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83eb4852f7
raze
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source
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games
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duke
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Christoph Oelckers
83eb4852f7
- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
...
Instead use the type numbers of the items to be spawned so it is derived from configurable data.
2023-04-29 09:51:51 +02:00
..
src
- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
2023-04-29 09:51:51 +02:00
all.cpp
- moved the shadow creation code out of animatesprites into a common subfunction.
2022-12-11 19:43:55 +01:00
all_d.cpp
- merged the spawn init code now that all differences are externalized
2023-04-07 13:15:06 +02:00
all_r.cpp
- merged the spawn init code now that all differences are externalized
2023-04-07 13:15:06 +02:00