raze/source/games/duke/src/sectors_r.cpp
2022-11-15 15:24:17 +01:00

2838 lines
65 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "sounds.h"
#include "names_r.h"
#include "mapinfo.h"
#include "dukeactor.h"
#include "secrets.h"
// PRIMITIVE
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool isadoorwall_r(int dapic)
{
switch(dapic)
{
case DOORTILE1:
case DOORTILE2:
case DOORTILE3:
case DOORTILE4:
case DOORTILE5:
case DOORTILE6:
case DOORTILE7:
case DOORTILE8:
case DOORTILE9:
case DOORTILE10:
case DOORTILE11:
case DOORTILE12:
case DOORTILE14:
case DOORTILE15:
case DOORTILE16:
case DOORTILE17:
case DOORTILE18:
case DOORTILE19:
case DOORTILE20:
case DOORTILE21:
case DOORTILE22:
case RRTILE1856:
case RRTILE1877:
return 1;
}
return 0;
}
bool isablockdoor(int dapic)
{
switch (dapic)
{
case RRTILE1792:
case RRTILE1801:
case RRTILE1805:
case RRTILE1807:
case RRTILE1808:
case RRTILE1812:
case RRTILE1821:
case RRTILE1826:
case RRTILE1850:
case RRTILE1851:
case RRTILE1856:
case RRTILE1877:
case RRTILE1938:
case RRTILE1942:
case RRTILE1944:
case RRTILE1945:
case RRTILE1951:
case RRTILE1961:
case RRTILE1964:
case RRTILE1985:
case RRTILE1995:
case RRTILE2022:
case RRTILE2052:
case RRTILE2053:
case RRTILE2060:
case RRTILE2074:
case RRTILE2132:
case RRTILE2136:
case RRTILE2139:
case RRTILE2150:
case RRTILE2178:
case RRTILE2186:
case RRTILE2319:
case RRTILE2321:
case RRTILE2326:
case RRTILE2329:
case RRTILE2578:
case RRTILE2581:
case RRTILE2610:
case RRTILE2613:
case RRTILE2621:
case RRTILE2622:
case RRTILE2676:
case RRTILE2732:
case RRTILE2831:
case RRTILE2832:
case RRTILE2842:
case RRTILE2940:
case RRTILE2970:
case RRTILE3083:
case RRTILE3100:
case RRTILE3155:
case RRTILE3195:
case RRTILE3232:
case RRTILE3600:
case RRTILE3631:
case RRTILE3635:
case RRTILE3637:
case RRTILE3643+2:
case RRTILE3643+3:
case RRTILE3647:
case RRTILE3652:
case RRTILE3653:
case RRTILE3671:
case RRTILE3673:
case RRTILE3684:
case RRTILE3708:
case RRTILE3714:
case RRTILE3716:
case RRTILE3723:
case RRTILE3725:
case RRTILE3737:
case RRTILE3754:
case RRTILE3762:
case RRTILE3763:
case RRTILE3764:
case RRTILE3765:
case RRTILE3767:
case RRTILE3793:
case RRTILE3814:
case RRTILE3815:
case RRTILE3819:
case RRTILE3827:
case RRTILE3837:
return true;
case RRTILE1996:
case RRTILE2382:
case RRTILE2961:
case RRTILE3804:
case RRTILE7430:
case RRTILE7467:
case RRTILE7469:
case RRTILE7470:
case RRTILE7475:
case RRTILE7566:
case RRTILE7576:
case RRTILE7716:
case RRTILE8063:
case RRTILE8067:
case RRTILE8076:
case RRTILE8106:
case RRTILE8379:
case RRTILE8380:
case RRTILE8565:
case RRTILE8605:
return isRRRA();
}
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void animatewalls_r(void)
{
int t;
if (isRRRA() &&ps[screenpeek].sea_sick_stat == 1)
{
for (auto& wal : wall)
{
if (wal.picnum == RRTILE7873)
wal.addxpan(6);
else if (wal.picnum == RRTILE7870)
wal.addxpan(6);
}
}
for (int p = 0; p < numanimwalls; p++)
{
auto wal = animwall[p].wall;
int j = wal->picnum;
switch (j)
{
case SCREENBREAK1:
case SCREENBREAK2:
case SCREENBREAK3:
case SCREENBREAK4:
case SCREENBREAK5:
case SCREENBREAK9:
case SCREENBREAK10:
case SCREENBREAK11:
case SCREENBREAK12:
case SCREENBREAK13:
if ((krand() & 255) < 16)
{
animwall[p].tag = wal->picnum;
wal->picnum = SCREENBREAK6;
}
continue;
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
if (animwall[p].tag >= 0)
wal->picnum = animwall[p].tag;
else
{
wal->picnum++;
if (wal->picnum == (SCREENBREAK6 + 3))
wal->picnum = SCREENBREAK6;
}
continue;
}
if (wal->cstat & CSTAT_WALL_MASKED)
switch (wal->overpicnum)
{
case W_FORCEFIELD:
case W_FORCEFIELD + 1:
case W_FORCEFIELD + 2:
t = animwall[p].tag;
if (wal->cstat & CSTAT_WALL_ANY_EXCEPT_BLOCK)
{
wal->addxpan(-t / 4096.f);
wal->addypan(-t / 4096.f);
if (wal->extra == 1)
{
wal->extra = 0;
animwall[p].tag = 0;
}
else
animwall[p].tag += 128;
if (animwall[p].tag < (128 << 4))
{
