Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2019-09-19 14:52:35 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform Exclude vfs.cpp from VS project to suppress linker warning about an object without symbols 2019-09-19 14:52:28 +02:00
source Add new findwallbetweensectors() function and change sectoradjacent() to use it 2019-09-19 14:52:35 +02:00
.gitignore Add *.grp, *.rts, *.art, and the current names for the texture cache files to .gitignore 2019-09-19 14:52:33 +02:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Don't include the system SDL headers on Windows 2019-03-02 23:21:44 +00:00
GNUmakefile Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library 2019-09-19 14:30:22 +02:00