raze/wadsrc/static/zscript/games/duke/actors/forcesphere.zs
Christoph Oelckers 60af1b4c62 - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
This not only matches its use in CON but seems to be used as a counter in most other places as well.
The main reason is to improve readability of CON to ZScript conversions.
2023-04-12 21:54:33 +02:00

152 lines
2.8 KiB
Text

class DukeForceSphere : DukeActor
{
default
{
pic "FORCESPHERE";
+NOFLOORPAL;
}
override void Initialize()
{
if (self.mapSpawned)
{
self.cstat = CSTAT_SPRITE_INVISIBLE;
self.ChangeStat(STAT_ZOMBIEACTOR);
}
else
{
self.scale = (1 / 64., 1 / 64.);
self.ChangeStat(STAT_MISC);
}
}
void TickParent()
{
let sectp = self.sector;
if (self.yint == 0)
{
self.yint = 1;
for (double l = 90; l < 270; l += 22.5)
for (double j = 0; j < 360; j += 22.5)
{
let k = self.spawn("DukeForceSphere");
if (k)
{
k.cstat = CSTAT_SPRITE_BLOCK_ALL | CSTAT_SPRITE_YCENTER;
k.clipdist = 16;
k.angle = j;
k.vel.Z = sin(l) * 2;
k.vel.X = cos(l) * 2;
k.ownerActor = self;
}
}
}
if (self.temp_data[3] > 0)
{
if (self.vel.Z < 24)
self.vel.Z += 0.75;
self.pos.Z += self.vel.Z;
if (self.pos.Z > sectp.floorz)
self.pos.Z = sectp.floorz;
self.temp_data[3]--;
if (self.temp_data[3] == 0)
{
self.Destroy();
return;
}
else if (self.temp_data[2] > 10)
{
DukeStatIterator it;
for (let aa = it.First(STAT_MISC); aa; aa = it.Next())
{
if (aa.ownerActor == self && aa is 'DukeForceSphere')
aa.temp_data[1] = random(1, 64);
}
self.temp_data[3] = 64;
}
}
}
void TickChild()
{
double size = self.scale.X;
if (self.temp_data[1] > 0)
{
self.temp_data[1]--;
if (self.temp_data[1] == 0)
{
self.Destroy();
return;
}
}
let Owner = self.ownerActor;
if (!Owner) return;
if (Owner.temp_data[1] == 0)
{
if (self.counter < 64)
{
self.counter++;
size += 0.046875;
}
}
else
if (self.counter > 64)
{
self.counter--;
size -= 0.046875;
}
self.pos = Owner.pos;;
self.angle += Raze.BAngToDegree * Owner.counter;
size = clamp(size, 1 / 64., 1.);
self.scale = (size, size);
self.shade = ((size * 32) - 48);
for (int j = self.counter; j > 0; j--)
self.DoMove(CLIPMASK0);
}
override void Tick()
{
if (self.statnum == STAT_MISC) TickChild();
else TickParent();
}
override bool Animate(tspritetype t)
{
let OwnerAc = self.ownerActor;
if (self.statnum == STAT_MISC && OwnerAc)
{
let plr = Duke.GetViewPlayer().actor;
let sqa = (OwnerAc.pos.XY - plr.pos.XY).Angle();
let sqb = (OwnerAc.pos.XY - t.pos.XY).Angle();
if (absangle(sqa, sqb) > 90)
{
double dist1 = (OwnerAc.pos.XY - t.pos.XY).LengthSquared();
double dist2 = (OwnerAc.pos.XY - plr.pos.XY).LengthSquared();
if (dist1 < dist2)
t.scale = (0, 0);
}
}
return true;
}
override void onHit(DukeActor hitter)
{
self.scale.X = (0);
let Owner = self.ownerActor;
if (Owner)
{
Owner.counter = 32;
Owner.temp_data[1] = !Owner.temp_data[1];
Owner.temp_data[2] ++;
}
self.spawn("DukeExplosion2");
}
}