raze/source/core/rendering
2021-12-14 13:43:24 +01:00
..
scene - fixed: voxel culling must take sprite flipping into account. 2021-12-14 13:43:24 +01:00
hw_entrypoint.cpp Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - fixed OOB write in section splitting code. 2021-12-12 09:42:45 +01:00
hw_sections.h - sector splitting hack for SW $bath.map. 2021-05-23 17:06:47 +02:00
hw_voxels.cpp - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
hw_voxels.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
render.h - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00