raze/source
Christoph Oelckers 8a2385dd89 - actor clearing cleaned up.
We still need this until we can get rid of the static arrays...
2021-12-26 23:09:55 +01:00
..
build - moved sprite[], spriteext[] and spritesmooth[] into DCoreActor. 2021-12-26 23:09:55 +01:00
common - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
core - actor clearing cleaned up. 2021-12-26 23:09:55 +01:00
games - actor clearing cleaned up. 2021-12-26 23:09:55 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - actor lists refactored. 2021-12-26 23:09:54 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp