..
_polymost.cpp
- Duke: fixed some crashes with bad map setups
2022-06-05 09:40:10 +02:00
actors.cpp
- Duke3d: smooth movement of recons.
2022-06-05 21:00:36 +02:00
actors_d.cpp
Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled
2022-06-05 22:40:06 +10:00
actors_lava.cpp
- RR: clear jaildoors array on map start.
2022-05-22 09:28:12 +02:00
actors_r.cpp
Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled
2022-06-05 22:40:06 +10:00
animatesprites_d.cpp
- Duke: had to give the trip bomb yet another flag.
2022-01-29 10:45:36 +01:00
animatesprites_r.cpp
- renamed RR's TRIPBOMBSPRITE to POWDERKEG
2022-01-27 00:46:46 +01:00
bowling.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
ccmds.cpp
- Duke: Replace player_struct
oposz
with opos.Z
calls.
2021-12-30 09:57:07 +01:00
cheats.cpp
- exported DukeActor's native member variables.
2022-01-24 00:24:47 +01:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
2022-05-29 10:34:33 +10:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
constants.h
- cleaned up and floatified the jaildoor code
2022-02-15 22:18:25 +01:00
d_menu.cpp
- global search & replace of ->s-> with ->spr.
2021-12-30 09:56:56 +01:00
dispatch.cpp
- flags for the bolts.
2022-01-27 01:05:12 +01:00
duke3d.h
- added script exports for Duke's main structures.
2022-02-21 00:19:26 +01:00
dukeactor.h
- Getting rid of DDukeActor::s, part 1.
2021-12-30 09:57:00 +01:00
flags_d.cpp
- Duke: had to give the trip bomb yet another flag.
2022-01-29 10:45:36 +01:00
flags_r.cpp
- flags for the bolts.
2022-01-27 01:05:12 +01:00
funct.h
- Duke: changed animation storage to be independent of the animated values' types.
2022-02-15 22:18:23 +01:00
game.cpp
- added script exports for Duke's main structures.
2022-02-21 00:19:26 +01:00
game_misc.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
gamedef.cpp
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
2022-05-29 10:34:33 +10:00
gameexec.cpp
- Duke: Interpolate loogcnt
when drawing onscreen.
2022-06-06 11:24:47 +10:00
gameloop.cpp
- fixed: The new renderer still called the Polymost screen finish function.
2022-01-08 13:50:47 +01:00
gamevar.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
gamevar.h
- don't typedef MATTGAMEVAR
2021-12-31 13:12:20 +01:00
global.cpp
- use floats for vertices.
2022-02-15 22:18:23 +01:00
global.h
- use floats for vertices.
2022-02-15 22:18:23 +01:00
hudweapon_d.cpp
- Duke: Interpolate loogcnt
when drawing onscreen.
2022-06-06 11:24:47 +10:00
hudweapon_r.cpp
- Duke: Apply same fistsign
fix from 4ee64df844
to RR code.
2022-06-06 11:04:59 +10:00
inlines.h
- Duke: Apply same fistsign
fix from 4ee64df844
to RR code.
2022-06-06 11:04:59 +10:00
input.cpp
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
namelist_d.h
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
2022-01-25 22:26:53 +01:00
namelist_r.h
- cleaned up and floatified the jaildoor code
2022-02-15 22:18:25 +01:00
names.h
- flags for the bolts.
2022-01-27 01:05:12 +01:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- Duke: Replace player_struct
noise_*
variables with a vector.
2021-12-31 00:19:33 +11:00
player.cpp
- Duke: Interpolate loogcnt
when drawing onscreen.
2022-06-06 11:24:47 +10:00
player_d.cpp
- Duke: Interpolate loogcnt
when drawing onscreen.
2022-06-06 11:24:47 +10:00
player_r.cpp
- Duke: Interpolate loogcnt
when drawing onscreen.
2022-06-06 11:24:47 +10:00
player_w.cpp
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
prediction.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
prediction.h
- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
2021-11-07 16:33:13 +01:00
premap.cpp
- Duke: Interpolate loogcnt
when drawing onscreen.
2022-06-06 11:24:47 +10:00
premap_d.cpp
- reverted wall pointer fix for FANSPRITE setup.
2022-02-18 00:19:57 +01:00
premap_r.cpp
- reverted wall pointer fix for FANSPRITE setup.
2022-02-18 00:19:57 +01:00
render.cpp
- split up g_visibility into two variables.
2022-01-11 00:12:32 +01:00
savegame.cpp
- Duke: Remove one save interpolated weapon value that got away from me in 3948ec7a35
.
2022-06-06 11:31:42 +10:00
sbar.cpp
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
sectors.cpp
- RR: cleaned up and floatified the mine cart code
2022-02-15 22:18:25 +01:00
sectors_d.cpp
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
sectors_r.cpp
- fixed dofurniture
2022-02-15 22:18:26 +01:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- moved all VM exports to their own file.
2022-01-26 23:35:46 +01:00
sounds.h
- SW/Exhumed fixed sound relinking on actor destruction.
2021-12-30 09:53:10 +01:00
spawn.cpp
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
spawn_d.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
spawn_r.cpp
- renamed RR's TRIPBOMBSPRITE to POWDERKEG
2022-01-27 00:46:46 +01:00
types.h
- Duke: Interpolate loogcnt
when drawing onscreen.
2022-06-06 11:24:47 +10:00
vmexports.cpp
- added script exports for Duke's main structures.
2022-02-21 00:19:26 +01:00
vmiterators.cpp
- added script exports for Duke's main structures.
2022-02-21 00:19:26 +01:00