raze/source/core
2023-12-05 22:39:26 +01:00
..
console - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
menu - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
models - use texture IDs in the model interface. 2023-04-23 09:52:56 +02:00
music - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
r_data
rendering - Bump MAXVOXELS from 1024 to 2048. 2023-12-05 22:39:26 +01:00
textures - fix altered virtuals and gave them an override qualifier. 2023-08-23 21:26:42 +02:00
actorinfo.cpp - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
actorinfo.h - added GZDoom's state manager. 2023-05-21 09:59:22 +02:00
actorlist.cpp - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
codegen_raze.cpp - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
codegen_raze.h - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
coreactor.h - added GZDoom's state manager. 2023-05-21 09:59:22 +02:00
coreplayer.h - Duke: Repair SB_CENTERVIEW not re-applying on the first tic. 2023-12-05 22:39:18 +01:00
ct_chat.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
d_net.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-12-05 22:39:13 +01:00
d_net.h - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
d_protocol.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-12-05 22:39:13 +01:00
d_protocol.h
d_ticcmd.h
defparser.cpp - adapted game code. 2023-08-20 02:25:12 +02:00
g_mapinfo.cpp move kill/secret management into the shared code 2023-10-01 10:07:45 +02:00
g_mapinfo.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
gameconfigfile.cpp Fixed Mac default wad/grp search paths. 2023-03-19 20:41:46 +01:00
gameconfigfile.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
gamecontrol.cpp - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
gamecontrol.h - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
gamecvars.cpp - Add player's view angles to stat coord. 2023-12-05 22:39:19 +01:00
gamecvars.h - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
gamefuncs.cpp - Fix most GCC warnings in the backend/common code code. 2023-12-05 22:39:23 +01:00
gamefuncs.h - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
gamehud.cpp - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gamehud.h - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gameinput.cpp - Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code. 2023-12-05 22:39:26 +01:00
gameinput.h - Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code. 2023-12-05 22:39:26 +01:00
gamestruct.h - Store scaleAdjust directly inside the GameInput object. 2023-12-05 22:39:23 +01:00
gi.cpp
gi.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
initfs.cpp - consider swvoxfil.txt a known name for SW mods. 2023-09-23 14:51:18 +02:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp
interpolate.h
intvec.h
mainloop.cpp - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
maphack.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
mapinfo.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
mapinfo.h retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
maploader.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
maptypes.h - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
namedef_custom.h - new names and SWActor properties. 2023-06-03 10:16:48 +02:00
ns.h
packet.h - Take better advantage of InputPacket::ang's FRotator status. 2023-12-05 22:39:13 +01:00
palette.cpp - fix incomplete palette generation for paletted rendering. 2023-09-22 21:26:40 +02:00
palette.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp - more HUD refactoring and fixed issues with badly named textures crashing the precacher. 2023-04-29 09:08:42 +02:00
precache.h - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h
quotes.cpp
raze_music.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
raze_music.h
raze_sound.cpp code cleanup 2023-09-26 23:30:38 +02:00
raze_sound.h code cleanup 2023-09-26 23:30:38 +02:00
razefont.cpp - fixed compilation error 2023-02-21 10:30:44 +02:00
razefont.h
rts.cpp - consolidated the 4 ReadSound functions. 2023-08-19 18:11:19 +02:00
rts.h
savegamehelp.cpp - Clean up serialisers in savegamehelp.cpp. 2023-12-05 22:39:09 +01:00
savegamehelp.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
scancodes.h
screenjob.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
screenjob_.h
screenshot.cpp
searchpaths.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
secrets.cpp
secrets.h
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h
serializer_raze.cpp - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
serializer_raze.h - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
states.cpp - sprite init code. 2023-06-01 22:08:42 +02:00
states.h - sprite init code. 2023-06-01 22:08:42 +02:00
statistics.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
statistics.h
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
thingdef.h - Duke: fixed animation lookup code. 2023-04-30 10:51:48 +02:00
thingdef_data.cpp Revert "fixed CollisionData export." 2023-12-05 22:39:09 +01:00
thingdef_properties.cpp - remove DCoreActor::picnum's script export. 2023-05-21 07:54:16 +02:00
uiinput.h
updatesector.h
version.h - Update version.h. 2023-04-02 20:11:51 +10:00
vmexports.cpp - Fix most GCC warnings in the backend/common code code. 2023-12-05 22:39:23 +01:00
zcc_compile_raze.cpp - move the action default propeerties into FActorInfo 2023-04-30 08:07:10 +02:00
zcc_compile_raze.h
zcompile.cpp - adapted game code. 2023-08-20 02:25:12 +02:00