE8571:
s->picnum = RRTILE5082;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8640:
s->picnum = RRTILE5085;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8611:
s->picnum = RRTILE5086;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case TECHLIGHTBUST2:
s->picnum = TECHLIGHTBUST4;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8497:
s->picnum = RRTILE5076;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8162:
case RRTILE8163:
case RRTILE8164:
case RRTILE8165:
case RRTILE8166:
case RRTILE8167:
case RRTILE8168:
changespritestat(targ, STAT_MISC);
s->picnum = RRTILE5063;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8589:
case RRTILE8590:
case RRTILE8591:
case RRTILE8592:
case RRTILE8593:
case RRTILE8594:
case RRTILE8595:
changespritestat(targ, STAT_MISC);
s->picnum = RRTILE8588;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE3497:
s->picnum = RRTILE5076;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE3498:
s->picnum = RRTILE5077;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE3499:
s->picnum = RRTILE5078;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8503:
s->picnum = RRTILE5079;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7901:
s->picnum = RRTILE5080;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7696:
s->picnum = RRTILE7697;
S_PlayActorSound(DUKE_SHUCKS, targ);
break;
case RRTILE7806:
s->picnum = RRTILE5043;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7885:
case RRTILE7890:
s->picnum = RRTILE5045;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE7886:
s->picnum = RRTILE5046;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE7887:
s->picnum = RRTILE5044;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE7900:
s->picnum = RRTILE5047;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7906:
s->picnum = RRTILE5048;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7912:
case RRTILE7913:
s->picnum = RRTILE5049;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8047:
s->picnum = RRTILE5050;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8596:
s->picnum = RRTILE8598;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8059:
s->picnum = RRTILE5051;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8060:
s->picnum = RRTILE5052;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8222:
s->picnum = RRTILE5053;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8223:
s->picnum = RRTILE5054;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8224:
s->picnum = RRTILE5055;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8370:
s->picnum = RRTILE5056;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8371:
s->picnum = RRTILE5057;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8372:
s->picnum = RRTILE5058;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8373:
s->picnum = RRTILE5059;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8396:
s->picnum = RRTILE5038;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8397:
s->picnum = RRTILE5039;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8398:
s->picnum = RRTILE5040;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8399:
s->picnum = RRTILE5041;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8385:
s->picnum = RRTILE8386;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8387:
