raze/source/core
2023-04-24 22:44:22 +10:00
..
console - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
menu - Clean out where inputState.ClearAllInput() is called. 2023-03-29 09:05:49 +11:00
models - use texture IDs in the model interface. 2023-04-23 09:52:56 +02:00
music - made RR thunder effect also work for Duke. 2023-04-02 17:20:06 +02:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - renamed most local picnum variables in shaded code to reduce search noise. 2023-04-23 17:33:35 +02:00
textures - renamed most local picnum variables in shaded code to reduce search noise. 2023-04-23 17:33:35 +02:00
actorinfo.cpp - store texture IDs in the sprite set. 2023-04-23 17:42:07 +02:00
actorinfo.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
actorlist.cpp - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - replace dispicnum with dispictex 2023-04-23 10:32:58 +02:00
ct_chat.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
d_net.cpp - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - renamed most local picnum variables in shaded code to reduce search noise. 2023-04-23 17:33:35 +02:00
g_mapinfo.cpp - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
g_mapinfo.h - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
gameconfigfile.cpp Fixed Mac default wad/grp search paths. 2023-03-19 20:41:46 +01:00
gameconfigfile.h
gamecontrol.cpp - copy the CON defined info into the actual actors. 2023-04-12 20:29:37 +02:00
gamecontrol.h - Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit. 2023-04-02 18:32:40 +10:00
gamecvars.cpp - Add roll output to stat coord since we're now using this angle. 2023-04-23 09:03:02 +10:00
gamecvars.h - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
gamefuncs.cpp - Tidy up nested branch in calcChaseCamPos(). 2023-03-27 20:43:55 +11:00
gamefuncs.h - scriptified SHRINKEREXPLOSION and WATERBUBBLE. 2023-04-02 13:10:26 +02:00
gamehud.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Duke: Use the player's angle when adjusting vehicle's HUD rotation. 2023-04-24 22:44:22 +10:00
gameinput.h - Duke: Use the player's angle when adjusting vehicle's HUD rotation. 2023-04-24 22:44:22 +10:00
gamestruct.h - copy the CON defined info into the actual actors. 2023-04-12 20:29:37 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
initfs.cpp - ignore executable files in a zip's main folder when checking for mod content in a subdirectory. 2023-01-06 18:01:34 +01:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - Fix issue with memset calls from 0eba341ac1. 2023-04-05 07:39:31 +10:00
maphack.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
mapinfo.cpp - Duke/RR: fixed: animates array must be cleared on map change. 2022-12-10 10:20:01 +01:00
mapinfo.h - Exhumed: Restore more accurate pitch adjustment for Ramses. 2023-03-26 22:13:57 +11:00
maploader.cpp - Clean out where inputState.ClearAllInput() is called. 2023-03-29 09:05:49 +11:00
maptypes.h - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
namedef_custom.h - cleaned up checkhitdefault 2023-04-23 17:33:36 +02:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
palette.cpp - fixed lookup table generation for foggy fades. 2023-03-25 11:42:50 +01:00
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp - renamed most local picnum variables in shaded code to reduce search noise. 2023-04-23 17:33:35 +02:00
precache.h - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
raze_sound.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
razefont.cpp - fixed compilation error 2023-02-21 10:30:44 +02:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
savegamehelp.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
scancodes.h
screenjob.cpp - Fix CVAR comments from previous commit. 2023-04-05 17:59:04 +10:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - Exhumed: Setup detection for Steam version. 2023-04-21 21:13:16 +10:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
statistics.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp - Blood: display the charge meter for the dynamite also on the alternative HUD. 2023-04-15 09:33:46 +02:00
thingdef.h - added a large bunch of script exports. 2023-04-16 17:35:15 +02:00
thingdef_data.cpp - cleaned up checkhitdefault 2023-04-23 17:33:36 +02:00
thingdef_properties.cpp - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - Update version.h. 2023-04-02 20:11:51 +10:00
vmexports.cpp - store texture IDs in the sprite set. 2023-04-23 17:42:07 +02:00
zcc_compile_raze.cpp - initialize the new temporary actor properties to something useful. 2023-04-16 17:35:23 +02:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00