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e0fe8d2ed9
SO's vertex interpolation does not use the common framework so it got missed by the sector retriangulation checks. We need to check two wall positions as well to make sure that sector movement is properly detected.
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#pragma once
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class FSerializer;
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struct vec2_16_t
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{
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int16_t x, y;
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};
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struct vec2_t
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{
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int32_t x, y;
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vec2_t() = default;
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vec2_t(const vec2_t&) = default;
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vec2_t(int x_, int y_) : x(x_), y(y_) {}
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vec2_t operator+(const vec2_t& other) const { return { x + other.x, y + other.y }; }
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vec2_t operator-(const vec2_t& other) const { return { x - other.x, y - other.y }; }
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vec2_t& operator+=(const vec2_t& other) { x += other.x; y += other.y; return *this; };
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vec2_t& operator-=(const vec2_t& other) { x -= other.x; y -= other.y; return *this; };
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bool operator == (const vec2_t& other) const { return x == other.x && y == other.y; };
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};
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struct vec3_t
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{
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union
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{
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struct
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{
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int32_t x, y, z;
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};
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vec2_t vec2;
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};
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vec3_t() = default;
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vec3_t(const vec3_t&) = default;
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vec3_t(int x_, int y_, int z_) : x(x_), y(y_), z(z_) {}
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vec3_t operator+(const vec3_t& other) const { return { x + other.x, y + other.y, z + other.z }; }
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vec3_t operator-(const vec3_t& other) const { return { x - other.x, y - other.y, z - other.z }; }
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vec3_t& operator+=(const vec3_t & other) { x += other.x; y += other.y; z += other.z; return *this; };
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vec3_t& operator-=(const vec3_t & other) { x -= other.x; y -= other.y; z += other.z; return *this; };
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};
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#if 0
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struct vec2f_t
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{
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float x, y;
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};
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struct vec3_16_t
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{
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union
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{
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struct
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{
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int16_t x, y, z;
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};
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vec2_16_t vec2;
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};
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};
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#endif
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FSerializer& Serialize(FSerializer& arc, const char* key, vec2_t& c, vec2_t* def);
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FSerializer& Serialize(FSerializer& arc, const char* key, vec3_t& c, vec3_t* def);
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