.. |
_polymost.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
actor.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
ai.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
ai.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
ambient.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
bots.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
break.cpp
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
break.h
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
bunny.cpp
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- eliminated spritetype::clear.
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2021-12-30 17:55:17 +01:00 |
cache.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
cheats.cpp
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- SW: Remove ON pre-processor define and eliminate mytypes.h .
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2021-12-30 09:58:46 +01:00 |
colormap.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
conpic.h
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
coolg.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
coolie.cpp
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
copysect.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
d_menu.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
damage.h
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- SW: game.h cleanup
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2021-12-30 09:58:13 +01:00 |
digi.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
draw.cpp
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
eel.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
game.cpp
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
game.h
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
girlninj.cpp
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
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2021-12-30 09:58:45 +01:00 |
goro.cpp
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- more TEST() replacements.
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2021-12-30 09:58:13 +01:00 |
hornet.cpp
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- SW: Replace USER sz with pos.Z calls.
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2021-12-30 20:40:29 +11:00 |
input.cpp
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- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
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2021-12-30 09:58:45 +01:00 |
interpso.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
interpso.h
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- proper actor handling in all of SOP interpolation
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2021-11-29 00:55:28 +01:00 |
inv.cpp
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- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
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2021-12-31 15:10:37 +01:00 |
inv.h
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- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
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2021-12-31 15:10:37 +01:00 |
jsector.cpp
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
jsector.h
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- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
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2021-12-31 15:10:37 +01:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
lava.cpp
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- more TEST() replacements.
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2021-12-30 09:58:13 +01:00 |
light.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
light.h
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- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
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2021-12-30 09:58:45 +01:00 |
lists.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
mclip.cpp
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- SW: Replace PLAYERstruct yvect with vect.Y calls.
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2021-12-31 00:19:33 +11:00 |
mclip.h
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- adapted several clipmove calls in SW.
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2021-12-26 23:09:40 +01:00 |
menus.cpp
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- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
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2021-12-31 15:10:37 +01:00 |
menus.h
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
misc.h
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- deal with SW's Warp functions.
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2021-12-26 23:09:41 +01:00 |
miscactr.cpp
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- SW: Remove ON pre-processor define and eliminate mytypes.h .
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2021-12-30 09:58:46 +01:00 |
morph.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
namelist.h
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- fixed SW status bar.
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2021-05-16 10:25:56 +02:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
network.cpp
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- deleted PLAYER::Actor()
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2021-12-30 09:58:06 +01:00 |
network.h
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- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
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2021-12-31 15:10:37 +01:00 |
ninja.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
osdcmds.cpp
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- SW: Remove ON pre-processor define and eliminate mytypes.h .
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2021-12-30 09:58:46 +01:00 |
pal.h
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
panel.cpp
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
panel.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
parent.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
player.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
player.h
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- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
predict.cpp
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
quake.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
ripper.cpp
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- eliminated spritetype::clear.
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2021-12-30 17:55:17 +01:00 |
ripper2.cpp
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- eliminated spritetype::clear.
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2021-12-30 17:55:17 +01:00 |
rooms.cpp
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
rotator.cpp
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
save.cpp
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
saveable.cpp
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- SW: fixed some savegame issues:
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2021-12-26 23:10:07 +01:00 |
saveable.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sbar.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
scrip2.cpp
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sector.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
sector.h
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
serp.cpp
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- SW: Remove ON pre-processor define and eliminate mytypes.h .
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2021-12-30 09:58:46 +01:00 |
skel.cpp
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- use DCoreActor::insector instead of spritetype::insector.
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2021-12-30 16:24:51 +01:00 |
skull.cpp
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- SW: Replace USER sz with pos.Z calls.
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2021-12-30 20:40:29 +11:00 |
slidor.cpp
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
sounds.cpp
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- eliminated typedefs in sound code.cc.obj
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2021-12-31 13:31:13 +01:00 |
sounds.h
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- eliminated typedefs in sound code.cc.obj
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2021-12-31 13:31:13 +01:00 |
spike.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
sprite.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
sprite.h
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- merged SpawnActor wrapper.
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2021-12-26 23:08:50 +01:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
swactor.h
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- deleted ClearContent functions from actor classes.
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2021-12-30 09:58:47 +01:00 |
tags.h
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- WallSetup + SpriteSetup
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2021-12-26 23:08:44 +01:00 |
text.cpp
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- moved all font setup out of the C++ code.
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2021-05-31 21:20:31 +02:00 |
track.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
vator.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
vis.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
wallmove.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
warp.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
weapon.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
weapon.h
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
zilla.cpp
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
zombie.cpp
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |