mirror of
https://github.com/ZDoom/Raze.git
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84173ee09b
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed. What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
164 lines
4.7 KiB
Text
164 lines
4.7 KiB
Text
// The VM uses 7 integral data types, so for dynamic array support we need one specific set of functions for each of these types.
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// Do not use these structs directly, they are incomplete and only needed to create prototypes for the needed functions.
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struct DynArray_I8 native
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{
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native readonly uint Size;
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native void Copy(DynArray_I8 other);
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native void Move(DynArray_I8 other);
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native void Append (DynArray_I8 other);
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native uint Find(int item) const;
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native uint Push (int item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, int item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_I16 native
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{
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native readonly uint Size;
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native void Copy(DynArray_I16 other);
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native void Move(DynArray_I16 other);
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native void Append (DynArray_I16 other);
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native uint Find(int item) const;
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native uint Push (int item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, int item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_I32 native
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{
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native readonly uint Size;
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native void Copy(DynArray_I32 other);
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native void Move(DynArray_I32 other);
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native void Append (DynArray_I32 other);
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native uint Find(int item) const;
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native uint Push (int item);
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native vararg uint PushV (int item, ...);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, int item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_F32 native
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{
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native readonly uint Size;
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native void Copy(DynArray_F32 other);
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native void Move(DynArray_F32 other);
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native void Append (DynArray_F32 other);
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native uint Find(double item) const;
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native uint Push (double item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, double item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_F64 native
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{
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native readonly uint Size;
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native void Copy(DynArray_F64 other);
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native void Move(DynArray_F64 other);
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native void Append (DynArray_F64 other);
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native uint Find(double item) const;
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native uint Push (double item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, double item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_Ptr native
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{
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native readonly uint Size;
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native void Copy(DynArray_Ptr other);
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native void Move(DynArray_Ptr other);
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native void Append (DynArray_Ptr other);
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native uint Find(voidptr item) const;
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native uint Push (voidptr item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, voidptr item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_Obj native
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{
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native readonly uint Size;
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native void Copy(DynArray_Obj other);
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native void Move(DynArray_Obj other);
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native void Append (DynArray_Obj other);
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native uint Find(Object item) const;
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native uint Push (Object item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, Object item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_String native
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{
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native readonly uint Size;
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native void Copy(DynArray_String other);
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native void Move(DynArray_String other);
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native void Append (DynArray_String other);
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native uint Find(String item) const;
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native uint Push (String item);
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native vararg uint PushV(String item, ...);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, String item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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