raze/source/glbackend
2020-05-30 22:35:21 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_renderstate.h - use FMaterial. 2020-05-30 22:20:06 +02:00
gl_shader.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.h - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_texture.cpp - set proper palette for null translation. 2020-05-30 22:35:21 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - use FMaterial. 2020-05-30 22:20:06 +02:00
glbackend.h - use FMaterial. 2020-05-30 22:20:06 +02:00
hw_draw2d.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00