.. |
actor.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
ai.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
ai.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ambient.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
bots.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
break.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
break.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
bunny.cpp
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- removed all parental lock garbage from SW.
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2021-04-22 00:03:15 +02:00 |
cache.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
cheats.cpp
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- changed 3 places to call the proper map progression function.
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2021-05-01 23:10:04 +02:00 |
colormap.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
conpic.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
coolg.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
coolie.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
copysect.cpp
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
d_menu.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
damage.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
digi.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
draw.cpp
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- scriptified SW's 2D screens.
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2021-04-30 20:08:35 +02:00 |
eel.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
game.cpp
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- hooked up SW's intermission handling.
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2021-04-30 20:08:36 +02:00 |
game.h
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- scriptified SW's 2D screens.
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2021-04-30 20:08:35 +02:00 |
girlninj.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
goro.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
hornet.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
input.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
interpso.cpp
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- SW: serialize SO interpolations as JSON.
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2021-04-22 00:03:16 +02:00 |
interpso.h
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- cleanup of savegame framework
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2021-04-22 00:03:17 +02:00 |
inv.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
inv.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jsector.cpp
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- removed all parental lock garbage from SW.
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2021-04-22 00:03:15 +02:00 |
jsector.h
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- SW: save globals as JSON.
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2021-04-22 00:03:16 +02:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
lava.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
light.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
light.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
lists.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mclip.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mclip.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
menus.cpp
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- scriptified SW's 2D screens.
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2021-04-30 20:08:35 +02:00 |
menus.h
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- scriptified SW's 2D screens.
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2021-04-30 20:08:35 +02:00 |
misc.h
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- rewrote SW's precaching code.
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2021-04-11 10:20:52 +02:00 |
miscactr.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
morph.cpp
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
mytypes.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
namelist.h
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- scriptified SW's 2D screens.
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2021-04-30 20:08:35 +02:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
network.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
network.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ninja.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
osdcmds.cpp
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
pal.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
panel.cpp
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
panel.h
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- little bit of engine cleanup.
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2021-02-25 12:16:21 +01:00 |
parent.h
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- removed all parental lock garbage from SW.
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2021-04-22 00:03:15 +02:00 |
player.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
player.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
predict.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
quake.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ripper.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
ripper2.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
rooms.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
rotator.cpp
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
save.cpp
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- SW: fixed bad serialization of sector object pointers
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2021-04-22 00:03:18 +02:00 |
saveable.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
saveable.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sbar.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
scrip2.cpp
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
sector.cpp
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- changed 3 places to call the proper map progression function.
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2021-05-01 23:10:04 +02:00 |
sector.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
serp.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
skel.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
skull.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
slidor.cpp
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
sounds.cpp
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- scriptified SW's 2D screens.
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2021-04-30 20:08:35 +02:00 |
sounds.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
spike.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
sprite.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
sprite.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
tags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
text.cpp
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- scriptified SW's 2D screens.
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2021-04-30 20:08:35 +02:00 |
track.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
vator.cpp
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
vis.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
wallmove.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
warp.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
weapon.cpp
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
weapon.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
zilla.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
zombie.cpp
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |