raze/source/games/blood
Mitchell Richters 7da3c62ea8 - Blood: Repair velocity scaling in ConcussSprite().
* Issue originates back from 645c606e39.
* During initial floatification, the velocity addition was changed a mulscale of 16 to 12, quadrupling the amplification.
* A lot's changed since then, but we can restore the size of the velocity by simply dividing the size value by 4x.
* Turned into a reciprocal as well to avoid division.
* Fixes #860.
2023-03-15 19:42:33 +11:00
..
src - Blood: Repair velocity scaling in ConcussSprite(). 2023-03-15 19:42:33 +11:00
all.cpp - clean out many wrappers. 2022-10-25 07:07:10 +02:00