s->picnum = RRTILE8388;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8389:
s->picnum = RRTILE8390;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8391:
s->picnum = RRTILE8392;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7553:
s->picnum = RRTILE5035;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8475:
s->picnum = RRTILE5075;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8498:
s->picnum = RRTILE5077;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8499:
s->picnum = RRTILE5078;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE2445:
s->picnum = RRTILE2450;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE2123:
s->picnum = RRTILE2124;
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, -1, 10);
break;
case RRTILE3773:
s->picnum = RRTILE8651;
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, -1, 10);
break;
case RRTILE7533:
s->picnum = RRTILE5035;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE8394:
s->picnum = RRTILE5072;
S_PlayActorSound(495, targ);
break;
case RRTILE8461:
case RRTILE8462:
s->picnum = RRTILE5074;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8679:
s->picnum = RRTILE8680;
S_PlayActorSound(DUKE_SHUCKS, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
if (s->lotag != 0)
{
DukeSpriteIterator it;
while (auto act = it.Next())
{
if (act->s.picnum == RRTILE8679 && act->s.pal == 4)
{
if (act->s.lotag == s->lotag)
act->s.picnum = RRTILE8680;
}
}
}
break;
case RRTILE3584:
s->picnum = RRTILE8681;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 250, 0, 0, 1, 1);
break;
case RRTILE8682:
s->picnum = RRTILE8683;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8099:
if (s->lotag == 5)
{
s->lotag = 0;
s->picnum = RRTILE5087;
S_PlayActorSound(340, targ);
DukeSpriteIterator it;
while (auto act = it.Next())
{
if (act->s.picnum == RRTILE8094)
act->s.picnum = RRTILE5088;
}
}
break;
case RRTILE2431:
if (s->pal != 4)
{
s->picnum = RRTILE2451;
if (s->lotag != 0)
{
DukeSpriteIterator it;
while (auto act = it.Next())
{
if (act->s.picnum == RRTILE2431 && act->s.pal == 4)
{
if (s->lotag == act->s.lotag)
act->s.picnum = RRTILE2451;
}
}
}
}
break;
case RRTILE2443:
if (s->pal != 19)
s->picnum = RRTILE2455;
break;
case RRTILE2455:
S_PlayActorSound(SQUISHED, targ);
fi.guts(targ, RRTILE2465, 3, myconnectindex);
deletesprite(targ);
break;
case RRTILE2451:
if (s->pal != 4)
{
S_PlayActorSound(SQUISHED, targ);
if (s->lotag != 0)
{
DukeSpriteIterator it;
while (auto act = it.Next())
{
if (act->s.picnum == RRTILE2451 && act->s.pal == 4)
{
if (s->lotag == act->s.lotag)
{
fi.guts(targ, RRTILE2460, 12, myconnectindex);
fi.guts(targ, RRTILE2465, 3, myconnectindex);
act->s.xrepeat = 0;
act->s.yrepeat = 0;
s->xrepeat = 0;
s->yrepeat = 0;
}
}
}
}
else
{
fi.guts(targ, RRTILE2460, 12, myconnectindex);
fi.guts(targ, RRTILE2465, 3, myconnectindex);
s->xrepeat = 0;
s->yrepeat = 0;
}
}
break;
case RRTILE2437:
S_PlayActorSound(439, targ);
break;
}
switch (s->picnum)
{
case RRTILE3114:
s->picnum = RRTILE3117;
break;
case RRTILE2876:
s->picnum = RRTILE2990;
break;
case RRTILE3152:
s->picnum = RRTILE3218;
break;
case RRTILE3153:
s->picnum = RRTILE3219;
break;
case RRTILE2030:
s->picnum = RRTILE2034;
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, -1, 10);
break;
case RRTILE2893:
case RRTILE2915:
case RRTILE3115:
case RRTILE3171:
switch (s->picnum)
{
case RRTILE2915:
s->picnum = RRTILE2977;
break;
case RRTILE2893:
s->picnum = RRTILE2978;
break;
case RRTILE3115:
s->picnum = RRTILE3116;
break;
case RRTILE3171:
s->picnum = RRTILE3216;
break;
}
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, -1, 10);
break;
case RRTILE2156:
case RRTILE2158:
case RRTILE2160:
case RRTILE2175:
s->picnum++;
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, -1, 10);
break;
case RRTILE2137:
case RRTILE2151:
case RRTILE2152:
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, -1, 10);
s->picnum++;
for (k = 0; k < 6; k++)
EGS(s->sectnum, s->x, s->y, s->z - (8 << 8), SCRAP6 + (krand() & 15), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), targ, 5);
break;
case BOWLINGBALL:
pspr->xvel = (s->xvel >> 1) + (s->xvel >> 2);
pspr->ang -= (krand() & 16);
S_PlayActorSound(355, targ);
break;
case STRIPEBALL:
case QUEBALL:
case RRTILE3440:
case RRTILE3440 + 1:
case HENSTAND:
case HENSTAND + 1:
if (pspr->picnum == QUEBALL || pspr->picnum == STRIPEBALL)
{
pspr->xvel = (s->xvel >> 1) + (s->xvel >> 2);
pspr->ang -= (s->ang << 1) + 1024;
s->ang = getangle(s->x - pspr->x, s->y - pspr->y) - 512;
if (S_CheckSoundPlaying(POOLBALLHIT) < 2)
S_PlayActorSound(POOLBALLHIT, targ);
}
else if (pspr->picnum == RRTILE3440 || pspr->picnum == RRTILE3440 + 1)
{
pspr->xvel = (s->xvel >> 1) + (s->xvel >> 2);
pspr->ang -= ((s->ang << 1) + krand()) & 64;
s->ang = (s->ang + krand()) & 16;
S_PlayActorSound(355, targ);
}
else if (pspr->picnum == HENSTAND || pspr->picnum == HENSTAND + 1)
{
pspr->xvel = (s->xvel >> 1) + (s->xvel >> 2);
pspr->ang -= ((s->ang << 1) + krand()) & 16;
s->ang = (s->ang + krand()) & 16;
S_PlayActorSound(355, targ);
}
else
{
if (krand() & 3)
{
s->xvel = 164;
s->ang = pspr->ang;
}
}
break;
case TREE1:
case TREE2:
case TIRE:
case BOX:
switch (pspr->picnum)
{
case RPG2:
if (!isRRRA()) break;
case RADIUSEXPLOSION:
case RPG:
case FIRELASER:
case HYDRENT:
case HEAVYHBOMB:
case TRIPBOMBSPRITE:
case COOLEXPLOSION1:
case OWHIP:
case UWHIP:
if (targ->temp_data[0] == 0)
{
s->cstat &= ~257;
targ->temp_data[0] = 1;
spawn(targ, BURNING);
}
break;
}
break;
case CACTUS:
// case CACTUSBROKE:
switch (pspr->picnum)
{
case RPG2:
if (!isRRRA()) break;
case RADIUSEXPLOSION:
case RPG:
case FIRELASER:
case HYDRENT:
case HEAVYHBOMB:
case TRIPBOMBSPRITE:
case COOLEXPLOSION1:
case OWHIP:
case UWHIP:
for (k = 0; k < 64; k++)
{
auto j = EGS(s->sectnum, s->x, s->y, s->z - (krand() % (48 << 8)), SCRAP6 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), targ, 5);
j->s.pal = 8;
}
if (s->picnum == CACTUS)
s->picnum = CACTUSBROKE;
s->cstat &= ~257;
// else deletesprite(i);
break;
}
break;
case FANSPRITE:
s->picnum = FANSPRITEBROKE;
s->cstat &= (65535 - 257);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
for (j = 0; j < 16; j++) RANDOMSCRAP(targ);
break;
case WATERFOUNTAIN:
case WATERFOUNTAIN + 1:
case WATERFOUNTAIN + 2:
case WATERFOUNTAIN + 3:
spawn(targ, TOILETWATER);
break;
case SATELITE:
case FUELPOD:
case SOLARPANNEL:
case ANTENNA:
if (gs.actorinfo[SHOTSPARK1].scriptaddress && pspr->extra != ScriptCode[gs.actorinfo[SHOTSPARK1].scriptaddress])
{
for (j = 0; j < 15; j++)
EGS(s->sectnum, s->x, s->y, sector[s->sectnum].floorz - (12 << 8) - (j << 9), SCRAP1 + (krand() & 15), -8, 64, 64,
