raze/source/common
Christoph Oelckers a8c4d61fab - default-enable GL_DEPTH_CLAMP for the GLES renderer.
This brings it in line with the other backends.
2021-12-08 00:19:49 +01:00
..
2d - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
audio - Blood: don't play the same looped sound multiple times on the same actor. 2021-11-29 00:57:11 +01:00
console - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
cutscenes - Fix missed flags pass-through in bool StartCutscene(const char* s, int flags, const CompletionFunc& completion) overload. 2021-12-07 19:59:19 +11:00
engine - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
filesystem - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
fonts - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
menu - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
models - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
objects - removed templates.h includes. 2021-10-30 10:51:03 +02:00
platform - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
rendering - default-enable GL_DEPTH_CLAMP for the GLES renderer. 2021-12-08 00:19:49 +01:00
scripting - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
statusbar - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
textures - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
thirdparty - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
utility - Slight optimisation to I_GetInputFrac() by multiplying by inverse instead of dividing on a constant. 2021-12-07 20:02:11 +11:00