..
gl_buffers.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
gl_buffers.h
- backend upate from GZDoom
2021-10-30 09:34:38 +02:00
gl_debug.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
gl_debug.h
- use GZDoom's gl_samplers.cpp
2020-05-28 23:48:50 +02:00
gl_framebuffer.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
gl_framebuffer.h
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
gl_hwtexture.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
gl_hwtexture.h
- moved to GZDoom's gl_hwtexture.cpp.
2020-05-29 01:03:01 +02:00
gl_postprocess.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
gl_postprocessstate.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
gl_postprocessstate.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_renderbuffers.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
gl_renderbuffers.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_renderer.cpp
- fully synchronized the backend code with GZDoom.
2020-06-14 21:13:22 +02:00
gl_renderer.h
- Backend update from GZDoom
2022-04-25 11:13:55 +02:00
gl_renderstate.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
gl_renderstate.h
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
gl_samplers.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
gl_samplers.h
- backend sync with GZDoom.
2020-05-31 21:25:52 +02:00
gl_shader.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
gl_shader.h
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
gl_shaderprogram.cpp
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
gl_shaderprogram.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_stereo3d.cpp
- backend update from GZDoom, mainly license updates.
2022-01-02 12:24:53 +01:00