krand() & 2047, (krand() & 127) + 64, -(krand() & 511) - 256, targ, 5);
spawn(targ, EXPLOSION2);
deletesprite(targ);
}
break;
case RRTILE1824:
if (!isRRRA()) break;
case BOTTLE1:
case BOTTLE2:
case BOTTLE3:
case BOTTLE4:
case BOTTLE5:
case BOTTLE6:
case BOTTLE8:
case BOTTLE10:
case BOTTLE11:
case BOTTLE12:
case BOTTLE13:
case BOTTLE14:
case BOTTLE15:
case BOTTLE16:
case BOTTLE17:
case BOTTLE18:
case BOTTLE19:
case DOMELITE:
case SUSHIPLATE1:
case SUSHIPLATE2:
case SUSHIPLATE3:
case SUSHIPLATE4:
case SUSHIPLATE5:
case WAITTOBESEATED:
case VASE:
case STATUEFLASH:
case STATUE:
if (s->picnum == BOTTLE10)
fi.lotsofmoney(targ, 4 + (krand() & 3));
else if (s->picnum == STATUE || s->picnum == STATUEFLASH)
{
lotsofcolourglass(targ, -1, 40);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
}
else if (s->picnum == VASE)
lotsofglass(targ, -1, 40);
S_PlayActorSound(GLASS_BREAKING, targ);
s->ang = krand() & 2047;
lotsofglass(targ, -1, 8);
deletesprite(targ);
break;
case RRTILE2654:
case RRTILE2656:
case RRTILE3172:
if (!isRRRA()) break;
case BOTTLE7:
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, -1, 10);
deletesprite(targ);
break;
case FORCESPHERE:
{
s->xrepeat = 0;
auto Owner = targ->GetOwner();
if (Owner)
{
Owner->temp_data[0] = 32;
Owner->temp_data[1] = !Owner->temp_data[1];
Owner->temp_data[2] ++;
}
spawn(targ, EXPLOSION2);
break;
}
case TOILET:
s->picnum = TOILETBROKE;
s->cstat |= (krand() & 1) << 2;
s->cstat &= ~257;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_BREAKING, targ);
break;
case STALL:
s->picnum = STALLBROKE;
s->cstat |= (krand() & 1) << 2;
s->cstat &= ~257;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case HYDRENT:
s->picnum = BROKEFIREHYDRENT;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case GRATE1:
s->picnum = BGRATE1;
s->cstat &= (65535 - 256 - 1);
S_PlayActorSound(VENT_BUST, targ);
break;
case CIRCLEPANNEL:
s->picnum = CIRCLEPANNELBROKE;
s->cstat &= (65535 - 256 - 1);
S_PlayActorSound(VENT_BUST, targ);
break;
case PIPE1:
case PIPE2:
case PIPE3:
case PIPE4:
case PIPE5:
case PIPE6:
switch (s->picnum)
{
case PIPE1:s->picnum = PIPE1B; break;
case PIPE2:s->picnum = PIPE2B; break;
case PIPE3:s->picnum = PIPE3B; break;
case PIPE4:s->picnum = PIPE4B; break;
case PIPE5:s->picnum = PIPE5B; break;
case PIPE6:s->picnum = PIPE6B; break;
}
{
auto j = spawn(targ, STEAM);
j->s.z = sector[s->sectnum].floorz - (32 << 8);
}
break;
case CHAIR1:
case CHAIR2:
s->picnum = BROKENCHAIR;
s->cstat = 0;
break;
case CHAIR3:
case MOVIECAMERA:
case SCALE:
case VACUUM:
case CAMERALIGHT:
case IVUNIT:
case POT1:
case POT2:
case POT3:
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
for (j = 0; j < 16; j++) RANDOMSCRAP(targ);
deletesprite(targ);
break;
case PLAYERONWATER:
targ = targ->GetOwner();
if (!targ) break;
s = &targ->s;
default:
if ((s->cstat & 16) && s->hitag == 0 && s->lotag == 0 && s->statnum == 0)
break;
if ((pspr->picnum == SHRINKSPARK || pspr->picnum == FREEZEBLAST || proj->GetOwner() != targ) && s->statnum != 4)
{
if (badguy(targ) == 1)
{
if (pspr->picnum == RPG) pspr->extra <<= 1;
else if (isRRRA() && pspr->picnum == RPG2) pspr->extra <<= 1;
if ((s->picnum != DRONE))
if (pspr->picnum != FREEZEBLAST)
//if (actortype[s->picnum] == 0) //TRANSITIONAL. Cannot be done right with EDuke mess backing the engine.
