.. |
model.cpp
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
model.h
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
model_kvx.h
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-removed some xs_float casts that are not really necessary.
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2022-08-07 10:54:52 +02:00 |
model_md2.h
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
model_md3.h
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
model_obj.h
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
model_ue1.h
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
modelrenderer.h
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- another backend update, pulling in the sky renderer.
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2020-05-31 10:32:10 +02:00 |
models_md2.cpp
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
models_md3.cpp
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
models_obj.cpp
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
models_ue1.cpp
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
models_voxel.cpp
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
tab_anorms.h
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
voxels.cpp
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- call ColorMatcher.Pick instead of BestColor when remapping a voxel.
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2021-08-14 09:49:03 +02:00 |
voxels.h
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |