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Due to how this works it cannot be done automatically, it must be passed as a parameter because at the point where the offset gets applied, all information about how it was specified is lost. This must be enabled as a specific parameter to DrawTexture. |
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.. | ||
gl_palmanager.cpp | ||
gl_texture.cpp | ||
glbackend.cpp | ||
glbackend.h | ||
pm_renderstate.h |