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2d.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
a-c.cpp
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One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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2019-09-20 14:36:17 +02:00 |
animvpx.cpp
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- refactored file access in the movie player.
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2019-10-20 22:48:21 +02:00 |
baselayer.cpp
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This is useless
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2019-10-20 08:31:49 +02:00 |
cache1d.cpp
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
clip.cpp
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I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes
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2019-10-21 19:37:14 +02:00 |
colmatch.cpp
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Fix another bunch of improperly sized bitmap arrays
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2019-09-20 15:17:25 +02:00 |
common.cpp
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- refactored all file access in SW frontend to use the FileReader variant and added a few utilities to avoid opening handles.
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2019-10-20 20:08:17 +02:00 |
compat.cpp
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- fixed compilation again.
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2019-10-20 10:52:38 +02:00 |
defs.cpp
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- fixed compilation.
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2019-10-21 19:36:54 +02:00 |
engine.cpp
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- fixed compilation.
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2019-10-21 19:36:54 +02:00 |
engine_oldmap.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
engine_priv.h
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- removed all legacy fog code.
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2019-10-19 15:52:46 +02:00 |
glsurface.cpp
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- added a few more texture formats to FHardwareTexture.
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2019-10-19 23:14:36 +02:00 |
hash.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
hightile.cpp
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Moved hightile replacement data into the textures
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2019-10-17 12:45:25 +02:00 |
kplib.cpp
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- stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring.
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2019-10-05 22:32:32 +02:00 |
mdsprite.cpp
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- refactored a few more - simple stuff but lots of lines.
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2019-10-21 00:13:17 +02:00 |
mhk.cpp
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Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
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2018-05-23 05:43:35 +00:00 |
mutex.cpp
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Fix RENDERTYPE=WIN build
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2019-09-20 16:04:43 +02:00 |
osd.cpp
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- added back ZDoom's CVAR code and hooked into the OSD.
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2019-10-21 22:39:26 +02:00 |
palette.cpp
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
pngwrite.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
polymost.cpp
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- refactoring of palette loader.
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2019-10-20 22:26:53 +02:00 |
pragmas.cpp
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- texture creation WIP.
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2019-10-18 00:20:27 +02:00 |
rev.cpp
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
screenshot.cpp
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Use stat() instead of fopen() to detect existing files when saving screenshots
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2019-10-21 19:37:13 +02:00 |
scriptfile.cpp
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- added a FileReader wrapper for kopen4load.
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2019-10-05 17:30:23 +02:00 |
sdlayer.cpp
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- refactored a few more - simple stuff but lots of lines.
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2019-10-21 00:13:17 +02:00 |
sdlkeytrans.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
smalltextfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
softsurface.cpp
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softsurface: Perform a "divisor known at compile time" optimization
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2018-07-23 02:55:46 +00:00 |
textfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
tiles.cpp
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- use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager.
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2019-10-16 20:39:59 +02:00 |
timer.cpp
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Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock
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2019-10-20 08:31:26 +02:00 |
voxmodel.cpp
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- refactored a few more - simple stuff but lots of lines.
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2019-10-21 00:13:17 +02:00 |