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https://github.com/ZDoom/Raze.git
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72 lines
1.2 KiB
Text
72 lines
1.2 KiB
Text
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class DukeTransporterStar : DukeActor
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{
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default
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{
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pic "TRANSPORTERSTAR";
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+FORCERUNCON;
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+NOTELEPORT;
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}
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override void Initialize()
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{
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let owner = self.ownerActor;
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if (owner == nullptr || owner == self)
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{
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scale = (0, 0);
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return;
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}
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if (owner.statnum == STAT_PROJECTILE)
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{
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self.scale = (0.125, 0.125);
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}
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else
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{
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self.scale = (0.75, 1);
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if (owner.statnum == STAT_PLAYER || owner.badguy())
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self.pos.Z -= 32;
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}
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self.cstat = CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
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self.angle = owner.angle;
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self.vel.X = 8;
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self.DoMove(CLIPMASK0);
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self.SetPosition(self.pos);
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self.ChangeStat(STAT_MISC);
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self.shade = -127;
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}
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}
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class DukeTransporterBeam : DukeActor
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{
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default
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{
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pic "TRANSPORTERBEAM";
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+FORCERUNCON;
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+NOTELEPORT;
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}
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override void Initialize()
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{
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let owner = self.ownerActor;
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if (owner == nullptr || owner == self)
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{
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scale = (0, 0);
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return;
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}
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self.scale = (0.484375, REPEAT_SCALE);
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self.pos.Z = owner.sector.floorz - gs.playerheight;
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self.cstat = CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
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self.angle = owner.angle;
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self.vel.X = 8;
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self.DoMove(CLIPMASK0);
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self.SetPosition(self.pos);
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self.ChangeStat(STAT_MISC);
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self.shade = -127;
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}
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}
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