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fc11f537f7
* moved all games into the 'games' folder. * fixed project to include all sources and move them to the proper folders.
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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// Note: This module is based on the sirlemonhead's work
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#pragma once
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BEGIN_BLD_NS
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struct FNODE
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{
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FNODE *next;
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char name[1];
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};
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// 161 bytes
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class IniFile
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{
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public:
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IniFile(const char *fileName);
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IniFile(void *res);
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~IniFile();
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void Save(void);
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bool FindSection(const char *section);
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bool SectionExists(const char *section);
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bool FindKey(const char *key);
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void AddSection(const char *section);
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void AddKeyString(const char *key, const char *value);
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void ChangeKeyString(const char *key, const char *value);
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bool KeyExists(const char *section, const char *key);
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void PutKeyString(const char *section, const char *key, const char *value);
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const char* GetKeyString(const char *section, const char *key, const char *defaultValue);
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void PutKeyInt(const char *section, const char *key, const int value);
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int GetKeyInt(const char *section, const char *key, int defaultValue);
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void PutKeyHex(const char *section, const char *key, int value);
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int GetKeyHex(const char *section, const char *key, int defaultValue);
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bool GetKeyBool(const char *section, const char *key, int defaultValue);
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void RemoveKey(const char *section, const char *key);
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void RemoveSection(const char *section);
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private:
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FNODE head;
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FNODE *curNode;
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FNODE *anotherNode;
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char *_13;
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char fileName[BMAX_PATH]; // watcom maxpath
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void LoadRes(void *);
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void Load();
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};
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END_BLD_NS
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