if (animwall[p].tag & 128)
wal->overpicnum = W_FORCEFIELD;
else wal->overpicnum = W_FORCEFIELD + 1;
}
else
{
if ((krand() & 255) < 32)
animwall[p].tag = 128 << (krand() & 3);
else wal->overpicnum = W_FORCEFIELD + 1;
}
}
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void operaterespawns_r(int low)
{
DukeStatIterator it(STAT_FX);
while (auto act = it.Next())
{
if (act->spr.lotag == low) switch (act->spr.picnum)
{
case RESPAWN:
{
if (badguypic(act->spr.hitag) && ud.monsters_off) break;
auto star = spawn(act, TRANSPORTERSTAR);
if (star) star->spr.pos.Z -= 32;
act->spr.extra = 66 - 12; // Just a way to killit
break;
}
case RRTILE7424:
if (isRRRA() && !ud.monsters_off)
ChangeActorStat(act, 119);
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void operateforcefields_r(DDukeActor* act, int low)
{
operateforcefields_common(act, low, { BIGFORCE });
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
{
uint8_t switchpal;
int lotag, hitag, picnum, correctdips, numdips;
DVector2 pos;
if (wwal == nullptr && act == nullptr) return 0;
correctdips = 1;
numdips = 0;
if (act)
{
lotag = act->spr.lotag;
if (lotag == 0) return 0;
hitag = act->spr.hitag;
pos = act->spr.pos.XY();
picnum = act->spr.picnum;
switchpal = act->spr.pal;
}
else
{
lotag = wwal->lotag;
if (lotag == 0) return 0;
hitag = wwal->hitag;
pos = wwal->pos;
picnum = wwal->picnum;
switchpal = wwal->pal;
}
switch (picnum)
{
case DIPSWITCH:
case DIPSWITCH + 1:
case TECHSWITCH:
case TECHSWITCH + 1:
case ALIENSWITCH:
case ALIENSWITCH + 1:
break;
case ACCESSSWITCH:
case ACCESSSWITCH2:
if (ps[snum].access_incs == 0)
{
if (switchpal == 0)
{
if (ps[snum].keys[1])
ps[snum].access_incs = 1;
else
{
FTA(70, &ps[snum]);
if (isRRRA()) S_PlayActorSound(99, act? act : ps[snum].GetActor());
}
}
else if (switchpal == 21)
{
if (ps[snum].keys[2])
ps[snum].access_incs = 1;
else
{
FTA(71, &ps[snum]);
if (isRRRA()) S_PlayActorSound(99, act ? act : ps[snum].GetActor());
}
}
else if (switchpal == 23)
{
if (ps[snum].keys[3])
ps[snum].access_incs = 1;
else
{
FTA(72, &ps[snum]);
if (isRRRA()) S_PlayActorSound(99, act ? act : ps[snum].GetActor());
}
}
if (ps[snum].access_incs == 1)
{
if (!act)
ps[snum].access_wall = wwal;
else
ps[snum].access_spritenum = act;
}
return 0;
}
goto goOn1;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
case RRTILE8464:
case RRTILE8660:
if (!isRRRA()) break;
[[fallthrough]];
case DIPSWITCH2:
case DIPSWITCH2 + 1:
case DIPSWITCH3:
case DIPSWITCH3 + 1:
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
case PULLSWITCH:
case PULLSWITCH + 1:
case HANDSWITCH:
case HANDSWITCH + 1:
case SLOTDOOR:
case SLOTDOOR + 1:
case LIGHTSWITCH:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2:
case POWERSWITCH2 + 1:
case NUKEBUTTON:
case NUKEBUTTON + 1:
case RRTILE2214:
case RRTILE2697:
case RRTILE2697 + 1:
case RRTILE2707:
case RRTILE2707 + 1:
goOn1:
if (check_activator_motion(lotag)) return 0;
break;
default:
if (fi.isadoorwall(picnum) == 0) return 0;
break;
}
DukeStatIterator it(STAT_DEFAULT);
while (auto other = it.Next())
{
if (lotag == other->spr.lotag) switch (other->spr.picnum)
{
case DIPSWITCH:
case TECHSWITCH:
case ALIENSWITCH:
if (act && act == other) other->spr.picnum++;
else if (other->spr.hitag == 0) correctdips++;
numdips++;
break;
case TECHSWITCH + 1:
case DIPSWITCH + 1:
case ALIENSWITCH + 1:
if (act && act == other) other->spr.picnum--;
else if (other->spr.hitag == 1) correctdips++;
numdips++;
break;
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
other->spr.picnum++;
if (other->spr.picnum > (MULTISWITCH + 3))
other->spr.picnum = MULTISWITCH;
break;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
if (!isRRRA()) break;
other->spr.picnum++;
if (other->spr.picnum > (MULTISWITCH2 + 3))
other->spr.picnum = MULTISWITCH2;
break;
case RRTILE2214:
//if (ud.level_numbe r > 6) ud.level_numbe r = 0; ??? Looks like some leftover garbage.
