raze/source/common/platform/win32/i_main.cpp
2023-09-23 10:32:49 +02:00

567 lines
16 KiB
C++

/*
** i_main.cpp
** System-specific startup code. Eventually calls D_DoomMain.
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include <objbase.h>
#include <commctrl.h>
#include <richedit.h>
#include <processenv.h>
#include <shellapi.h>
#include <VersionHelpers.h>
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
#ifdef _MSC_VER
#include <eh.h>
#include <new.h>
#include <crtdbg.h>
#endif
#include "resource.h"
#include "engineerrors.h"
#include "hardware.h"
#include "m_argv.h"
#include "i_module.h"
#include "c_console.h"
#include "version.h"
#include "i_input.h"
#include "filesystem.h"
#include "cmdlib.h"
#include "s_soundinternal.h"
#include "vm.h"
#include "i_system.h"
#include "gstrings.h"
#include "s_music.h"
#include "stats.h"
#include "st_start.h"
#include "i_interface.h"
#include "startupinfo.h"
#include "printf.h"
#include "i_mainwindow.h"
// MACROS ------------------------------------------------------------------
// The main window's title.
#ifdef _M_X64
#define X64 " 64-bit"
#elif _M_ARM64
#define X64 " ARM-64"
#else
#define X64 ""
#endif
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
void CreateCrashLog (const char *custominfo, DWORD customsize);
void DisplayCrashLog ();
void DestroyCustomCursor();
int GameMain();
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern EXCEPTION_POINTERS CrashPointers;
extern UINT TimerPeriod;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// The command line arguments.
FArgs *Args;
HINSTANCE g_hInst;
HANDLE MainThread;
DWORD MainThreadID;
HANDLE StdOut;
bool FancyStdOut, AttachedStdOut;
// CODE --------------------------------------------------------------------
//==========================================================================
//
// I_SetIWADInfo
//
//==========================================================================
void I_SetIWADInfo()
{
// Make the startup banner show itself
mainwindow.UpdateLayout();
}
//==========================================================================
//
// DoMain
//
//==========================================================================
int DoMain (HINSTANCE hInstance)
{
LONG WinWidth, WinHeight;
int height, width, x, y;
RECT cRect;
TIMECAPS tc;
DEVMODE displaysettings;
// Do not use the multibyte __argv here because we want UTF-8 arguments
// and those can only be done by converting the Unicode variants.
Args = new FArgs();
auto argc = __argc;
auto wargv = __wargv;
for (int i = 0; i < argc; i++)
{
Args->AppendArg(FString(wargv[i]));
}
if (Args->CheckParm("-stdout"))
{
// As a GUI application, we don't normally get a console when we start.
// If we were run from the shell and are on XP+, we can attach to its
// console. Otherwise, we can create a new one. If we already have a
// stdout handle, then we have been redirected and should just use that
// handle instead of creating a console window.
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if (StdOut != NULL)
{
// It seems that running from a shell always creates a std output
// for us, even if it doesn't go anywhere. (Running from Explorer
// does not.) If we can get file information for this handle, it's
// a file or pipe, so use it. Otherwise, pretend it wasn't there
// and find a console to use instead.
BY_HANDLE_FILE_INFORMATION info;
if (!GetFileInformationByHandle(StdOut, &info))
{
StdOut = NULL;
}
}
if (StdOut == nullptr)
{
if (AttachConsole(ATTACH_PARENT_PROCESS))
{
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD foo; WriteFile(StdOut, "\n", 1, &foo, NULL);
AttachedStdOut = true;
}
if (StdOut == nullptr && AllocConsole())
{
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
}
if (StdOut != nullptr)
{
SetConsoleCP(CP_UTF8);
SetConsoleOutputCP(CP_UTF8);
DWORD mode;
if (GetConsoleMode(StdOut, &mode))
{
if (SetConsoleMode(StdOut, mode | ENABLE_VIRTUAL_TERMINAL_PROCESSING))
FancyStdOut = IsWindows10OrGreater(); // Windows 8.1 and lower do not understand ANSI formatting.
}
}
}
}
// Set the timer to be as accurate as possible
if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
TimerPeriod = 1; // Assume minimum resolution of 1 ms
else
TimerPeriod = tc.wPeriodMin;
timeBeginPeriod (TimerPeriod);
atexit([](){ timeEndPeriod(TimerPeriod); });
// Figure out what directory the program resides in.
WCHAR progbuff[1024];
if (GetModuleFileNameW(nullptr, progbuff, sizeof progbuff) == 0)
{
MessageBoxA(nullptr, "Fatal", "Could not determine program location.", MB_ICONEXCLAMATION|MB_OK);
exit(-1);
}
progbuff[1023] = '\0';
if (auto lastsep = wcsrchr(progbuff, '\\'))
{
lastsep[1] = '\0';
}
progdir = progbuff;
FixPathSeperator(progdir);
HDC screenDC = GetDC(0);
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
ReleaseDC(0, screenDC);
width = (512 * dpi + 96 / 2) / 96;
height = (384 * dpi + 96 / 2) / 96;
// Many Windows structures that specify their size do so with the first
// element. DEVMODE is not one of those structures.
memset (&displaysettings, 0, sizeof(displaysettings));
displaysettings.dmSize = sizeof(displaysettings);
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
x = (displaysettings.dmPelsWidth - width) / 2;
y = (displaysettings.dmPelsHeight - height) / 2;
if (Args->CheckParm ("-0"))
{
x = y = 0;
}
/* create window */
FStringf caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
mainwindow.Create(caption, x, y, width, height);
GetClientRect (mainwindow.GetHandle(), &cRect);
WinWidth = cRect.right;
WinHeight = cRect.bottom;
CoInitialize (NULL);
atexit ([](){ CoUninitialize(); }); // beware of calling convention.
int ret = GameMain ();
mainwindow.CheckForRestart();
DestroyCustomCursor();
if (ret == 1337) // special exit code for 'norun'.
{
if (!batchrun)
{
if (FancyStdOut && !AttachedStdOut)
{ // Outputting to a new console window: Wait for a keypress before quitting.
DWORD bytes;
HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE);
ShowWindow(mainwindow.GetHandle(), SW_HIDE);
WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL);
FlushConsoleInputBuffer(stdinput);
SetConsoleMode(stdinput, 0);
ReadConsole(stdinput, &bytes, 1, &bytes, NULL);
}
else if (StdOut == NULL)
{
mainwindow.ShowErrorPane(nullptr);
}
}
}
return ret;
}
void I_ShowFatalError(const char *msg)
{
I_ShutdownGraphics ();
mainwindow.RestoreConView();
S_StopMusic(true);
if (CVMAbortException::stacktrace.IsNotEmpty())
{
Printf("%s", CVMAbortException::stacktrace.GetChars());
}
if (!batchrun)
{
mainwindow.ShowErrorPane(msg);
}
else
{
Printf("%s\n", msg);
}
}
// Here is how the error logging system works.
//
// To catch exceptions that occur in secondary threads, CatchAllExceptions is
// set as the UnhandledExceptionFilter for this process. It records the state
// of the thread at the time of the crash using CreateCrashLog and then queues
// an APC on the primary thread. When the APC executes, it raises a software
// exception that gets caught by the __try/__except block in WinMain.
// I_GetEvent calls SleepEx to put the primary thread in a waitable state
// periodically so that the APC has a chance to execute.
//
// Exceptions on the primary thread are caught by the __try/__except block in
// WinMain. Not only does it record the crash information, it also shuts
// everything down and displays a dialog with the information present. If a
// console log is being produced, the information will also be appended to it.
//
// If a debugger is running, CatchAllExceptions never executes, so secondary
// thread exceptions will always be caught by the debugger. For the primary
// thread, IsDebuggerPresent is called to determine if a debugger is present.
// Note that this function is not present on Windows 95, so we cannot
// statically link to it.
//
// To make this work with MinGW, you will need to use inline assembly
// because GCC offers no native support for Windows' SEH.
//==========================================================================
//
// SleepForever
//
//==========================================================================
void SleepForever ()
{
Sleep (INFINITE);
}
//==========================================================================
//
// ExitMessedUp
//
// An exception occurred while exiting, so don't do any standard processing.
// Just die.
//
//==========================================================================
LONG WINAPI ExitMessedUp (LPEXCEPTION_POINTERS foo)
{
ExitProcess (1000);
}
//==========================================================================
//
// ExitFatally
//
//==========================================================================
void CALLBACK ExitFatally (ULONG_PTR dummy)
{
SetUnhandledExceptionFilter (ExitMessedUp);
I_ShutdownGraphics ();
mainwindow.RestoreConView ();
DisplayCrashLog ();
exit(-1);
}
#ifndef _M_ARM64
//==========================================================================
//
// CatchAllExceptions
//
//==========================================================================
namespace
{
CONTEXT MainThreadContext;
}
LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
{
#ifdef _DEBUG
if (info->ExceptionRecord->ExceptionCode == EXCEPTION_BREAKPOINT)
{
return EXCEPTION_CONTINUE_SEARCH;
}
#endif
static bool caughtsomething = false;
if (caughtsomething) return EXCEPTION_EXECUTE_HANDLER;
caughtsomething = true;
char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384);
CrashPointers = *info;
if (sysCallbacks.CrashInfo && custominfo) sysCallbacks.CrashInfo(custominfo, 16384, "\r\n");
CreateCrashLog (custominfo, (DWORD)strlen(custominfo));
// If the main thread crashed, then make it clean up after itself.
// Otherwise, put the crashing thread to sleep and signal the main thread to clean up.
if (GetCurrentThreadId() == MainThreadID)
{
#ifdef _M_X64
*info->ContextRecord = MainThreadContext;
#else
info->ContextRecord->Eip = (DWORD_PTR)ExitFatally;
#endif // _M_X64
}
else
{
#ifndef _M_X64
info->ContextRecord->Eip = (DWORD_PTR)SleepForever;
#else
info->ContextRecord->Rip = (DWORD_PTR)SleepForever;
#endif
QueueUserAPC (ExitFatally, MainThread, 0);
}
return EXCEPTION_CONTINUE_EXECUTION;
}
#else // !_M_ARM64
// stub this function for ARM64
LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
{
return EXCEPTION_CONTINUE_EXECUTION;
}
#endif // !_M_ARM64
//==========================================================================
//
// infiniterecursion
//
// Debugging routine for testing the crash logger.
//
//==========================================================================
#ifdef _DEBUG
static void infiniterecursion(int foo)
{
if (foo)
{
infiniterecursion(foo);
}
}
#endif
// Setting this to 'true' allows getting the standard notification for a crash
// which offers the very important feature to open a debugger and see the crash in context right away.
CUSTOM_CVAR(Bool, disablecrashlog, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
SetUnhandledExceptionFilter(!*self ? CatchAllExceptions : nullptr);
}
//==========================================================================
//
// WinMain
//
//==========================================================================
int WINAPI wWinMain (HINSTANCE hInstance, HINSTANCE nothing, LPWSTR cmdline, int nCmdShow)
{
g_hInst = hInstance;
InitCommonControls (); // Load some needed controls and be pretty under XP
// We need to load riched20.dll so that we can create the control.
if (NULL == LoadLibraryA ("riched20.dll"))
{
// This should only happen on basic Windows 95 installations, but since we
// don't support Windows 95, we have no obligation to provide assistance in
// getting it installed.
MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP);
return 0;
}
#if !defined(__GNUC__) && defined(_DEBUG)
if (__argc == 2 && __wargv != nullptr && wcscmp (__wargv[1], L"TestCrash") == 0)
{
__try
{
*(int *)0 = 0;
}
__except(CrashPointers = *GetExceptionInformation(),
CreateCrashLog ("TestCrash", 9), EXCEPTION_EXECUTE_HANDLER)
{
}
DisplayCrashLog ();
return 0;
}
if (__argc == 2 && __wargv != nullptr && wcscmp (__wargv[1], L"TestStackCrash") == 0)
{
__try
{
infiniterecursion(1);
}
__except(CrashPointers = *GetExceptionInformation(),
CreateCrashLog ("TestStackCrash", 14), EXCEPTION_EXECUTE_HANDLER)
{
}
DisplayCrashLog ();
return 0;
}
#endif
MainThread = INVALID_HANDLE_VALUE;
DuplicateHandle (GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &MainThread,
0, FALSE, DUPLICATE_SAME_ACCESS);
MainThreadID = GetCurrentThreadId();
#ifndef _DEBUG
if (MainThread != INVALID_HANDLE_VALUE)
{
#ifndef _M_ARM64
SetUnhandledExceptionFilter (CatchAllExceptions);
#endif
#ifdef _M_X64
static bool setJumpResult = false;
RtlCaptureContext(&MainThreadContext);
if (setJumpResult)
{
ExitFatally(0);
return 0;
}
setJumpResult = true;
#endif // _M_X64
}
#endif
#if defined(_DEBUG) && defined(_MSC_VER)
// Uncomment this line to make the Visual C++ CRT check the heap before
// every allocation and deallocation. This will be slow, but it can be a
// great help in finding problem areas.
//_CrtSetDbgFlag (_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF);
// Enable leak checking at exit.
_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
// Use this to break at a specific allocation number.
//_crtBreakAlloc = 6152;
#endif
int ret = DoMain (hInstance);
CloseHandle (MainThread);
MainThread = INVALID_HANDLE_VALUE;
return ret;
}
// each platform has its own specific version of this function.
void I_SetWindowTitle(const char* caption)
{
mainwindow.SetWindowTitle(caption);
}