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animvpx.h
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
baselayer.h
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- change 'refreshfreq' from int to double.
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2020-04-16 00:03:00 +02:00 |
build.h
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- all base palette data has been transitioned to GPalette.
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2020-05-23 12:31:05 +02:00 |
buildtypes.h
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Add Blood-specific synonyms for tspritetype members
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2020-01-03 08:05:43 +01:00 |
clip.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
clockticks.hpp
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- fixed SW's interpolation math.
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2020-02-02 09:51:44 +01:00 |
common.h
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- implemented 'map' CCMD for all games.
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2020-01-28 11:20:30 +01:00 |
compat.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
hash.h
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- fix merge errors.
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2019-12-08 08:51:54 +01:00 |
hightile.h
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- use a dedicated flag for defined hightile tints so that the shader can use them.
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2020-02-09 15:53:08 +01:00 |
mdsprite.h
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- reworked voxel texture generation to use the backend's palette manager.
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2020-02-09 20:14:26 +01:00 |
mmulti.h
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- removed some dead variables.
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2020-01-01 13:11:44 +01:00 |
osd.h
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- fix Linux builds following reset of master branch. (#44)
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2020-05-05 10:45:21 +03:00 |
palette.h
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- all base palette data has been transitioned to GPalette.
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2020-05-23 12:31:05 +02:00 |
polymost.h
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- always recalculate the projection matrix.
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2020-02-09 15:53:07 +01:00 |
pragmas.h
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- removed some 'pragma' cruft.
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2020-05-23 13:08:10 +02:00 |
print.h
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
prlights.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
scancodes.h
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- fixed the pause key.
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2020-02-16 17:22:14 +01:00 |
scriptfile.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
timer.h
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- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
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2019-10-20 09:16:01 +02:00 |
tracker.hpp
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Gump redux
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2019-09-20 14:16:06 +02:00 |