raze/source
Christoph Oelckers 8f3cc0b5af - removed screen tilting code for software renderer.
Since this doesn't work anymore the code is no longer needed - and it stands in the way of doing camera textures purely in hardware.
2020-03-29 08:36:39 +02:00
..
blood - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
build Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost 2020-03-20 17:34:48 +01:00
common Change detection arrays for Redneck games. 2020-03-22 12:05:01 +01:00
duke3d - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
exhumed - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
rr - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
sw sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn 2020-03-20 17:39:35 +01:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - fixed compilation. 2020-03-20 21:26:28 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00