raze/source/games/duke/src
Christoph Oelckers 84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
..
_polymost.cpp - Duke: fixed some crashes with bad map setups 2022-06-05 09:40:10 +02:00
actors.cpp - Duke3d: smooth movement of recons. 2022-06-05 21:00:36 +02:00
actors_d.cpp Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled 2022-06-05 22:40:06 +10:00
actors_lava.cpp - RR: clear jaildoors array on map start. 2022-05-22 09:28:12 +02:00
actors_r.cpp Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled 2022-06-05 22:40:06 +10:00
animatesprites_d.cpp - Duke: had to give the trip bomb yet another flag. 2022-01-29 10:45:36 +01:00
animatesprites_r.cpp - renamed RR's TRIPBOMBSPRITE to POWDERKEG 2022-01-27 00:46:46 +01:00
bowling.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ccmds.cpp - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
cheats.cpp - exported DukeActor's native member variables. 2022-01-24 00:24:47 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - cleaned up and floatified the jaildoor code 2022-02-15 22:18:25 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - flags for the bolts. 2022-01-27 01:05:12 +01:00
duke3d.h - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
dukeactor.h - Getting rid of DDukeActor::s, part 1. 2021-12-30 09:57:00 +01:00
flags_d.cpp - Duke: had to give the trip bomb yet another flag. 2022-01-29 10:45:36 +01:00
flags_r.cpp - flags for the bolts. 2022-01-27 01:05:12 +01:00
funct.h - Duke: changed animation storage to be independent of the animated values' types. 2022-02-15 22:18:23 +01:00
game.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
game_misc.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
gamedef.cpp - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
gameexec.cpp - Duke: Interpolate loogcnt when drawing onscreen. 2022-06-06 11:24:47 +10:00
gameloop.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - don't typedef MATTGAMEVAR 2021-12-31 13:12:20 +01:00
global.cpp - use floats for vertices. 2022-02-15 22:18:23 +01:00
global.h - use floats for vertices. 2022-02-15 22:18:23 +01:00
hudweapon_d.cpp - Duke: Interpolate loogcnt when drawing onscreen. 2022-06-06 11:24:47 +10:00
hudweapon_r.cpp - Duke: Apply same fistsign fix from 4ee64df844 to RR code. 2022-06-06 11:04:59 +10:00
inlines.h - Duke: Apply same fistsign fix from 4ee64df844 to RR code. 2022-06-06 11:04:59 +10:00
input.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
namelist_d.h - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
namelist_r.h - cleaned up and floatified the jaildoor code 2022-02-15 22:18:25 +01:00
names.h - flags for the bolts. 2022-01-27 01:05:12 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Duke: Replace player_struct noise_* variables with a vector. 2021-12-31 00:19:33 +11:00
player.cpp - Duke: Interpolate loogcnt when drawing onscreen. 2022-06-06 11:24:47 +10:00
player_d.cpp - Duke: Interpolate loogcnt when drawing onscreen. 2022-06-06 11:24:47 +10:00
player_r.cpp - Duke: Interpolate loogcnt when drawing onscreen. 2022-06-06 11:24:47 +10:00
player_w.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
prediction.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
prediction.h - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
premap.cpp - Duke: Interpolate loogcnt when drawing onscreen. 2022-06-06 11:24:47 +10:00
premap_d.cpp - reverted wall pointer fix for FANSPRITE setup. 2022-02-18 00:19:57 +01:00
premap_r.cpp - reverted wall pointer fix for FANSPRITE setup. 2022-02-18 00:19:57 +01:00
render.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
savegame.cpp - Duke: Remove one save interpolated weapon value that got away from me in 3948ec7a35. 2022-06-06 11:31:42 +10:00
sbar.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
sectors.cpp - RR: cleaned up and floatified the mine cart code 2022-02-15 22:18:25 +01:00
sectors_d.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
sectors_r.cpp - fixed dofurniture 2022-02-15 22:18:26 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - moved all VM exports to their own file. 2022-01-26 23:35:46 +01:00
sounds.h - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
spawn.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
spawn_d.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
spawn_r.cpp - renamed RR's TRIPBOMBSPRITE to POWDERKEG 2022-01-27 00:46:46 +01:00
types.h - Duke: Interpolate loogcnt when drawing onscreen. 2022-06-06 11:24:47 +10:00
vmexports.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
vmiterators.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00