raze/source
Mitchell Richters 8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
..
build - simplified getangle call. 2022-10-18 18:34:24 +02:00
common - floatified player_struct::hitang 2022-10-20 00:33:31 +02:00
core - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
games - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - eliminated AngleDiff. 2022-10-18 19:01:44 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00