other->spr.picnum++;
break;
case RRTILE8660:
if (!isRRRA()) break;
[[fallthrough]];
case ACCESSSWITCH:
case ACCESSSWITCH2:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case FRANKENSTINESWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
case HANDSWITCH:
case PULLSWITCH:
case DIPSWITCH2:
case DIPSWITCH3:
case NUKEBUTTON:
case RRTILE2697:
case RRTILE2707:
if (other->spr.picnum == DIPSWITCH3)
if (other->spr.hitag == 999)
{
DukeStatIterator it1(107);
while (auto other2 = it1.Next())
{
if (other2->spr.picnum == RRTILE3410)
{
other2->spr.picnum++;
other2->spr.hitag = 100;
other2->spr.extra = 0;
S_PlayActorSound(474, other2);
}
else if (other2->spr.picnum == RRTILE295)
deletesprite(other2);
}
other->spr.picnum++;
break;
}
if (other->spr.picnum == NUKEBUTTON)
chickenplant = 0;
if (other->spr.picnum == RRTILE8660)
{
BellTime = 132;
BellSprite = other;
}
other->spr.picnum++;
break;
case PULLSWITCH + 1:
case HANDSWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH + 1:
case DIPSWITCH2 + 1:
case DIPSWITCH3 + 1:
case NUKEBUTTON + 1:
case RRTILE2697 + 1:
case RRTILE2707 + 1:
if (other->spr.picnum == NUKEBUTTON + 1)
chickenplant = 1;
if (other->spr.hitag != 999)
other->spr.picnum--;
break;
}
}
for (auto& wal : wall)
{
if (lotag == wal.lotag)
switch (wal.picnum)
{
case DIPSWITCH:
case TECHSWITCH:
case ALIENSWITCH:
if (!act && &wal == wwal) wal.picnum++;
else if (wal.hitag == 0) correctdips++;
numdips++;
break;
case DIPSWITCH + 1:
case TECHSWITCH + 1:
case ALIENSWITCH + 1:
if (!act && &wal == wwal) wal.picnum--;
else if (wal.hitag == 1) correctdips++;
numdips++;
break;
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
wal.picnum++;
if (wal.picnum > (MULTISWITCH + 3))
wal.picnum = MULTISWITCH;
break;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
if (!isRRRA()) break;
wal.picnum++;
if (wal.picnum > (MULTISWITCH2 + 3))
wal.picnum = MULTISWITCH2;
break;
case RRTILE8660:
if (!isRRRA()) break;
[[fallthrough]];
case ACCESSSWITCH:
case ACCESSSWITCH2:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
case PULLSWITCH:
case HANDSWITCH:
case DIPSWITCH2:
case DIPSWITCH3:
case RRTILE2697:
case RRTILE2707:
wal.picnum++;
break;
case HANDSWITCH + 1:
case PULLSWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case DIPSWITCH2 + 1:
case DIPSWITCH3 + 1:
case RRTILE2697 + 1:
case RRTILE2707 + 1:
wal.picnum--;
break;
}
}
if (lotag == -1)
{
setnextmap(false);
}
DVector3 v(pos, ps[snum].pos.Z);
switch (picnum)
{
default:
if (fi.isadoorwall(picnum) == 0) break;
[[fallthrough]];
case DIPSWITCH:
case DIPSWITCH + 1:
case TECHSWITCH:
case TECHSWITCH + 1:
case ALIENSWITCH:
case ALIENSWITCH + 1:
if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 ||
picnum == TECHSWITCH || picnum == TECHSWITCH + 1)
{
if (picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1)
{
if (act)
S_PlaySound3D(ALIEN_SWITCH1, act, v);
else S_PlaySound3D(ALIEN_SWITCH1, ps[snum].GetActor(), v);
}
else
{
if (act)
S_PlaySound3D(SWITCH_ON, act, v);
else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), v);
}
if (numdips != correctdips) break;
S_PlaySound3D(END_OF_LEVEL_WARN, ps[snum].GetActor(), v);
}
goto goOn2;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
case RRTILE8464:
case RRTILE8660:
if (!isRRRA()) break;
[[fallthrough]];
case DIPSWITCH2:
case DIPSWITCH2 + 1:
case DIPSWITCH3:
case DIPSWITCH3 + 1:
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
case ACCESSSWITCH:
case ACCESSSWITCH2:
case SLOTDOOR:
case SLOTDOOR + 1:
case LIGHTSWITCH:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2:
case POWERSWITCH2 + 1:
case HANDSWITCH:
case HANDSWITCH + 1:
case PULLSWITCH:
case PULLSWITCH + 1:
case RRTILE2697:
case RRTILE2697 + 1:
case RRTILE2707:
case RRTILE2707 + 1:
goOn2:
if (isRRRA())
{
if (picnum == RRTILE8660 && act)
{
BellTime = 132;
BellSprite = act;
act->spr.picnum++;
}
else if (picnum == RRTILE8464)
{
act->spr.picnum = act->spr.picnum + 1;
if (hitag == 10001)
{
if (ps[snum].SeaSick == 0)
ps[snum].SeaSick = 350;
operateactivators(668, snum);
operatemasterswitches(668);
S_PlayActorSound(328, ps[snum].GetActor());
return 1;
}
}
else if (hitag == 10000)
{
if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) ||
picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3) ||
picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
{
DDukeActor* switches[3];
int switchcount = 0, j;
S_PlaySound3D(SWITCH_ON, act, v);
DukeSpriteIterator itr;
while (auto actt = itr.Next())
{
int jpn = actt->spr.picnum;
int jht = actt->spr.hitag;
if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000)
{
if (switchcount < 3)
{
switches[switchcount] = actt;
switchcount++;
}
}
}
if (switchcount == 3)
{
// This once was a linear search over sprites[] so bring things back in order, just to be safe.
if (switches[0]->GetIndex() > switches[1]->GetIndex()) std::swap(switches[0], switches[1]);
if (switches[0]->GetIndex() > switches[2]->GetIndex()) std::swap(switches[0], switches[2]);
if (switches[1]->GetIndex() > switches[2]->GetIndex()) std::swap(switches[1], switches[2]);
S_PlaySound3D(78, act, v);
for (j = 0; j < switchcount; j++)
{
switches[j]->spr.hitag = 0;
if (picnum >= MULTISWITCH2)
switches[j]->spr.picnum = MULTISWITCH2 + 3;
else
switches[j]->spr.picnum = MULTISWITCH + 3;
checkhitswitch_r(snum, nullptr, switches[j]);
}
}
return 1;
}
}
}
if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) ||
picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3))
lotag += picnum - MULTISWITCH;
if (isRRRA())
{
if (picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
lotag += picnum - MULTISWITCH2;
}
DukeStatIterator itr(STAT_EFFECTOR);
while (auto other = itr.Next())
{
if (other->spr.hitag == lotag)
{
switch (other->spr.lotag)
{
case 46:
case SE_47_LIGHT_SWITCH:
case SE_48_LIGHT_SWITCH:
if (!isRRRA()) break;
[[fallthrough]];
case SE_12_LIGHT_SWITCH:
other->sector()->floorpal = 0;
other->temp_data[0]++;
if (other->temp_data[0] == 2)
other->temp_data[0]++;
break;
case SE_24_CONVEYOR:
case SE_34:
case SE_25_PISTON:
other->temp_data[4] = !other->temp_data[4];
if (other->temp_data[4])
FTA(15, &ps[snum]);
else FTA(2, &ps[snum]);
break;
case SE_21_DROP_FLOOR:
FTA(2, &ps[screenpeek]);
break;
}
}
}
operateactivators(lotag, snum);
fi.operateforcefields(ps[snum].GetActor(), lotag);
operatemasterswitches(lotag);
if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 ||
picnum == TECHSWITCH || picnum == TECHSWITCH + 1) return 1;
if (hitag == 0 && fi.isadoorwall(picnum) == 0)
{
if (act)
S_PlaySound3D(SWITCH_ON, act, v);
else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), v);
}
else if (hitag != 0)
{
auto flags = S_GetUserFlags(hitag);
if (act && (flags & SF_TALK) == 0)
S_PlaySound3D(hitag, act, v);
else
S_PlayActorSound(hitag, ps[snum].GetActor());
}
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void activatebysector_r(sectortype* sect, DDukeActor* activator)
{
DukeSectIterator it(sect);
while (auto act = it.Next())
{
if (act->spr.picnum == ACTIVATOR)
{
operateactivators(act->spr.lotag, -1);
// return;
}
}
if (sect->lotag != 22)
operatesectors(sect, activator);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void lotsofpopcorn(DDukeActor *actor, walltype* wal, int n)
{
sectortype* sect = nullptr;
if (wal == nullptr)
{
for (int j = n - 1; j >= 0; j--)
{
DAngle a = actor->spr.angle - DAngle45 + DAngle180 + randomAngle(90);
auto vel = krandf(4) + 2;
auto zvel = 4 - krandf(4);
CreateActor(actor->sector(), actor->spr.pos, POPCORN, -32, DVector2(0.5625, 0.5625), a, vel, zvel, actor, 5);
}
return;
}
auto pos = wal->pos;
auto delta = wal->delta() / (n + 1);
pos.X -= Sgn(delta.X) * maptoworld;
pos.Y += Sgn(delta.Y) * maptoworld;
for (int j = n; j > 0; j--)
{
pos += delta;
sect = actor->sector();
updatesector(DVector3(pos, sect->floorz), &sect);
if (sect)
{
double z = sect->floorz - krandf(abs(sect->ceilingz - sect->floorz));
if (abs(z) > 32)
z = actor->spr.pos.Z - 32 + krandf(64);
DAngle a = actor->spr.angle - DAngle180;
auto vel = krandf(4) + 2;
auto zvel = -krandf(4);
CreateActor(actor->sector(), DVector3(pos, z), POPCORN, -32, DVector2(0.5625, 0.5625), a, vel, zvel, actor, 5);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkhitwall_r(DDukeActor* spr, walltype* wal, const DVector3& pos, int atwith)
{
int j;
int darkestwall;
if (wal->overpicnum == MIRROR && gs.actorinfo[atwith].flags2 & SFLAG2_BREAKMIRRORS)
{
lotsofglass(spr, wal, 70);
wal->cstat &= ~CSTAT_WALL_MASKED;
wal->overpicnum = MIRRORBROKE;
wal->portalflags = 0;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
}
if (((wal->cstat & CSTAT_WALL_MASKED) || wal->overpicnum == BIGFORCE) && wal->twoSided())
if (wal->nextSector()->floorz > pos.Z)
if (wal->nextSector()->floorz - wal->nextSector()->ceilingz)
switch (wal->overpicnum)
{
case FANSPRITE:
wal->overpicnum = FANSPRITEBROKE;
wal->cstat &= ~(CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN);
if (wal->twoSided())
{
wal->nextWall()->overpicnum = FANSPRITEBROKE;
wal->nextWall()->cstat &= ~(CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN);
}
S_PlayActorSound(VENT_BUST, spr);
S_PlayActorSound(GLASS_BREAKING, spr);
return;
case RRTILE1973:
{
sectortype* sptr = nullptr;
updatesector(pos, &sptr);
if (sptr == nullptr) return;
wal->overpicnum = GLASS2;
lotsofpopcorn(spr, wal, 64);
wal->cstat = 0;
if (wal->twoSided())
wal->nextWall()->cstat = 0;
auto spawned = CreateActor(sptr, pos, SECTOREFFECTOR, 0, DVector2(0, 0), ps[0].angle.ang, 0., 0., spr, 3);
if (spawned)
{
spawned->spr.lotag = SE_128_GLASS_BREAKING;
spawned->temp_walls[0] = wal;
S_PlayActorSound(GLASS_BREAKING, spawned);
}
return;
}
case GLASS:
{
sectortype* sptr = nullptr;
updatesector(pos, &sptr);
if (sptr == nullptr) return;
wal->overpicnum = GLASS2;
lotsofglass(spr, wal, 10);
wal->cstat = 0;
if (wal->twoSided())
wal->nextWall()->cstat = 0;
auto spawned = CreateActor(sptr, pos, SECTOREFFECTOR, 0, DVector2(0, 0), ps[0].angle.ang, 0., 0., spr, 3);
if (spawned)
{
spawned->spr.lotag = SE_128_GLASS_BREAKING;
spawned->temp_data[1] = 2;
spawned->temp_walls[0] = wal;
S_PlayActorSound(GLASS_BREAKING, spawned);
}
return;
}
case STAINGLASS1:
{
sectortype* sptr = nullptr;
updatesector(pos, &sptr);
if (sptr == nullptr) return;
lotsofcolourglass(spr, wal, 80);
wal->cstat = 0;
if (wal->twoSided())
wal->nextWall()->cstat = 0;
S_PlayActorSound(VENT_BUST, spr);
S_PlayActorSound(GLASS_BREAKING, spr);
return;
}
}
switch (wal->picnum)
{
case RRTILE8464:
if (isRRRA()) break;
break;
case RRTILE3643:
case RRTILE3643 + 1:
case RRTILE3643 + 2:
case RRTILE3643 + 3:
{
auto sect = wal->nextWall()->nextSector();
DukeSectIterator it(sect);
while (auto act = it.Next())
{
if (act->spr.lotag == 6)
{
act->spriteextra++;
if (act->spriteextra == 25)
{
for(auto& wl : act->sector()->walls)
{
if (wl.twoSided()) wl.nextSector()->lotag = 0;
}
act->sector()->lotag = 0;
S_StopSound(act->spr.lotag);
S_PlayActorSound(400, act);
deletesprite(act);
}
}
}
return;
}
case RRTILE7555:
if (!isRRRA()) break;
wal->picnum = SBMOVE;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7441:
if (!isRRRA()) break;
wal->picnum = RRTILE5016;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7559:
if (!isRRRA()) break;
wal->picnum = RRTILE5017;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7433:
if (!isRRRA()) break;
wal->picnum = RRTILE5018;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7557:
if (!isRRRA()) break;
wal->picnum = RRTILE5019;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7553:
if (!isRRRA()) break;
wal->picnum = RRTILE5020;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7552:
if (!isRRRA()) break;
wal->picnum = RRTILE5021;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7568:
if (!isRRRA()) break;
wal->picnum = RRTILE5022;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7540:
if (!isRRRA()) break;
wal->picnum = RRTILE5023;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7558:
if (!isRRRA()) break;
wal->picnum = RRTILE5024;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7554:
if (!isRRRA()) break;
wal->picnum = RRTILE5025;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7579:
if (!isRRRA()) break;
wal->picnum = RRTILE5026;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7561:
if (!isRRRA()) break;
wal->picnum = RRTILE5027;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7580:
if (!isRRRA()) break;
wal->picnum = RRTILE5037;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8227:
if (!isRRRA()) break;
wal->picnum = RRTILE5070;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8503:
if (!isRRRA()) break;
wal->picnum = RRTILE5079;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8567:
case RRTILE8568:
case RRTILE8569:
case RRTILE8570:
case RRTILE8571:
if (!isRRRA()) break;
wal->picnum = RRTILE5082;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE7859:
if (!isRRRA()) break;
wal->picnum = RRTILE5081;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8496:
if (!isRRRA()) break;
wal->picnum = RRTILE5061;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8617:
if (!isRRRA()) break;
if (numplayers < 2)
{
wal->picnum = RRTILE8618;
S_PlayActorSound(47, spr);
}
return;
case RRTILE8620:
if (!isRRRA()) break;
wal->picnum = RRTILE8621;
S_PlayActorSound(47, spr);
return;
case RRTILE8622:
if (!isRRRA()) break;
wal->picnum = RRTILE8623;
S_PlayActorSound(495, spr);
return;
case RRTILE7657:
if (!isRRRA()) break;
wal->picnum = RRTILE7659;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case RRTILE8497:
if (!isRRRA()) break;
wal->picnum = RRTILE5076;
S_PlayActorSound(495, spr);
return;
case RRTILE7533:
if (!isRRRA()) break;
wal->picnum = RRTILE5035;
S_PlayActorSound(495, spr);
return;
case COLAMACHINE:
case VENDMACHINE:
breakwall(wal->picnum + 2, spr, wal);
S_PlayActorSound(GLASS_BREAKING, spr);
return;
case OJ:
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
lotsofglass(spr, wal, 30);
wal->picnum = W_SCREENBREAK + (krand() % (isRRRA() ? 2 : 3));
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
case ATM:
wal->picnum = ATMBROKE;
fi.lotsofmoney(spr, 1 + (krand() & 7));
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
break;
case WALLLIGHT1:
case WALLLIGHT3:
case WALLLIGHT4:
case TECHLIGHT2:
case TECHLIGHT4:
case RRTILE1814:
case RRTILE1939:
case RRTILE1986:
case RRTILE1988:
case RRTILE2123:
case RRTILE2125:
case RRTILE2636:
case RRTILE2878:
case RRTILE2898:
case RRTILE3200:
case RRTILE3202:
case RRTILE3204:
case RRTILE3206:
case RRTILE3208:
if (rnd(128))
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
else S_PlayActorSound(GLASS_BREAKING, spr);
lotsofglass(spr, wal, 30);
if (wal->picnum == RRTILE1814)
wal->picnum = RRTILE1817;
if (wal->picnum == RRTILE1986)
wal->picnum = RRTILE1987;
if (wal->picnum == RRTILE1939)
wal->picnum = RRTILE2004;
if (wal->picnum == RRTILE1988)
wal->picnum = RRTILE2005;
if (wal->picnum == RRTILE2898)
wal->picnum = RRTILE2899;
if (wal->picnum == RRTILE2878)
wal->picnum = RRTILE2879;
if (wal->picnum == RRTILE2123)
wal->picnum = RRTILE2124;
if (wal->picnum == RRTILE2125)
wal->picnum = RRTILE2126;
if (wal->picnum == RRTILE3200)
wal->picnum = RRTILE3201;
if (wal->picnum == RRTILE3202)
wal->picnum = RRTILE3203;
if (wal->picnum == RRTILE3204)
wal->picnum = RRTILE3205;
if (wal->picnum == RRTILE3206)
wal->picnum = RRTILE3207;
if (wal->picnum == RRTILE3208)
wal->picnum = RRTILE3209;
if (wal->picnum == RRTILE2636)
wal->picnum = RRTILE2637;
if (wal->picnum == WALLLIGHT1)
wal->picnum = WALLLIGHTBUST1;
if (wal->picnum == WALLLIGHT3)
wal->picnum = WALLLIGHTBUST3;
if (wal->picnum == WALLLIGHT4)
wal->picnum = WALLLIGHTBUST4;
if (wal->picnum == TECHLIGHT2)
wal->picnum = TECHLIGHTBUST2;
if (wal->picnum == TECHLIGHT4)
wal->picnum = TECHLIGHTBUST4;
if (!wal->lotag) return;
if (!wal->twoSided()) return;
darkestwall = 0;
for (auto& wl : wal->nextSector()->walls)
if (wl.shade > darkestwall)
darkestwall = wl.shade;
j = krand() & 1;
DukeStatIterator it(STAT_EFFECTOR);
while (auto act = it.Next())
{
if (act->spr.hitag == wal->lotag && act->spr.lotag == SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT)
{
act->temp_data[2] = j;
act->temp_data[3] = darkestwall;
act->temp_data[4] = 1;
