raze/source/games/sw/src
2021-12-31 15:43:47 +01:00
..
_polymost.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
actor.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
ai.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ai.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
break.h - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
bunny.cpp - eliminated spritetype::clear. 2021-12-30 17:55:17 +01:00
cache.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
cheats.cpp - SW: Remove ON pre-processor define and eliminate mytypes.h. 2021-12-30 09:58:46 +01:00
colormap.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
coolie.cpp - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
copysect.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
d_menu.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
eel.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
game.cpp - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
game.h - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
girlninj.cpp - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2)) 2021-12-30 09:58:45 +01:00
goro.cpp - more TEST() replacements. 2021-12-30 09:58:13 +01:00
hornet.cpp - SW: Replace USER sz with pos.Z calls. 2021-12-30 20:40:29 +11:00
input.cpp - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
interpso.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
interpso.h - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00
inv.cpp - all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal. 2021-12-31 15:10:37 +01:00
inv.h - all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal. 2021-12-31 15:10:37 +01:00
jsector.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
jsector.h - all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal. 2021-12-31 15:10:37 +01:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
lava.cpp - more TEST() replacements. 2021-12-30 09:58:13 +01:00
light.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
light.h - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
lists.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
mclip.cpp - SW: Replace PLAYERstruct yvect with vect.Y calls. 2021-12-31 00:19:33 +11:00
mclip.h - adapted several clipmove calls in SW. 2021-12-26 23:09:40 +01:00
menus.cpp - all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal. 2021-12-31 15:10:37 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - deal with SW's Warp functions. 2021-12-26 23:09:41 +01:00
miscactr.cpp - SW: Remove ON pre-processor define and eliminate mytypes.h. 2021-12-30 09:58:46 +01:00
morph.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - deleted PLAYER::Actor() 2021-12-30 09:58:06 +01:00
network.h - all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal. 2021-12-31 15:10:37 +01:00
ninja.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
osdcmds.cpp - SW: Remove ON pre-processor define and eliminate mytypes.h. 2021-12-30 09:58:46 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
panel.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
player.h - deleted all leftover SPRITEp stuff. 2021-12-30 09:58:04 +01:00
predict.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
quake.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ripper.cpp - eliminated spritetype::clear. 2021-12-30 17:55:17 +01:00
ripper2.cpp - eliminated spritetype::clear. 2021-12-30 17:55:17 +01:00
rooms.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
rotator.cpp - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
save.cpp - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
saveable.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
scrip2.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sector.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
sector.h - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
serp.cpp - SW: Remove ON pre-processor define and eliminate mytypes.h. 2021-12-30 09:58:46 +01:00
skel.cpp - use DCoreActor::insector instead of spritetype::insector. 2021-12-30 16:24:51 +01:00
skull.cpp - SW: Replace USER sz with pos.Z calls. 2021-12-30 20:40:29 +11:00
slidor.cpp - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
sounds.cpp - eliminated typedefs in sound code.cc.obj 2021-12-31 13:31:13 +01:00
sounds.h - eliminated typedefs in sound code.cc.obj 2021-12-31 13:31:13 +01:00
spike.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
sprite.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
sprite.h - merged SpawnActor wrapper. 2021-12-26 23:08:50 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
swactor.h - deleted ClearContent functions from actor classes. 2021-12-30 09:58:47 +01:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
track.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
vator.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
vis.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
wallmove.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
warp.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
weapon.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
weapon.h - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
zilla.cpp - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
zombie.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00