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basics.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
files.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
files.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
files_decompress.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
m_argv.cpp
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
m_argv.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
m_swap.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
superfasthash.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
superfasthash.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
tarray.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
templates.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
utf8.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
utf8.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
zstrformat.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
zstring.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
zstring.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |