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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
8d5e665caa
* reroute several error conditions to I_Error. * removed some soon-to-be obsolete GRP loading code. * explicitly trigger the SetDefaults script events which depended on side effects from the config implementation. * removed the nonsensical file system switch. All this does is create instabilities because it is non-obvious from where data is loaded. If a resource is mounted, it should be checked for content no matter what. While this may affect the stray weird mod out there it is a necessity if we want to allow transparent project repackaging. |
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build-doc | ||
cmake | ||
libraries | ||
package/common | ||
platform | ||
source | ||
tools | ||
wadsrc | ||
.gitattributes | ||
.gitignore | ||
_clang-format | ||
AUTHORS.md | ||
CMakeLists.txt |