raze/source/games/duke
Christoph Oelckers 83eb4852f7 - do not use literal tile numbers for initializing WW2GI's weapon gamevars.
Instead use the type numbers of the items to be spawned so it is derived from configurable data.
2023-04-29 09:51:51 +02:00
..
src - do not use literal tile numbers for initializing WW2GI's weapon gamevars. 2023-04-29 09:51:51 +02:00
all.cpp - moved the shadow creation code out of animatesprites into a common subfunction. 2022-12-11 19:43:55 +01:00
all_d.cpp - merged the spawn init code now that all differences are externalized 2023-04-07 13:15:06 +02:00
all_r.cpp - merged the spawn init code now that all differences are externalized 2023-04-07 13:15:06 +02:00