raze/source/games/blood/src
2022-08-26 19:53:10 +02:00
..
actor.cpp - missed this in Blood 2022-08-26 19:53:06 +02:00
actor.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
ai.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
ai.h - Renamed dword_138BB0 -> gCultTeslaFireChance 2022-05-06 00:50:18 +02:00
aibat.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aibeast.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aiboneel.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aiburn.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aicaleb.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aicerber.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aicult.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aigarg.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aighost.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aigilbst.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aihand.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aihound.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aiinnoc.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aipod.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
airat.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aispid.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aiunicult.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aiunicult.h - GC setup for Blood. 2021-12-26 23:09:58 +01:00
aizomba.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
aizombf.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
animatesprite.cpp - tspritetype::pos access wrappers, part 2. 2022-08-26 19:53:10 +02:00
asound.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
barf.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
blood.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
blood.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
bloodactor.h -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
callback.cpp - missed this in Blood 2022-08-26 19:53:06 +02:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.h
common_game.h - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
controls.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
d_menu.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
db.cpp - tspritetype::pos access wrappers, part 1. 2022-08-26 19:53:10 +02:00
db.h - renaming spritetype::pos 2022-08-26 19:53:10 +02:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
endgame.cpp - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
endgame.h - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
eventq.cpp ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
eventq.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
fire.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fx.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
fx.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
gameutil.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
gameutil.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
gib.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
gib.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - animateoffs cleanup and consolidation 2022-08-05 23:32:16 +02:00
inifile.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inifile.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
levels.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
mapstructs.h - Blood: Replace XWALL panYVel with panVel.Y calls. 2021-12-30 23:00:41 +11:00
messages.cpp - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
messages.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
mirrors.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
misc.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
misc.h - Renamed checkFired6or7->checkLitSprayOrTNT 2022-05-06 01:16:10 +02:00
namelist.h
nnexts.cpp - handle a few leftovers in Blood. 2022-08-26 19:53:07 +02:00
nnexts.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
nnsprinsect.cpp - handle a few leftovers in Blood. 2022-08-26 19:53:07 +02:00
osdcmd.cpp - Blood: handled the remaining write accesses to 'pos' 2022-08-26 19:53:03 +02:00
player.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
player.h - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
prediction.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
preload.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
qav.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
qav.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
sectorfx.cpp Fix ceiling panning angle 2022-02-15 16:02:00 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
seq.h - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
sound.cpp -Blood: fix crashes when trying to exit from a fatal error during startup. 2022-02-21 00:26:51 +01:00
sound.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
tile.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
trig.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
triggers.cpp - handle a few leftovers in Blood. 2022-08-26 19:53:07 +02:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
view.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
warp.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:05 +02:00
weapon.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:05 +02:00