mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 21:31:37 +00:00
567 lines
16 KiB
C++
567 lines
16 KiB
C++
/*
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** i_main.cpp
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** System-specific startup code. Eventually calls D_DoomMain.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include <objbase.h>
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#include <commctrl.h>
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#include <richedit.h>
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#include <processenv.h>
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#include <shellapi.h>
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#include <VersionHelpers.h>
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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#ifdef _MSC_VER
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#include <eh.h>
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#include <new.h>
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#include <crtdbg.h>
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#endif
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#include "resource.h"
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#include "engineerrors.h"
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#include "hardware.h"
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#include "m_argv.h"
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#include "i_module.h"
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#include "c_console.h"
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#include "version.h"
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#include "i_input.h"
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#include "filesystem.h"
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#include "cmdlib.h"
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#include "s_soundinternal.h"
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#include "vm.h"
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#include "i_system.h"
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#include "gstrings.h"
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#include "s_music.h"
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#include "stats.h"
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#include "st_start.h"
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#include "i_interface.h"
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#include "startupinfo.h"
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#include "printf.h"
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#include "i_mainwindow.h"
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// MACROS ------------------------------------------------------------------
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// The main window's title.
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#ifdef _M_X64
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#define X64 " 64-bit"
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#elif _M_ARM64
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#define X64 " ARM-64"
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#else
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#define X64 ""
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#endif
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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void CreateCrashLog (const char *custominfo, DWORD customsize);
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void DisplayCrashLog ();
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void DestroyCustomCursor();
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int GameMain();
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern EXCEPTION_POINTERS CrashPointers;
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extern UINT TimerPeriod;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// The command line arguments.
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FArgs *Args;
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HINSTANCE g_hInst;
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HANDLE MainThread;
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DWORD MainThreadID;
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HANDLE StdOut;
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bool FancyStdOut, AttachedStdOut;
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// I_SetIWADInfo
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//
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//==========================================================================
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void I_SetIWADInfo()
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{
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// Make the startup banner show itself
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mainwindow.UpdateLayout();
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}
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//==========================================================================
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//
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// DoMain
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//
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//==========================================================================
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int DoMain (HINSTANCE hInstance)
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{
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LONG WinWidth, WinHeight;
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int height, width, x, y;
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RECT cRect;
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TIMECAPS tc;
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DEVMODE displaysettings;
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// Do not use the multibyte __argv here because we want UTF-8 arguments
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// and those can only be done by converting the Unicode variants.
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Args = new FArgs();
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auto argc = __argc;
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auto wargv = __wargv;
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for (int i = 0; i < argc; i++)
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{
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Args->AppendArg(FString(wargv[i]));
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}
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if (Args->CheckParm("-stdout"))
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{
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// As a GUI application, we don't normally get a console when we start.
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// If we were run from the shell and are on XP+, we can attach to its
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// console. Otherwise, we can create a new one. If we already have a
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// stdout handle, then we have been redirected and should just use that
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// handle instead of creating a console window.
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StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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if (StdOut != NULL)
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{
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// It seems that running from a shell always creates a std output
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// for us, even if it doesn't go anywhere. (Running from Explorer
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// does not.) If we can get file information for this handle, it's
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// a file or pipe, so use it. Otherwise, pretend it wasn't there
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// and find a console to use instead.
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BY_HANDLE_FILE_INFORMATION info;
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if (!GetFileInformationByHandle(StdOut, &info))
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{
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StdOut = NULL;
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}
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}
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if (StdOut == nullptr)
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{
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if (AttachConsole(ATTACH_PARENT_PROCESS))
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{
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StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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DWORD foo; WriteFile(StdOut, "\n", 1, &foo, NULL);
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AttachedStdOut = true;
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}
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if (StdOut == nullptr && AllocConsole())
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{
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StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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}
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if (StdOut != nullptr)
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{
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SetConsoleCP(CP_UTF8);
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SetConsoleOutputCP(CP_UTF8);
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DWORD mode;
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if (GetConsoleMode(StdOut, &mode))
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{
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if (SetConsoleMode(StdOut, mode | ENABLE_VIRTUAL_TERMINAL_PROCESSING))
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FancyStdOut = IsWindows10OrGreater(); // Windows 8.1 and lower do not understand ANSI formatting.
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}
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}
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}
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}
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// Set the timer to be as accurate as possible
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if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
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TimerPeriod = 1; // Assume minimum resolution of 1 ms
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else
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TimerPeriod = tc.wPeriodMin;
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timeBeginPeriod (TimerPeriod);
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atexit([](){ timeEndPeriod(TimerPeriod); });
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// Figure out what directory the program resides in.
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WCHAR progbuff[1024];
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if (GetModuleFileNameW(nullptr, progbuff, sizeof progbuff) == 0)
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{
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MessageBoxA(nullptr, "Fatal", "Could not determine program location.", MB_ICONEXCLAMATION|MB_OK);
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exit(-1);
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}
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progbuff[1023] = '\0';
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if (auto lastsep = wcsrchr(progbuff, '\\'))
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{
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lastsep[1] = '\0';
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}
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progdir = progbuff;
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FixPathSeperator(progdir);
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HDC screenDC = GetDC(0);
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int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
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ReleaseDC(0, screenDC);
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width = (512 * dpi + 96 / 2) / 96;
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height = (384 * dpi + 96 / 2) / 96;
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// Many Windows structures that specify their size do so with the first
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// element. DEVMODE is not one of those structures.
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memset (&displaysettings, 0, sizeof(displaysettings));
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displaysettings.dmSize = sizeof(displaysettings);
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EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
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x = (displaysettings.dmPelsWidth - width) / 2;
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y = (displaysettings.dmPelsHeight - height) / 2;
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if (Args->CheckParm ("-0"))
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{
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x = y = 0;
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}
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/* create window */
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FStringf caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
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mainwindow.Create(caption, x, y, width, height);
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GetClientRect (mainwindow.GetHandle(), &cRect);
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WinWidth = cRect.right;
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WinHeight = cRect.bottom;
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CoInitialize (NULL);
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atexit ([](){ CoUninitialize(); }); // beware of calling convention.
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int ret = GameMain ();
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mainwindow.CheckForRestart();
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DestroyCustomCursor();
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if (ret == 1337) // special exit code for 'norun'.
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{
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if (!batchrun)
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{
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if (FancyStdOut && !AttachedStdOut)
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{ // Outputting to a new console window: Wait for a keypress before quitting.
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DWORD bytes;
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HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE);
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ShowWindow(mainwindow.GetHandle(), SW_HIDE);
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WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL);
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FlushConsoleInputBuffer(stdinput);
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SetConsoleMode(stdinput, 0);
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ReadConsole(stdinput, &bytes, 1, &bytes, NULL);
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}
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else if (StdOut == NULL)
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{
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mainwindow.ShowErrorPane(nullptr);
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}
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}
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}
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return ret;
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}
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void I_ShowFatalError(const char *msg)
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{
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I_ShutdownGraphics ();
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mainwindow.RestoreConView();
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S_StopMusic(true);
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if (CVMAbortException::stacktrace.IsNotEmpty())
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{
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Printf("%s", CVMAbortException::stacktrace.GetChars());
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}
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if (!batchrun)
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{
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mainwindow.ShowErrorPane(msg);
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}
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else
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{
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Printf("%s\n", msg);
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}
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}
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// Here is how the error logging system works.
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//
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// To catch exceptions that occur in secondary threads, CatchAllExceptions is
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// set as the UnhandledExceptionFilter for this process. It records the state
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// of the thread at the time of the crash using CreateCrashLog and then queues
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// an APC on the primary thread. When the APC executes, it raises a software
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// exception that gets caught by the __try/__except block in WinMain.
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// I_GetEvent calls SleepEx to put the primary thread in a waitable state
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// periodically so that the APC has a chance to execute.
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//
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// Exceptions on the primary thread are caught by the __try/__except block in
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// WinMain. Not only does it record the crash information, it also shuts
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// everything down and displays a dialog with the information present. If a
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// console log is being produced, the information will also be appended to it.
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//
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// If a debugger is running, CatchAllExceptions never executes, so secondary
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// thread exceptions will always be caught by the debugger. For the primary
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// thread, IsDebuggerPresent is called to determine if a debugger is present.
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// Note that this function is not present on Windows 95, so we cannot
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// statically link to it.
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//
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// To make this work with MinGW, you will need to use inline assembly
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// because GCC offers no native support for Windows' SEH.
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//==========================================================================
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//
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// SleepForever
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//
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//==========================================================================
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void SleepForever ()
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{
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Sleep (INFINITE);
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}
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//==========================================================================
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//
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// ExitMessedUp
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//
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// An exception occurred while exiting, so don't do any standard processing.
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// Just die.
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//
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//==========================================================================
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LONG WINAPI ExitMessedUp (LPEXCEPTION_POINTERS foo)
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{
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ExitProcess (1000);
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}
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//==========================================================================
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//
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// ExitFatally
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//
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//==========================================================================
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void CALLBACK ExitFatally (ULONG_PTR dummy)
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{
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SetUnhandledExceptionFilter (ExitMessedUp);
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I_ShutdownGraphics ();
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mainwindow.RestoreConView ();
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DisplayCrashLog ();
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exit(-1);
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}
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#ifndef _M_ARM64
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//==========================================================================
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//
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// CatchAllExceptions
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//
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//==========================================================================
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namespace
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{
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CONTEXT MainThreadContext;
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}
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LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
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{
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#ifdef _DEBUG
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if (info->ExceptionRecord->ExceptionCode == EXCEPTION_BREAKPOINT)
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{
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return EXCEPTION_CONTINUE_SEARCH;
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}
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#endif
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static bool caughtsomething = false;
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if (caughtsomething) return EXCEPTION_EXECUTE_HANDLER;
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caughtsomething = true;
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char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384);
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CrashPointers = *info;
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if (sysCallbacks.CrashInfo && custominfo) sysCallbacks.CrashInfo(custominfo, 16384, "\r\n");
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CreateCrashLog (custominfo, (DWORD)strlen(custominfo));
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// If the main thread crashed, then make it clean up after itself.
