raze/source
terminx 7dc1a3c904 Make gamestructures a proper object
git-svn-id: https://svn.eduke32.com/eduke32@8734 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	GNUmakefile
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/eduke32.vcxproj.filters
#	source/duke3d/src/gamedef.cpp
#	source/duke3d/src/gameexec.cpp
#	source/duke3d/src/gamevars.cpp
#	source/duke3d/src/m32def.cpp
#	source/duke3d/src/m32def.h
#	source/duke3d/src/m32exec.cpp
#	source/duke3d/src/m32structures.cpp
2020-03-20 17:37:54 +01:00
..
blood - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
build Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost 2020-03-20 17:34:48 +01:00
common - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
duke3d Make gamestructures a proper object 2020-03-20 17:37:54 +01:00
exhumed - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added detection of Redneck Deer Huntin' installed from Steam 2020-03-07 11:31:46 +02:00
rr Manually merge missed aliasing from EDuke32 SVN commit 8555. 2020-03-20 17:04:34 +01:00
sw - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00