{
auto spawned = spawn(proj, JIBS6);
if (pspr->pal == 6)
spawned->s.pal = 6;
spawned->s.z += (4 << 8);
spawned->s.xvel = 16;
spawned->s.xrepeat = spawned->s.yrepeat = 24;
spawned->s.ang += 32 - (krand() & 63);
}
auto Owner = proj->GetOwner();
if (Owner && Owner->s.picnum == APLAYER && s->picnum != DRONE)
if (ps[Owner->PlayerIndex()].curr_weapon == SHOTGUN_WEAPON)
{
fi.shoot(targ, BLOODSPLAT3);
fi.shoot(targ, BLOODSPLAT1);
fi.shoot(targ, BLOODSPLAT2);
fi.shoot(targ, BLOODSPLAT4);
}
if (s->statnum == 2)
{
changespritestat(targ, 1);
targ->timetosleep = SLEEPTIME;
}
}
if (s->statnum != 2)
{
if (pspr->picnum == FREEZEBLAST && ((s->picnum == APLAYER && s->pal == 1) || (gs.freezerhurtowner == 0 && proj->GetOwner() == targ)))
return;
targ->picnum = pspr->picnum;
targ->extra += pspr->extra;
if (s->picnum != COW)
targ->ang = pspr->ang;
targ->SetHitOwner(proj->GetOwner());
}
if (s->statnum == 10)
{
p = s->yvel;
if (ps[p].newOwner != nullptr)
{
ps[p].newOwner = nullptr;
ps[p].posx = ps[p].oposx;
ps[p].posy = ps[p].oposy;
ps[p].posz = ps[p].oposz;
updatesector(ps[p].posx, ps[p].posy, &ps[p].cursectnum);
DukeStatIterator it(STAT_EFFECTOR);
while (auto act = it.Next())
{
if (act->s.picnum == CAMERA1) act->s.yvel = 0;
}
}
auto Owner = targ->GetHitOwner();
if (!Owner || Owner->s.picnum != APLAYER)
if (ud.player_skill >= 3)
pspr->extra += (pspr->extra >> 1);
}
}
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checksectors_r(int snum)
{
int i = -1, oldz;
struct player_struct* p;
int hitscanwall;
short neartagsector, neartagwall;
DDukeActor* neartagsprite;
int neartaghitdist;
p = &ps[snum];
auto pact = p->GetActor();
switch (sector[p->cursectnum].lotag)
{
case 32767:
sector[p->cursectnum].lotag = 0;
FTA(9, p);
p->secret_rooms++;
return;
case -1:
sector[p->cursectnum].lotag = 0;
if (!isRRRA() || !RRRA_ExitedLevel)
{
setnextmap(false);
RRRA_ExitedLevel = 1;
}
return;
case -2:
sector[p->cursectnum].lotag = 0;
p->timebeforeexit = 26 * 8;
p->customexitsound = sector[p->cursectnum].hitag;
return;
default:
if (sector[p->cursectnum].lotag >= 10000)
{
if (snum == screenpeek || ud.coop == 1)
S_PlayActorSound(sector[p->cursectnum].lotag - 10000, pact);
sector[p->cursectnum].lotag = 0;
}
break;
}
//After this point the the player effects the map with space
if (chatmodeon || p->GetActor()->s.extra <= 0) return;
if (ud.cashman && PlayerInput(snum, SB_OPEN))
fi.lotsofmoney(p->GetActor(), 2);
if (!(PlayerInput(snum, SB_OPEN)))
p->toggle_key_flag = 0;
else if (!p->toggle_key_flag)
{
neartagsprite = nullptr;
p->toggle_key_flag = 1;
hitscanwall = -1;
hitawall(p, &hitscanwall);
if (isRRRA())
{
if (hitscanwall >= 0 && wall[hitscanwall].overpicnum == MIRROR && snum == screenpeek)
if (numplayers == 1)
{
if (S_CheckActorSoundPlaying(pact, 27) == 0 && S_CheckActorSoundPlaying(pact, 28) == 0 && S_CheckActorSoundPlaying(pact, 29) == 0
&& S_CheckActorSoundPlaying(pact, 257) == 0 && S_CheckActorSoundPlaying(pact, 258) == 0)
{
short snd = krand() % 5;
if (snd == 0)
S_PlayActorSound(27, pact);
else if (snd == 1)
