..
console
- removed debug message.
2022-01-04 17:18:24 +01:00
menu
- Added skill selection for user maps.
2021-12-30 09:58:09 +01:00
music
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
rendering
- do not use floor sprites for splitting geometry.
2022-01-14 00:49:57 +01:00
textures
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
actorlist.cpp
- fixed sprting of non-translucent sprites.
2022-01-08 21:18:18 +01:00
automap.cpp
- fixed sprting of non-translucent sprites.
2022-01-08 21:18:18 +01:00
automap.h
- MarkSectorSeen
2021-12-26 23:09:48 +01:00
binaryangle.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp
- fixed map ccmd.
2021-12-30 09:58:10 +01:00
cheats.h
coreactor.h
- preparations for unlimited tsprites.
2022-01-11 00:12:32 +01:00
ct_chat.cpp
- use GPLv2 in all files dual-licensed with the Doom Source license.
2022-01-02 12:42:54 +01:00
d_net.cpp
- use GPLv2 in all files dual-licensed with the Doom Source license.
2022-01-02 12:42:54 +01:00
d_net.h
d_protocol.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
d_protocol.h
d_ticcmd.h
defparser.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
g_mapinfo.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
g_mapinfo.h
gameconfigfile.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
gameconfigfile.h
gamecontrol.cpp
- use different fade ramps for 64 and 32 shades.
2022-01-11 00:18:20 +01:00
gamecontrol.h
- deleted unused variable.
2022-01-06 00:43:46 +01:00
gamecvars.cpp
- Make a number of CVARs in gamecvars.cpp
saved as part of the global config.
2021-12-07 19:59:26 +11:00
gamecvars.h
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
gamefuncs.cpp
- preparations for unlimited tsprites.
2022-01-11 00:12:32 +01:00
gamefuncs.h
- allow a bit of tolerance when sorting walls, so that microscopic intersections can be ignored.
2022-01-06 00:43:47 +01:00
gamehud.cpp
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
gamehud.h
gameinput.cpp
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
gameinput.h
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
gamestruct.h
- more spritetype references eliminated.
2021-12-30 16:11:14 +01:00
gi.cpp
gi.h
initfs.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
inputstate.cpp
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697
.
2021-12-26 23:09:50 +01:00
inputstate.h
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697
.
2021-12-26 23:09:50 +01:00
interpolate.cpp
- allow using "Mario" cheat with a space between name and number.
2022-01-03 07:13:34 +01:00
interpolate.h
Revert "- removed Interp_Sprite_Z."
2022-01-01 19:50:30 +01:00
intvec.h
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
mainloop.cpp
- backend update from GZDoom.
2022-01-11 22:54:37 +01:00
maphack.cpp
- use setsector from DCoreActor.
2021-12-30 16:36:04 +01:00
mapinfo.cpp
- fixed user map music lookup for real without disabling other things.
2021-12-30 09:58:08 +01:00
mapinfo.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
maploader.cpp
- Blood: allow bad start spots to pass for modern maps.
2022-01-13 00:21:15 +01:00
maptypes.h
- little bit of cleanup on Duke's bullet hole code.
2022-01-13 20:53:36 +01:00
mathutil.cpp
mathutil.h
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
ns.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
packet.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
palette.cpp
palette.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
precache.cpp
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
precache.h
quotemgr.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
quotes.cpp
raze_music.cpp
Revert "- fixed music lookup for user maps."
2021-12-30 09:58:08 +01:00
raze_music.h
raze_sound.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
raze_sound.h
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
razefont.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp
- split up g_visibility into two variables.
2022-01-11 00:12:32 +01:00
savegamehelp.h
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
scancodes.h
screenjob.cpp
- Blood: back up player state before ending the level, not just before loading the new one.
2021-12-26 23:09:56 +01:00
screenjob_.h
screenshot.cpp
searchpaths.cpp
- fixed main game resource detection for Blood.
2021-12-31 13:04:32 +01:00
secrets.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
secrets.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
sectorgeometry.cpp
- fixed the normals for sloped planes.
2022-01-12 16:02:45 +01:00
sectorgeometry.h
- don't use a full sector backup in the triangulator for comparing changes.
2021-12-30 09:58:14 +01:00
serialize_obj.h
statistics.cpp
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
statistics.h
statusbar.h
statusbar2.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
uiinput.h
version.h
- added savegame support for the new actor management.
2021-12-26 23:10:03 +01:00
zcompile.cpp
- removed duplicate PClass::StaticInit call.
2021-12-30 09:58:10 +01:00