mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-14 14:41:21 +00:00
184 lines
4.7 KiB
C
184 lines
4.7 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#pragma once
|
|
#include "build.h"
|
|
#include "palette.h"
|
|
#include "common_game.h"
|
|
#include "messages.h"
|
|
#include "player.h"
|
|
#include "interpolate.h"
|
|
#include "bloodactor.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
struct VIEW {
|
|
int bobPhase;
|
|
int Kills;
|
|
int bobHeight; // bob height
|
|
int bobWidth; // bob width
|
|
int at10;
|
|
int at14;
|
|
int shakeBobY; // bob sway y
|
|
int shakeBobX; // bob sway x
|
|
fixedhoriz horiz; // horiz
|
|
fixedhoriz horizoff; // horizoff
|
|
int at2c;
|
|
binangle angle; // angle
|
|
int weaponZ; // weapon z
|
|
int viewz; // view z
|
|
int at3c;
|
|
int at40;
|
|
int at44;
|
|
int at48; // posture
|
|
double spin; // spin
|
|
union {
|
|
struct
|
|
{
|
|
int32_t x, y, z;
|
|
};
|
|
vec3_t pos;
|
|
};
|
|
int xvel; //xvel
|
|
int yvel; //yvel
|
|
int zvel; //zvel
|
|
int sectnum; // sectnum
|
|
unsigned int floordist; // floordist
|
|
uint8_t at6e; // look center
|
|
uint8_t at6f;
|
|
uint8_t at70; // run
|
|
uint8_t at71; // jump
|
|
uint8_t at72; // underwater
|
|
int16_t at73; // sprite flags
|
|
SPRITEHIT at75;
|
|
binangle look_ang;
|
|
binangle rotscrnang;
|
|
};
|
|
|
|
extern VIEW gPrevView[kMaxPlayers];
|
|
|
|
extern VIEW predict, predictOld;
|
|
extern bool gPrediction;
|
|
|
|
enum VIEW_EFFECT {
|
|
kViewEffectShadow = 0,
|
|
kViewEffectFlareHalo,
|
|
kViewEffectCeilGlow,
|
|
kViewEffectFloorGlow,
|
|
kViewEffectTorchHigh,
|
|
kViewEffectTorchLow,
|
|
kViewEffectSmokeHigh,
|
|
kViewEffectSmokeLow,
|
|
kViewEffectFlame,
|
|
kViewEffectSpear,
|
|
kViewEffectTrail,
|
|
kViewEffectPhase,
|
|
kViewEffectShowWeapon,
|
|
kViewEffectReflectiveBall,
|
|
kViewEffectShoot,
|
|
kViewEffectTesla,
|
|
kViewEffectFlag,
|
|
kViewEffectBigFlag,
|
|
kViewEffectAtom,
|
|
kViewEffectSpotProgress,
|
|
};
|
|
|
|
enum VIEWPOS {
|
|
VIEWPOS_0 = 0,
|
|
VIEWPOS_1
|
|
};
|
|
|
|
enum
|
|
{
|
|
kBackTile = 253,
|
|
|
|
kCrosshairTile = 2319,
|
|
kLoadScreen = 2049,
|
|
kLoadScreenWideBack = 9216,
|
|
kLoadScreenWideLeft = 9217,
|
|
kLoadScreenWideRight = 9218,
|
|
kLoadScreenWideMiddle = 9219,
|
|
|
|
kSBarNumberHealth = 9220,
|
|
kSBarNumberAmmo = 9230,
|
|
kSBarNumberInv = 9240,
|
|
kSBarNumberArmor1 = 9250,
|
|
kSBarNumberArmor2 = 9260,
|
|
kSBarNumberArmor3 = 9270,
|
|
};
|
|
|
|
enum { kFontNum = 5 };
|
|
|
|
extern FFont *gFont[kFontNum];
|
|
extern VIEWPOS gViewPos;
|
|
extern int gViewIndex;
|
|
extern int gScreenTilt;
|
|
extern int deliriumTilt, deliriumTurn, deliriumPitch;
|
|
extern int gScreenTiltO, deliriumTurnO, deliriumPitchO;
|
|
extern int gShowFrameRate;
|
|
extern int gLastPal;
|
|
extern double gInterpolate;
|
|
|
|
void hudDraw(PLAYER* gView, sectortype* pSector, double bobx, double boby, double zDelta, int basepal, double smoothratio);
|
|
void viewInitializePrediction(void);
|
|
void viewUpdatePrediction(InputPacket *pInput);
|
|
void viewCorrectPrediction(void);
|
|
void viewBackupView(int nPlayer);
|
|
void viewCorrectViewOffsets(int nPlayer, vec3_t const *oldpos);
|
|
void InitStatusBar(void);
|
|
void UpdateStatusBar();
|
|
void viewInit(void);
|
|
void viewprocessSprites(tspritetype* tsprite, int& spritesortcnt, int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t smooth);
|
|
void viewSetMessage(const char *pMessage, const int pal = 0, const MESSAGE_PRIORITY priority = MESSAGE_PRIORITY_NORMAL);
|
|
|
|
|
|
void viewSetErrorMessage(const char *pMessage);
|
|
void DoLensEffect(void);
|
|
void UpdateDacs(int nPalette, bool bNoTint = false);
|
|
void viewDrawScreen(bool sceneonly = false);
|
|
void viewUpdateDelirium(void);
|
|
void viewSetSystemMessage(const char* pMessage, ...);
|
|
|
|
inline void viewInterpolateSector(sectortype *pSector)
|
|
{
|
|
StartInterpolation(pSector, Interp_Sect_Floorz);
|
|
StartInterpolation(pSector, Interp_Sect_Ceilingz);
|
|
StartInterpolation(pSector, Interp_Sect_Floorheinum);
|
|
}
|
|
|
|
inline void viewInterpolateWall(walltype *pWall)
|
|
{
|
|
StartInterpolation(pWall, Interp_Wall_X);
|
|
StartInterpolation(pWall, Interp_Wall_Y);
|
|
}
|
|
|
|
inline void viewBackupSpriteLoc(DBloodActor* actor)
|
|
{
|
|
if (!actor->interpolated)
|
|
{
|
|
actor->spr.backuploc();
|
|
actor->interpolated = true;
|
|
}
|
|
}
|
|
|
|
|
|
END_BLD_NS
|