S_PlayActorSound(28, pact);
else if (snd == 2)
S_PlayActorSound(29, pact);
else if (snd == 3)
S_PlayActorSound(257, pact);
else if (snd == 4)
S_PlayActorSound(258, pact);
}
return;
}
}
else
{
if (hitscanwall >= 0 && wall[hitscanwall].overpicnum == MIRROR)
if (wall[hitscanwall].lotag > 0 && S_CheckActorSoundPlaying(pact, wall[hitscanwall].lotag) == 0 && snum == screenpeek)
{
S_PlayActorSound(wall[hitscanwall].lotag, pact);
return;
}
}
if (hitscanwall >= 0 && (wall[hitscanwall].cstat & 16))
if (wall[hitscanwall].lotag)
return;
if (isRRRA())
{
if (p->OnMotorcycle)
{
if (p->MotoSpeed < 20)
{
OffMotorcycle(p);
return;
}
return;
}
if (p->OnBoat)
{
if (p->MotoSpeed < 20)
{
OffBoat(p);
return;
}
return;
}
neartag(p->posx, p->posy, p->posz, p->GetActor()->s.sectnum, p->angle.oang.asbuild(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 3);
}
if (p->newOwner != nullptr)
neartag(p->oposx, p->oposy, p->oposz, p->GetActor()->s.sectnum, p->angle.oang.asbuild(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 1);
else
{
neartag(p->posx, p->posy, p->posz, p->GetActor()->s.sectnum, p->angle.oang.asbuild(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 1);
if (neartagsprite == nullptr && neartagwall == -1 && neartagsector == -1)
neartag(p->posx, p->posy, p->posz + (8 << 8), p->GetActor()->s.sectnum, p->angle.oang.asbuild(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 1);
if (neartagsprite == nullptr && neartagwall == -1 && neartagsector == -1)
neartag(p->posx, p->posy, p->posz + (16 << 8), p->GetActor()->s.sectnum, p->angle.oang.asbuild(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 1);
if (neartagsprite == nullptr && neartagwall == -1 && neartagsector == -1)
{
neartag(p->posx, p->posy, p->posz + (16 << 8), p->GetActor()->s.sectnum, p->angle.oang.asbuild(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 3);
if (neartagsprite != nullptr)
{
switch (neartagsprite->s.picnum)
{
case FEM10:
case NAKED1:
case STATUE:
case TOUGHGAL:
return;
case COW:
neartagsprite->spriteextra = 1;
return;
}
}
neartagsprite = nullptr;
neartagwall = -1;
neartagsector = -1;
}
}
if (p->newOwner == nullptr && neartagsprite == nullptr && neartagsector == -1 && neartagwall == -1)
if (isanunderoperator(sector[p->GetActor()->s.sectnum].lotag))
neartagsector = p->GetActor()->s.sectnum;
if (neartagsector >= 0 && (sector[neartagsector].lotag & 16384))
return;
if (neartagsprite == nullptr && neartagwall == -1)
if (sector[p->cursectnum].lotag == 2)
{
DDukeActor* hit;
oldz = hitasprite(p->GetActor(), &hit);
if (hit) neartagsprite = hit;
if (oldz > 1280) neartagsprite = nullptr;
}
if (neartagsprite != nullptr)
{
if (fi.checkhitswitch(snum, -1,neartagsprite)) return;
switch (neartagsprite->s.picnum)
{
case RRTILE8448:
if (!isRRRA()) return;
if (!S_CheckActorSoundPlaying(neartagsprite, 340))
S_PlayActorSound(340, neartagsprite);
return;
case RRTILE8704:
if (!isRRRA()) return;
if (numplayers == 1)
{
// This is from RedneckGDX - the version in RR Reconstruction looked like broken nonsense.
