raze/source/glbackend
Christoph Oelckers efb73d04a0 - re-fixed the fix: Turned out that flipped offsetting is a bit more tricky.
Due to how this works it cannot be done automatically, it must be passed as a parameter because at the point where the offset gets applied, all information about how it was specified is lost.
This must be enabled as a specific parameter to DrawTexture.
2020-07-26 08:31:54 +02:00
..
gl_palmanager.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
gl_texture.cpp - initial palette shader work. 2020-06-17 12:26:01 +02:00
glbackend.cpp - re-fixed the fix: Turned out that flipped offsetting is a bit more tricky. 2020-07-26 08:31:54 +02:00
glbackend.h - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
pm_renderstate.h - initial palette shader work. 2020-06-17 12:26:01 +02:00