mirror of
https://github.com/ZDoom/Raze.git
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272 lines
6.8 KiB
C++
272 lines
6.8 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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Copyright (C) 2020 Raze developers and contributors
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This file was part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "baselayer.h"
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#include "osd.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "config.h"
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#include "blood.h"
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#include "demo.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "levels.h"
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#include "messages.h"
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#include "network.h"
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#include "osdcmds.h"
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#include "screen.h"
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#include "sound.h"
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#include "sfx.h"
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#include "view.h"
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#include "mapinfo.h"
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BEGIN_BLD_NS
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void LevelWarp(int nEpisode, int nLevel);
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static int osdcmd_map(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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char filename[BMAX_PATH];
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strcpy(filename, parm->parms[0]);
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ChangeExtension(filename, "");
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if (!fileSystem.Lookup(filename, "MAP"))
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{
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Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
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return OSDCMD_OK;
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}
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for (int i = 0; i < 512; i++)
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{
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if (mapList[i].labelName.CompareNoCase(filename) == 0)
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{
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int e = i / kMaxLevels;
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int m = i % kMaxLevels;
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LevelWarp(e, m);
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return OSDCMD_OK;
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}
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}
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// Map has not been defined. Treat as user map.
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if (gDemo.at1)
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gDemo.StopPlayback();
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levelAddUserMap(filename);
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if (numplayers > 1)
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{
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gPacketStartGame.episodeId = gGameOptions.nEpisode;
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gPacketStartGame.levelId = gGameOptions.nLevel;
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netBroadcastNewGame();
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gStartNewGame = 1;
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return OSDCMD_OK;
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}
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levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
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StartLevel(&gGameOptions);
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viewResizeView(gViewSize);
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return OSDCMD_OK;
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}
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static int osdcmd_demo(CCmdFuncPtr parm)
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{
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if (numplayers > 1)
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{
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Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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//if (g_player[myconnectindex].ps->gm & MODE_GAME)
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//{
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// Printf("demo: Must not be in a game.\n");
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// return OSDCMD_OK;
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//}
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if (parm->numparms != 1/* && parm->numparms != 2*/)
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return OSDCMD_SHOWHELP;
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gDemo.SetupPlayback(parm->parms[0]);
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gGameStarted = 0;
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gDemo.Playback();
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return OSDCMD_OK;
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}
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static int osdcmd_give(CCmdFuncPtr parm)
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{
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if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0)
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{
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Printf("give: Cannot give while dead or not in a single-player game.\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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if (!Bstrcasecmp(parm->parms[0], "all"))
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{
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SetWeapons(true);
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SetAmmo(true);
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SetToys(true);
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SetArmor(true);
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SetKeys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "health"))
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{
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actHealDude(gMe->pXSprite, 200, 200);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "weapons"))
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{
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SetWeapons(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "ammo"))
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{
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SetAmmo(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "armor"))
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{
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SetArmor(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "keys"))
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{
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SetKeys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "inventory"))
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{
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SetToys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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return OSDCMD_SHOWHELP;
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}
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static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (numplayers == 1 && gGameStarted)
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{
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SetGodMode(!gMe->godMode);
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gCheatMgr.m_bPlayerCheated = true;
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}
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else
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Printf("god: Not in a single-player game.\n");
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return OSDCMD_OK;
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}
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static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (numplayers == 1 && gGameStarted)
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{
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SetClipMode(!gNoClip);
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gCheatMgr.m_bPlayerCheated = true;
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}
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else
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{
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Printf("noclip: Not in a single-player game.\n");
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}
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return OSDCMD_OK;
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}
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void onvideomodechange(int32_t newmode)
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{
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UNREFERENCED_PARAMETER(newmode);
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if (newmode)
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scrResetPalette();
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UpdateDacs(gLastPal, false);
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}
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static int osdcmd_activatecheat(CCmdFuncPtr parm)
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{
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FString CheatEntry;
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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CheatEntry = (char*)(parm->parms[0]);
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CheatEntry.ToUpper();
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if (gCheatMgr.Check((char*)(CheatEntry.GetChars())))
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return OSDCMD_OK;
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else
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{
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Printf("Unrecognized cheat!: %s\n", parm->parms[0]);
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return OSDCMD_OK;
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}
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}
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static int osdcmd_levelwarp(CCmdFuncPtr parm)
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{
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if (parm->numparms != 2)
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return OSDCMD_SHOWHELP;
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int e = atoi(parm->parms[0]);
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int m = atoi(parm->parms[1]);
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if (e == 0 || m == 0)
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{
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Printf(OSD_ERROR "Invalid level!: E%sM%s\n", parm->parms[0], parm->parms[1]);
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return OSDCMD_OK;
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}
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LevelWarp(e - 1, m - 1);
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return OSDCMD_OK;
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}
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int32_t registerosdcommands(void)
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{
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C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
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C_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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C_RegisterFunction("activatecheat","activatecheat <string>: activates a classic cheat code", osdcmd_activatecheat);
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C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
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return 0;
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}
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END_BLD_NS
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