if (S_CheckActorSoundPlaying(neartagsprite, 445) || sound445done != 0)
{
if (!S_CheckActorSoundPlaying(neartagsprite, 445) && !S_CheckActorSoundPlaying(neartagsprite, 446) &&
!S_CheckActorSoundPlaying(neartagsprite, 447) && sound445done != 0)
{
if ((krand() % 2) == 1)
S_PlayActorSound(446, neartagsprite);
else
S_PlayActorSound(447, neartagsprite);
}
}
else
{
S_PlayActorSound(445, neartagsprite);
sound445done = 1;
}
}
return;
case EMPTYBIKE:
if (!isRRRA()) return;
OnMotorcycle(p, neartagsprite);
return;
case EMPTYBOAT:
if (!isRRRA()) return;
OnBoat(p, neartagsprite);
return;
case RRTILE8164:
case RRTILE8165:
case RRTILE8166:
case RRTILE8167:
case RRTILE8168:
case RRTILE8591:
case RRTILE8592:
case RRTILE8593:
case RRTILE8594:
case RRTILE8595:
if (!isRRRA()) return;
neartagsprite->s.extra = 60;
S_PlayActorSound(235, neartagsprite);
return;
case TOILET:
case STALL:
case RRTILE2121:
case RRTILE2122:
if (p->last_pissed_time == 0)
{
S_PlayActorSound(435, pact);
p->last_pissed_time = 26 * 220;
p->transporter_hold = 29 * 2;
if (p->holster_weapon == 0)
{
p->holster_weapon = 1;
p->weapon_pos = -1;
}
if (p->GetActor()->s.extra <= (gs.max_player_health - (gs.max_player_health / 10)))
{
p->GetActor()->s.extra += gs.max_player_health / 10;
p->last_extra = p->GetActor()->s.extra;
}
else if (p->GetActor()->s.extra < gs.max_player_health)
p->GetActor()->s.extra = gs.max_player_health;
}
else if (S_CheckActorSoundPlaying(pact, DUKE_GRUNT) == 0)
S_PlayActorSound(DUKE_GRUNT, pact);
return;
case WATERFOUNTAIN:
if (neartagsprite->temp_data[0] != 1)
{
neartagsprite->temp_data[0] = 1;
neartagsprite->SetOwner(p->GetActor());
if (p->GetActor()->s.extra < gs.max_player_health)
{
p->GetActor()->s.extra++;
S_PlayActorSound(DUKE_DRINKING, pact);
}
}
return;
case PLUG:
S_PlayActorSound(SHORT_CIRCUIT, pact);
p->GetActor()->s.extra -= 2 + (krand() & 3);
SetPlayerPal(p, PalEntry(32, 48, 48, 64));
break;
}
}
if (!PlayerInput(snum, SB_OPEN)) return;
if (neartagwall == -1 && neartagsector == -1 && neartagsprite == nullptr)
if (abs(hits(p->GetActor())) < 512)
{
if ((krand() & 255) < 16)
S_PlayActorSound(DUKE_SEARCH2, pact);
else S_PlayActorSound(DUKE_SEARCH, pact);
return;
}
if (neartagwall >= 0)
{
if (wall[neartagwall].lotag > 0 && fi.isadoorwall(wall[neartagwall].picnum))
{
if (hitscanwall == neartagwall || hitscanwall == -1)
fi.checkhitswitch(snum, neartagwall, nullptr);
return;
}
}
if (neartagsector >= 0 && (sector[neartagsector].lotag & 16384) == 0 && isanearoperator(sector[neartagsector].lotag))
{
short unk = 0;
DukeSectIterator it(neartagsector);
while (auto act = it.Next())
{
if (act->s.picnum == ACTIVATOR || act->s.picnum == MASTERSWITCH)
return;
}
if (haskey(neartagsector, snum))
operatesectors(neartagsector, p->GetActor());
else
{
if (neartagsprite && neartagsprite->spriteextra > 3)
S_PlayActorSound(99, pact);
else
S_PlayActorSound(419, pact);
FTA(41, p);
}
}
else if ((sector[p->GetActor()->s.sectnum].lotag & 16384) == 0)
{
if (isanunderoperator(sector[p->GetActor()->s.sectnum].lotag))
{
DukeSectIterator it(p->GetActor()->s.sectnum);
while (auto act = it.Next())
{
if (act->s.picnum == ACTIVATOR || act->s.picnum == MASTERSWITCH)
return;
}
if (haskey(neartagsector, snum))
operatesectors(p->GetActor()->s.sectnum, p->GetActor());
else
{
if (neartagsprite && neartagsprite->spriteextra > 3)
S_PlayActorSound(99, pact);
else
S_PlayActorSound(419, pact);
FTA(41, p);
}
}
else fi.checkhitswitch(snum, neartagwall, nullptr);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dofurniture(int wl, int sect, int snum)
{
int startwall;
int endwall;
int i;
int var_C;
int x;
int y;
int min_x;
int min_y;
int max_x;
int max_y;
int ins;
int var_cx;
startwall = sector[wall[wl].nextsector].wallptr;;
endwall = startwall + sector[wall[wl].nextsector].wallnum;
var_C = 1;
max_x = max_y = -0x20000;
min_x = min_y = 0x20000;
var_cx = sector[sect].hitag;
if (var_cx > 16)
var_cx = 16;
else if (var_cx == 0)
var_cx = 4;
for (i = startwall; i < endwall; i++)
{
x = wall[i].x;
y = wall[i].y;
if (x > max_x)
max_x = x;
if (y > max_y)
max_y = y;
if (x < min_x)
min_x = x;
if (y < min_y)
min_y = y;
}
max_x += var_cx + 1;
max_y += var_cx + 1;
min_x -= var_cx + 1;
min_y -= var_cx + 1;
ins = inside(max_x, max_y, sect);
if (!ins)
var_C = 0;
ins = inside(max_x, min_y, sect);
if (!ins)
var_C = 0;
ins = inside(min_x, min_y, sect);
if (!ins)
var_C = 0;
ins = inside(min_x, max_y, sect);
if (!ins)
var_C = 0;
if (var_C)
{
if (S_CheckActorSoundPlaying(ps[snum].GetActor(), 389) == 0)
S_PlayActorSound(389, ps[snum].GetActor());
for (i = startwall; i < endwall; i++)
{
x = wall[i].x;
y = wall[i].y;
switch (wall[wl].lotag)
{
case 42:
y = wall[i].y + var_cx;
dragpoint(i, x, y);
break;
case 41:
x = wall[i].x - var_cx;
dragpoint(i, x, y);
break;
case 40:
y = wall[i].y - var_cx;
dragpoint(i, x, y);
break;
case 43:
x = wall[i].x + var_cx;
dragpoint(i, x, y);
break;
}
}
}
else
{
for (i = startwall; i < endwall; i++)
{
x = wall[i].x;
y = wall[i].y;
switch (wall[wl].lotag)
{
case 42:
y = wall[i].y - (var_cx - 2);
dragpoint(i, x, y);
break;
case 41:
x = wall[i].x + (var_cx - 2);
dragpoint(i, x, y);
break;
case 40:
y = wall[i].y + (var_cx - 2);
dragpoint(i, x, y);
break;
case 43:
x = wall[i].x - (var_cx - 2);
dragpoint(i, x, y);
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void tearitup(int sect)
{
DukeSectIterator it(sect);
while (auto act = it.Next())
{
if (act->s.picnum == DESTRUCTO)
{
act->picnum = SHOTSPARK1;
act->extra = 1;
}
}
}
END_DUKE_NS