raze/source/common/rendering
Mitchell Richters 8c1e392afc - Remove the TVector2 (const TVector3<vec_t> &other) constructor.
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-12-05 22:39:12 +01:00
..
gl - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
gl_load - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
gles - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
hwrenderer - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-12-05 22:39:12 +01:00
vulkan - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
i_modelvertexbuffer.h - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
i_video.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
r_thread.cpp - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_thread.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_videoscale.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
v_video.cpp - do same change as d33f2697a3 2023-10-01 10:47:15 -04:00
v_video.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00