..
blood
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
build
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
common
- InputState: Exclude volume keys from setting AnyKeyStatus
to true.
2020-08-27 13:05:05 +02:00
core
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
exhumed
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
games /duke
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
glbackend
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
libsmackerdec
- fixed the cheat handler.
2020-07-25 17:25:21 +02:00
platform
- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
2020-06-16 08:01:37 -04:00
sw
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
thirdparty
- removed most of the network code in Blood.
2020-08-03 20:06:27 +02:00
__autostart.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00
CMakeLists.txt
- Build: Remove all timer code.
2020-08-26 09:49:40 +10:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
zzautozend.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00