raze/source/build/src
Christoph Oelckers f7b9fb92c1 - added back ZDoom's CVAR code and hooked into the OSD.
This has the distinct advantage, aside from much cleaner coding, that it can interoperate with the gameconfigfile class.
2019-10-21 22:39:26 +02:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - refactored file access in the movie player. 2019-10-20 22:48:21 +02:00
baselayer.cpp This is useless 2019-10-20 08:31:49 +02:00
cache1d.cpp - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
clip.cpp I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes 2019-10-21 19:37:14 +02:00
colmatch.cpp Fix another bunch of improperly sized bitmap arrays 2019-09-20 15:17:25 +02:00
common.cpp - refactored all file access in SW frontend to use the FileReader variant and added a few utilities to avoid opening handles. 2019-10-20 20:08:17 +02:00
compat.cpp - fixed compilation again. 2019-10-20 10:52:38 +02:00
defs.cpp - fixed compilation. 2019-10-21 19:36:54 +02:00
engine.cpp - fixed compilation. 2019-10-21 19:36:54 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glsurface.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
hash.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
hightile.cpp Moved hightile replacement data into the textures 2019-10-17 12:45:25 +02:00
kplib.cpp - stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring. 2019-10-05 22:32:32 +02:00
mdsprite.cpp - refactored a few more - simple stuff but lots of lines. 2019-10-21 00:13:17 +02:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
mutex.cpp Fix RENDERTYPE=WIN build 2019-09-20 16:04:43 +02:00
osd.cpp - added back ZDoom's CVAR code and hooked into the OSD. 2019-10-21 22:39:26 +02:00
palette.cpp - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
pngwrite.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.cpp - refactoring of palette loader. 2019-10-20 22:26:53 +02:00
pragmas.cpp - texture creation WIP. 2019-10-18 00:20:27 +02:00
rev.cpp - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
screenshot.cpp Use stat() instead of fopen() to detect existing files when saving screenshots 2019-10-21 19:37:13 +02:00
scriptfile.cpp - added a FileReader wrapper for kopen4load. 2019-10-05 17:30:23 +02:00
sdlayer.cpp - refactored a few more - simple stuff but lots of lines. 2019-10-21 00:13:17 +02:00
sdlkeytrans.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager. 2019-10-16 20:39:59 +02:00
timer.cpp Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock 2019-10-20 08:31:26 +02:00
voxmodel.cpp - refactored a few more - simple stuff but lots of lines. 2019-10-21 00:13:17 +02:00