raze/source/common/textures
Christoph Oelckers 86dc909559 - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
- added command line options to load the original file dump of both mods in the game directory.
- both also require loading additional non-standard-named .art files
2019-12-11 23:41:05 +01:00
..
formats - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
bitmap.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
bitmap.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
buildtiles.cpp - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
image.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
image.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
imagehelpers.cpp - update of new texture classes. 2019-10-14 23:11:01 +02:00
imagehelpers.h - update of new texture classes. 2019-10-14 23:11:01 +02:00
imagetexture.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
skyboxtexture.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
skyboxtexture.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
texture.cpp - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
textureid.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
textures.h - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00