raze/source/common
Christoph Oelckers 800e7939b8 - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
All this tells is that the gameplay was halted. Sound was not stopped when the user either minimized or tabbed away in the in-game menu.
2022-11-11 18:40:36 +01:00
..
2d - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
audio - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state. 2022-11-11 18:40:36 +01:00
console - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
cutscenes - movieplayer update from GZDoom. 2022-10-14 20:20:06 +02:00
engine - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
filesystem - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
fonts - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
menu - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
models - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
objects - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
platform - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
rendering - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
scripting - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
startscreen - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
statusbar type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
textures - Backend update from GZDoom. 2022-10-25 07:03:25 +02:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility Revert "- Use std::fma() in the interpolation code." 2022-11-07 10:36:34 +01:00