raze/source/core/rendering
Christoph Oelckers 7debab7ff4 - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
2022-08-03 14:13:42 +02:00
..
scene - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
hw_entrypoint.cpp - do the 'inside' check with integers. 2022-02-15 22:18:26 +01:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
hw_sections.h - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
hw_vertexmap.cpp - don’t crash on sector-less walls. 2022-04-19 13:39:26 +02:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - delete voxel models when shutting down 2021-12-30 09:58:10 +01:00
hw_voxels.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
render.h - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00