raze/source/core
2020-10-11 15:24:51 +02:00
..
console - fixed episode default. 2020-10-11 07:44:51 +02:00
menu - fixed episode default. 2020-10-11 07:44:51 +02:00
movie
music
textures - create named texture copies for 'tilefromtexture' replacements. 2020-10-10 16:52:04 +02:00
automap.cpp
automap.h
binaryangle.h - binaryangle.h/cpp: Inline the functions created in 271eb1c3fa. No real need to have a separate file for these. 2020-10-11 15:34:18 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp - Exhumed: play the menu advance sound when starting a game 2020-10-10 13:30:23 +02:00
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
d_ticcmd.h - cleanup. 2020-09-13 19:27:05 +02:00
gameconfigfile.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
gameconfigfile.h
gamecontrol.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
gamecontrol.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
gamecvars.cpp - mouse code update. 2020-09-28 22:36:43 +02:00
gamecvars.h - mouse code update. 2020-09-28 22:36:43 +02:00
gamestate.h - Exhumed: play the menu advance sound when starting a game 2020-10-10 13:30:23 +02:00
gamestruct.h Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
gi.cpp - progress. 2020-10-04 20:11:04 +02:00
gi.h - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
initfs.cpp - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
inputstate.cpp - Fix joystick scaling following shift to fixedhoriz and binangle. 2020-10-09 11:34:14 +11:00
inputstate.h - mouse code update. 2020-09-28 22:36:43 +02:00
interpolate.cpp
intvec.h
mainloop.cpp - Exhumed: play the menu advance sound when starting a game 2020-10-10 13:30:23 +02:00
maphack.cpp
mapinfo.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
mapinfo.h - activated most of the support code for programmatically created menus again. 2020-10-07 01:31:41 +02:00
maploader.cpp - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
mathutil.cpp
mathutil.h
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
palette.cpp
palette.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
savegamehelp.h - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
scancodes.h
screenjob.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
screenjob.h
screenshot.cpp
searchpaths.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
statusbar.h - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
uiinput.h
version.h - savegame version change for the new member in spritetype. 2020-10-02 22:19:32 +02:00
zcompile.cpp