raze/wadsrc/static
Christoph Oelckers 869dbd70e5 - fixed the design by merging the episode start handler into ShowIntermission.
Tying the start-of-episode cutscene to the cluster does not really work because it gets triggered by all maps of the cluster.
All currently existing intro cutscenes are tied to the map anyway.
Also correcting transition movie name for RRRA E2L1.
2021-04-30 20:08:34 +02:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added game flags for all supported add-ons. 2021-04-30 20:08:31 +02:00
filter - fixed the design by merging the episode start handler into ShowIntermission. 2021-04-30 20:08:34 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - added missing shader #define. 2021-02-12 14:55:42 +01:00
zscript - fixed the design by merging the episode start handler into ShowIntermission. 2021-04-30 20:08:34 +02:00
language.0 - language update. 2021-04-17 17:06:57 +02:00
language.csv - language update. 2021-04-17 17:06:57 +02:00
menudef.txt - enable cl_slopetilting for Exhumed as well, now that it has a function there 2021-04-16 17:24:37 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - scriptified all of Duke's end of episode cutscenes. 2021-04-30 20:08:30 +02:00