raze/source/common/rendering/gl
Christoph Oelckers 84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
..
gl_buffers.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gl_buffers.h - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
gl_debug.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_debug.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_framebuffer.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
gl_framebuffer.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
gl_hwtexture.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gl_hwtexture.h - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
gl_postprocess.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_postprocessstate.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_postprocessstate.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_renderbuffers.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
gl_renderbuffers.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_renderer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_renderer.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
gl_renderstate.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gl_renderstate.h - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
gl_samplers.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gl_samplers.h - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
gl_shader.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
gl_shader.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
gl_shaderprogram.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
gl_shaderprogram.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_stereo3d.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00