..
enet
A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
2011-06-17 11:53:41 +00:00
jaudiolib
A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
2011-06-17 11:53:41 +00:00
jmact
Make smostcnt an int32 to prevent overflow (and subsequent crash) with too many saved positions; In Mapster, make it possible to bunch-join an extended with a non-extended floor inner to the first one, so that inner sectors created out of loops can be deleted by joining the sectors then.
2011-07-13 16:42:29 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c
Make useractor's <actortype> bit 4 mean 'this actor will not move by itself' to make it possible to have it in a rotating sector with full rounding correction. No token name is provided because the three others come from CON and I don't want to clutter the namespace; fix the editor issue where the box wasn't shown on occasion in the tile selector (8-bit)
2011-07-20 22:08:05 +00:00
actors.h
* We cansee() now through TROR portals, making enemies recognize you from above and below
2011-07-01 17:15:07 +00:00
anim.c
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
anim.h
animvpx.c
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
animvpx.h
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
astub.c
My first commit!
2011-07-21 22:39:29 +00:00
config.c
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
2011-06-19 18:30:32 +00:00
config.h
demo.c
demo.h
duke3d.h
Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.
2011-06-22 19:12:47 +00:00
function.h
game.c
My first commit!
2011-07-21 22:39:29 +00:00
game.h
My first commit!
2011-07-21 22:39:29 +00:00
gamedef.c
My first commit!
2011-07-21 22:39:29 +00:00
gamedef.h
* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
2011-07-10 15:39:21 +00:00
gamedefs.h
gameexec.c
* We cansee() now through TROR portals, making enemies recognize you from above and below
2011-07-01 17:15:07 +00:00
gameexec.h
gamestructures.c
* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
2011-07-10 15:39:21 +00:00
gamevars.c
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
2011-06-19 00:11:52 +00:00
gamevars.h
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
2011-06-19 00:11:52 +00:00
global.c
Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
2011-03-19 17:35:49 +00:00
global.h
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
2011-04-07 01:16:29 +00:00
GNU.TXT
grpscan.c
Fix NAM/WW2GI support...
2011-04-25 18:58:14 +00:00
grpscan.h
keys.h
m32def.c
* New m32script commands:
2011-07-03 22:51:28 +00:00
m32def.h
* New m32script commands:
2011-07-03 22:51:28 +00:00
m32exec.c
* New m32script commands:
2011-07-03 22:51:28 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
A crapload of random stuff.
2011-05-07 18:23:34 +00:00
macros.h
mapster32.h
* Join-bunch functionality in 2d mode ('J'). When applied to two adjacent extended floors with different bunchnums, this makes them equal so that their sectors can be joined in a next step if their ceiling bunchnums are equal. The two floors also must be non-sloped and at the same height.
2011-07-09 17:36:02 +00:00
mdump.cpp
mdump.h
menus.c
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
another 64-bit fix
2011-04-09 13:28:28 +00:00
net.h
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
2011-04-07 01:16:29 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c
editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
2011-05-29 12:30:38 +00:00
player.h
premap.c
Make useractor's <actortype> bit 4 mean 'this actor will not move by itself' to make it possible to have it in a rotating sector with full rounding correction. No token name is provided because the three others come from CON and I don't want to clutter the namespace; fix the editor issue where the box wasn't shown on occasion in the tile selector (8-bit)
2011-07-20 22:08:05 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c
* New m32script commands:
2011-07-03 22:51:28 +00:00
savegame.h
sdlmusic.c
Build fix for OSX/PowerPC
2011-07-20 23:04:20 +00:00
sector.c
My first commit!
2011-07-21 22:39:29 +00:00
sector.h
soundefs.h
sounds.c
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
2011-06-19 00:11:52 +00:00
sounds.h
sounds_mapster32.c
Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.
2011-06-16 19:39:22 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c