raze/wadsrc/static/zscript
Christoph Oelckers a41ebfeb73 - Duke: fixed the explosion's lighting hackery.
The animatesprites handler in the old code got called on the already animated sprite, meaning it will only activate for the first frame.
To do this right the code had to be moved to applyanimations and be guarded by a flag.
2023-09-10 20:42:26 +02:00
..
engine - backend update from GZDoom. 2023-08-09 12:17:17 +02:00
games - Duke: fixed the explosion's lighting hackery. 2023-09-10 20:42:26 +02:00
alt_hud.zs - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
coreactor.zs - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
gamescreen.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
level_compatibility.zs - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
level_postprocessor.zs - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
maptypes.zs - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
razebase.zs - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
statusbar.zs - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00
usermapmenu.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00