raze/source
Christoph Oelckers 8d84bc2599 - disable window clipping entirely in outside areas.
This is a first grade performance killer on large maps and doesn't offer much in clipping robustness.
On maps like Clear the Coast or Wpudrichem omitting this check reduces map traversal time by 40%.
2022-01-13 19:46:04 +01:00
..
build - the gl_fogmode hack is no longer needed 2022-01-11 00:18:56 +01:00
common - proper maintenance of the depth bias state. 2022-01-13 12:27:40 +01:00
core - disable window clipping entirely in outside areas. 2022-01-13 19:46:04 +01:00
games - Duke: Add some comments to 40ffb23b44 so it can be better fixed in the future when multiplayer is going. 2022-01-13 22:42:48 +11:00
glbackend - disable SSAO for Polymost. 2022-01-12 16:02:45 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - g_visibility stuff 2022-01-11 00:12:32 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00