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// Otherwise, put the crashing thread to sleep and signal the main thread to clean up.
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if (GetCurrentThreadId() == MainThreadID)
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{
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#ifdef _M_X64
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*info->ContextRecord = MainThreadContext;
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#else
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info->ContextRecord->Eip = (DWORD_PTR)ExitFatally;
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#endif // _M_X64
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}
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else
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{
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#ifndef _M_X64
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info->ContextRecord->Eip = (DWORD_PTR)SleepForever;
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#else
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info->ContextRecord->Rip = (DWORD_PTR)SleepForever;
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#endif
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QueueUserAPC (ExitFatally, MainThread, 0);
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}
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return EXCEPTION_CONTINUE_EXECUTION;
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}
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#else // !_M_ARM64
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// stub this function for ARM64
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LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
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{
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return EXCEPTION_CONTINUE_EXECUTION;
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}
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#endif // !_M_ARM64
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//==========================================================================
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//
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// infiniterecursion
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//
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// Debugging routine for testing the crash logger.
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//
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//==========================================================================
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#ifdef _DEBUG
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static void infiniterecursion(int foo)
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{
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if (foo)
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{
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infiniterecursion(foo);
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}
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}
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#endif
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// Setting this to 'true' allows getting the standard notification for a crash
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// which offers the very important feature to open a debugger and see the crash in context right away.
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CUSTOM_CVAR(Bool, disablecrashlog, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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SetUnhandledExceptionFilter(!*self ? CatchAllExceptions : nullptr);
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}
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//==========================================================================
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//
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// WinMain
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//
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//==========================================================================
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int WINAPI wWinMain (HINSTANCE hInstance, HINSTANCE nothing, LPWSTR cmdline, int nCmdShow)
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{
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g_hInst = hInstance;
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InitCommonControls (); // Load some needed controls and be pretty under XP
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// We need to load riched20.dll so that we can create the control.
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if (NULL == LoadLibraryA ("riched20.dll"))
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{
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// This should only happen on basic Windows 95 installations, but since we
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// don't support Windows 95, we have no obligation to provide assistance in
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// getting it installed.
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MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP);
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return 0;
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}
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#if !defined(__GNUC__) && defined(_DEBUG)
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if (__argc == 2 && __wargv != nullptr && wcscmp (__wargv[1], L"TestCrash") == 0)
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{
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__try
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{
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*(int *)0 = 0;
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}
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__except(CrashPointers = *GetExceptionInformation(),
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CreateCrashLog ("TestCrash", 9), EXCEPTION_EXECUTE_HANDLER)
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{
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}
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DisplayCrashLog ();
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return 0;
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}
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if (__argc == 2 && __wargv != nullptr && wcscmp (__wargv[1], L"TestStackCrash") == 0)
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{
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__try
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{
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infiniterecursion(1);
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}
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__except(CrashPointers = *GetExceptionInformation(),
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CreateCrashLog ("TestStackCrash", 14), EXCEPTION_EXECUTE_HANDLER)
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{
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}
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DisplayCrashLog ();
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return 0;
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}
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#endif
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MainThread = INVALID_HANDLE_VALUE;
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DuplicateHandle (GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &MainThread,
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0, FALSE, DUPLICATE_SAME_ACCESS);
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MainThreadID = GetCurrentThreadId();
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#ifndef _DEBUG
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if (MainThread != INVALID_HANDLE_VALUE)
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{
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#ifndef _M_ARM64
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SetUnhandledExceptionFilter (CatchAllExceptions);
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#endif
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#ifdef _M_X64
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static bool setJumpResult = false;
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RtlCaptureContext(&MainThreadContext);
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if (setJumpResult)
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{
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ExitFatally(0);
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return 0;
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}
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setJumpResult = true;
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#endif // _M_X64
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}
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#endif
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#if defined(_DEBUG) && defined(_MSC_VER)
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// Uncomment this line to make the Visual C++ CRT check the heap before
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// every allocation and deallocation. This will be slow, but it can be a
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// great help in finding problem areas.
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//_CrtSetDbgFlag (_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF);
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// Enable leak checking at exit.
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_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
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// Use this to break at a specific allocation number.
|
|
//_crtBreakAlloc = 6152;
|
|
#endif
|
|
|
|
int ret = DoMain (hInstance);
|
|
|
|
CloseHandle (MainThread);
|
|
MainThread = INVALID_HANDLE_VALUE;
|
|
return ret;
|
|
}
|
|
|
|
// each platform has its own specific version of this function.
|
|
void I_SetWindowTitle(const char* caption)
|
|
{
|
|
mainwindow.SetWindowTitle(caption);
|
|
}
|