}
}
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkplayerhurt_r(player_struct* p, const Collision &coll)
{
if (coll.type == kHitSprite)
{
switch (coll.actor()->spr.picnum)
{
case RRTILE2430:
case RRTILE2431:
case RRTILE2432:
case RRTILE2443:
case RRTILE2446:
case RRTILE2451:
case RRTILE2455:
if (isRRRA() && p->hurt_delay2 < 8)
{
p->GetActor()->spr.extra -= 2;
p->hurt_delay2 = 16;
SetPlayerPal(p, PalEntry(32, 32, 0, 0));
S_PlayActorSound(DUKE_LONGTERM_PAIN, p->GetActor());
}
return;
default:
CallOnHurt(coll.actor(), p);
return;
}
}
if (coll.type != kHitWall) return;
auto wal = coll.hitWall;
if (p->hurt_delay > 0) p->hurt_delay--;
else if (wal->cstat & (CSTAT_WALL_BLOCK | CSTAT_WALL_ALIGN_BOTTOM | CSTAT_WALL_MASKED | CSTAT_WALL_BLOCK_HITSCAN)) switch (wal->overpicnum)
{
case BIGFORCE:
p->hurt_delay = 26;
fi.checkhitwall(p->GetActor(), wal, p->pos + p->angle.ang.ToVector() * 2, -1);
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool checkhitceiling_r(sectortype* sectp)
{
int j;
switch (sectp->ceilingpicnum)
{
case WALLLIGHT1:
case WALLLIGHT3:
case WALLLIGHT4:
case TECHLIGHT2:
case TECHLIGHT4:
case RRTILE1939:
case RRTILE1986:
case RRTILE1988:
case RRTILE2123:
case RRTILE2125:
case RRTILE2878:
case RRTILE2898:
ceilingglass(ps[myconnectindex].GetActor(), sectp, 10);
S_PlayActorSound(GLASS_BREAKING, ps[screenpeek].GetActor());
if (sectp->ceilingpicnum == WALLLIGHT1)
sectp->ceilingpicnum = WALLLIGHTBUST1;
if (sectp->ceilingpicnum == WALLLIGHT3)
sectp->ceilingpicnum = WALLLIGHTBUST3;
if (sectp->ceilingpicnum == WALLLIGHT4)
sectp->ceilingpicnum = WALLLIGHTBUST4;
if (sectp->ceilingpicnum == TECHLIGHT2)
sectp->ceilingpicnum = TECHLIGHTBUST2;
if (sectp->ceilingpicnum == TECHLIGHT4)
sectp->ceilingpicnum = TECHLIGHTBUST4;
if (sectp->ceilingpicnum == RRTILE1986)
sectp->ceilingpicnum = RRTILE1987;
if (sectp->ceilingpicnum == RRTILE1939)
sectp->ceilingpicnum = RRTILE2004;
if (sectp->ceilingpicnum == RRTILE1988)
sectp->ceilingpicnum = RRTILE2005;
if (sectp->ceilingpicnum == RRTILE2898)
sectp->ceilingpicnum = RRTILE2899;
if (sectp->ceilingpicnum == RRTILE2878)
sectp->ceilingpicnum = RRTILE2879;
if (sectp->ceilingpicnum == RRTILE2123)
sectp->ceilingpicnum = RRTILE2124;
if (sectp->ceilingpicnum == RRTILE2125)
sectp->ceilingpicnum = RRTILE2126;
if (!sectp->hitag)
{
DukeSectIterator it(sectp);
while (auto act1 = it.Next())
{
if (act1->spr.picnum == SECTOREFFECTOR && (act1->spr.lotag == SE_12_LIGHT_SWITCH || (isRRRA() && (act1->spr.lotag == 47 || act1->spr.lotag == 48))))
{
DukeStatIterator itr(STAT_EFFECTOR);
while (auto act2 = itr.Next())
{
if (act2->spr.hitag == act1->spr.hitag)
act2->temp_data[3] = 1;
}
break;
}
}
}
j = krand() & 1;
DukeStatIterator it(STAT_EFFECTOR);
while (auto act1 = it.Next())
{
if (act1->spr.hitag == (sectp->hitag) && act1->spr.lotag == 3)
{
act1->temp_data[2] = j;
act1->temp_data[4] = 1;
}
}
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
{
int j, k, p;
if (targ->GetClass() != RUNTIME_CLASS(DDukeActor))
{
CallOnHit(targ, proj);
return;
}
if (isRRRA()) switch (targ->spr.picnum)
{
case RRTILE8464:
break;
case RRTILE8487:
case RRTILE8489:
S_PlayActorSound(471, targ);
targ->spr.picnum++;
break;
case RRTILE7638:
case RRTILE7644:
case RRTILE7646:
case RRTILE7650:
case RRTILE7653:
case RRTILE7655:
case RRTILE7691:
case RRTILE7876:
case RRTILE7881:
case RRTILE7883:
targ->spr.picnum++;
S_PlayActorSound(VENT_BUST, targ);
break;
case RRTILE7879:
targ->spr.picnum++;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE7648:
case RRTILE7694:
case RRTILE7700:
case RRTILE7702:
case RRTILE7711:
targ->spr.picnum++;
S_PlayActorSound(47, targ);
break;
case RRTILE7636:
targ->spr.picnum += 3;
S_PlayActorSound(VENT_BUST, targ);
break;
case RRTILE7875:
targ->spr.picnum += 3;
S_PlayActorSound(VENT_BUST, targ);
break;
case RRTILE7640:
targ->spr.picnum += 2;
S_PlayActorSound(VENT_BUST, targ);
break;
case RRTILE7595:
case RRTILE7704:
targ->spr.picnum = RRTILE7705;
S_PlayActorSound(495, targ);
break;
case RRTILE8579:
targ->spr.picnum = RRTILE5014;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7441:
targ->spr.picnum = RRTILE5016;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7534:
targ->spr.picnum = RRTILE5029;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7545:
targ->spr.picnum = RRTILE5030;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7547:
targ->spr.picnum = RRTILE5031;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7574:
targ->spr.picnum = RRTILE5032;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7575:
targ->spr.picnum = RRTILE5033;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7578:
targ->spr.picnum = RRTILE5034;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7478:
targ->spr.picnum = RRTILE5035;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8525:
targ->spr.picnum = RRTILE5036;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8537:
targ->spr.picnum = RRTILE5062;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8215:
targ->spr.picnum = RRTILE5064;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8216:
targ->spr.picnum = RRTILE5065;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8217:
targ->spr.picnum = RRTILE5066;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8218:
targ->spr.picnum = RRTILE5067;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8220:
targ->spr.picnum = RRTILE5068;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8221:
targ->spr.picnum = RRTILE5069;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8312:
targ->spr.picnum = RRTILE5071;
S_PlayActorSound(472, targ);
break;
case RRTILE8395:
targ->spr.picnum = RRTILE5072;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8423:
targ->spr.picnum = RRTILE5073;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE3462:
targ->spr.picnum = RRTILE5074;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case UWHIP:
targ->spr.picnum = RRTILE5075;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8608:
targ->spr.picnum = RRTILE5083;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8609:
targ->spr.picnum = RRTILE5084;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8567:
case RRTILE8568:
case RRTILE8569:
case RRTILE8570:
case RRTILE8571:
targ->spr.picnum = RRTILE5082;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8640:
targ->spr.picnum = RRTILE5085;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8611:
targ->spr.picnum = RRTILE5086;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case TECHLIGHTBUST2:
targ->spr.picnum = TECHLIGHTBUST4;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8497:
targ->spr.picnum = RRTILE5076;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8162:
case RRTILE8163:
case RRTILE8164:
case RRTILE8165:
case RRTILE8166:
case RRTILE8167:
case RRTILE8168:
ChangeActorStat(targ, STAT_MISC);
targ->spr.picnum = RRTILE5063;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8589:
case RRTILE8590:
case RRTILE8591:
case RRTILE8592:
case RRTILE8593:
case RRTILE8594:
case RRTILE8595:
ChangeActorStat(targ, STAT_MISC);
targ->spr.picnum = RRTILE8588;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE3497:
targ->spr.picnum = RRTILE5076;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE3498:
targ->spr.picnum = RRTILE5077;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE3499:
targ->spr.picnum = RRTILE5078;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8503:
targ->spr.picnum = RRTILE5079;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7901:
targ->spr.picnum = RRTILE5080;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7696:
targ->spr.picnum = RRTILE7697;
S_PlayActorSound(DUKE_SHUCKS, targ);
break;
case RRTILE7806:
targ->spr.picnum = RRTILE5043;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7885:
case RRTILE7890:
targ->spr.picnum = RRTILE5045;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE7886:
targ->spr.picnum = RRTILE5046;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE7887:
targ->spr.picnum = RRTILE5044;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE7900:
targ->spr.picnum = RRTILE5047;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7906:
targ->spr.picnum = RRTILE5048;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7912:
case RRTILE7913:
targ->spr.picnum = RRTILE5049;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8047:
targ->spr.picnum = RRTILE5050;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8596:
targ->spr.picnum = RRTILE8598;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8059:
targ->spr.picnum = RRTILE5051;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8060:
targ->spr.picnum = RRTILE5052;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8222:
targ->spr.picnum = RRTILE5053;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8223:
targ->spr.picnum = RRTILE5054;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8224:
targ->spr.picnum = RRTILE5055;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8370:
targ->spr.picnum = RRTILE5056;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8371:
targ->spr.picnum = RRTILE5057;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8372:
targ->spr.picnum = RRTILE5058;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8373:
targ->spr.picnum = RRTILE5059;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8396:
targ->spr.picnum = RRTILE5038;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8397:
targ->spr.picnum = RRTILE5039;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8398:
targ->spr.picnum = RRTILE5040;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8399:
targ->spr.picnum = RRTILE5041;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8385:
targ->spr.picnum = RRTILE8386;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8387:
targ->spr.picnum = RRTILE8388;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8389:
targ->spr.picnum = RRTILE8390;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8391:
targ->spr.picnum = RRTILE8392;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE7553:
targ->spr.picnum = RRTILE5035;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8475:
targ->spr.picnum = RRTILE5075;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8498:
targ->spr.picnum = RRTILE5077;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8499:
targ->spr.picnum = RRTILE5078;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE2445:
targ->spr.picnum = RRTILE2450;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE2123:
targ->spr.picnum = RRTILE2124;
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, nullptr, 10);
break;
case RRTILE3773:
targ->spr.picnum = RRTILE8651;
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, nullptr, 10);
break;
case RRTILE7533:
targ->spr.picnum = RRTILE5035;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
break;
case RRTILE8394:
targ->spr.picnum = RRTILE5072;
S_PlayActorSound(495, targ);
break;
case RRTILE8461:
case RRTILE8462:
targ->spr.picnum = RRTILE5074;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8679:
targ->spr.picnum = RRTILE8680;
S_PlayActorSound(DUKE_SHUCKS, targ);
fi.hitradius(targ, 10, 0, 0, 1, 1);
if (targ->spr.lotag != 0)
{
DukeSpriteIterator it;
while (auto act = it.Next())
{
if (act->spr.picnum == RRTILE8679 && act->spr.pal == 4)
{
if (act->spr.lotag == targ->spr.lotag)
act->spr.picnum = RRTILE8680;
}
}
}
break;
case RRTILE3584:
targ->spr.picnum = RRTILE8681;
S_PlayActorSound(495, targ);
fi.hitradius(targ, 250, 0, 0, 1, 1);
break;
case RRTILE8682:
targ->spr.picnum = RRTILE8683;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case RRTILE8099:
if (targ->spr.lotag == 5)
{
targ->spr.lotag = 0;
targ->spr.picnum = RRTILE5087;
S_PlayActorSound(340, targ);
DukeSpriteIterator it;
while (auto act = it.Next())
{
if (act->spr.picnum == RRTILE8094)
act->spr.picnum = RRTILE5088;
}
}
break;
case RRTILE2431:
if (targ->spr.pal != 4)
{
targ->spr.picnum = RRTILE2451;
if (targ->spr.lotag != 0)
{
DukeSpriteIterator it;
while (auto act = it.Next())
{
if (act->spr.picnum == RRTILE2431 && act->spr.pal == 4)
{
if (targ->spr.lotag == act->spr.lotag)
act->spr.picnum = RRTILE2451;
}
}
}
}
break;
case RRTILE2443:
if (targ->spr.pal != 19)
targ->spr.picnum = RRTILE2455;
break;
case RRTILE2455:
S_PlayActorSound(SQUISHED, targ);
fi.guts(targ, RRTILE2465, 3, myconnectindex);
deletesprite(targ);
break;
case RRTILE2451:
if (targ->spr.pal != 4)
{
S_PlayActorSound(SQUISHED, targ);
if (targ->spr.lotag != 0)
{
DukeSpriteIterator it;
while (auto act = it.Next())
{
if (act->spr.picnum == RRTILE2451 && act->spr.pal == 4)
{
if (targ->spr.lotag == act->spr.lotag)
{
fi.guts(targ, RRTILE2460, 12, myconnectindex);
fi.guts(targ, RRTILE2465, 3, myconnectindex);
act->spr.scale = DVector2(0, 0);
targ->spr.scale = DVector2(0, 0);
}
}
}
}
else
{
fi.guts(targ, RRTILE2460, 12, myconnectindex);
fi.guts(targ, RRTILE2465, 3, myconnectindex);
targ->spr.scale = DVector2(0, 0);
}
}
break;
case RRTILE2437:
S_PlayActorSound(439, targ);
break;
}
switch (targ->spr.picnum)
{
case RRTILE3114:
targ->spr.picnum = RRTILE3117;
break;
case RRTILE2876:
targ->spr.picnum = RRTILE2990;
break;
case RRTILE3152:
targ->spr.picnum = RRTILE3218;
break;
case RRTILE3153:
targ->spr.picnum = RRTILE3219;
break;
case RRTILE2030:
targ->spr.picnum = RRTILE2034;
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, nullptr, 10);
break;
case RRTILE2893:
case RRTILE2915:
case RRTILE3115:
case RRTILE3171:
switch (targ->spr.picnum)
{
case RRTILE2915:
targ->spr.picnum = RRTILE2977;
break;
case RRTILE2893:
targ->spr.picnum = RRTILE2978;
break;
case RRTILE3115:
targ->spr.picnum = RRTILE3116;
break;
case RRTILE3171:
targ->spr.picnum = RRTILE3216;
break;
}
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, nullptr, 10);
break;
case RRTILE2156:
case RRTILE2158:
case RRTILE2160:
case RRTILE2175:
targ->spr.picnum++;
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, nullptr, 10);
break;
case RRTILE2137:
case RRTILE2151:
case RRTILE2152:
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, nullptr, 10);
targ->spr.picnum++;
for (k = 0; k < 6; k++)
{
auto a = randomAngle();
auto vel = krandf(4) + 4;
auto zvel = -krandf(16) - targ->vel.Z * 0.25;
auto spawned = CreateActor(targ->sector(), targ->spr.pos.plusZ(-8), PClass::FindActor("DukeScrap"), -8, DVector2(0.75, 0.75), a, vel, zvel, targ, 5);
if (spawned) spawned->spriteextra = Scrap6 + (krand() & 15);
}
break;
case BOWLINGBALL:
proj->vel.X = targ->vel.X * 0.75;
if (krand() & 16) proj->spr.angle -= DAngle22_5 / 8;
S_PlayActorSound(355, targ);
break;
case STRIPEBALL:
case QUEBALL:
case BOWLINGPIN:
case BOWLINGPIN + 1:
case HENSTAND:
case HENSTAND + 1:
if (proj->spr.picnum == QUEBALL || proj->spr.picnum == STRIPEBALL)
{
proj->vel.X = targ->vel.X * 0.75;
proj->spr.angle -= targ->spr.angle.Normalized180() * 2 + DAngle180;
targ->spr.angle = (targ->spr.pos.XY() - proj->spr.pos.XY()).Angle() - DAngle90;
if (S_CheckSoundPlaying(POOLBALLHIT) < 2)
S_PlayActorSound(POOLBALLHIT, targ);
}
else if (proj->spr.picnum == BOWLINGPIN || proj->spr.picnum == BOWLINGPIN + 1)
{
proj->vel.X *= 0.75;
proj->spr.angle -= targ->spr.angle * 2 + randomAngle(11.25);
targ->spr.angle += randomAngle(22.5 / 8);
S_PlayActorSound(355, targ);
}
else if (proj->spr.picnum == HENSTAND || proj->spr.picnum == HENSTAND + 1)
{
proj->vel.X *= 0.75;
proj->spr.angle -= targ->spr.angle * 2 + randomAngle(22.5 / 8);
targ->spr.angle += randomAngle(22.5 / 8);
S_PlayActorSound(355, targ);
}
else
{
if (krand() & 3)
{
targ->vel.X = 10.25;
targ->spr.angle = proj->spr.angle;
}
}
break;
case FANSPRITE:
targ->spr.picnum = FANSPRITEBROKE;
targ->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
for (j = 0; j < 16; j++) RANDOMSCRAP(targ);
break;
case SATELITE:
case FUELPOD:
case SOLARPANNEL:
case ANTENNA:
if (gs.actorinfo[SHOTSPARK1].scriptaddress && proj->spr.extra != ScriptCode[gs.actorinfo[SHOTSPARK1].scriptaddress])
{
for (j = 0; j < 15; j++)
{
auto a = randomAngle();
auto vel = krandf(8) + 4;
auto zvel = -krandf(2) - 1;
auto spawned = CreateActor(targ->sector(), DVector3(targ->spr.pos.XY(), targ->sector()->floorz - 12 - j * 2), PClass::FindActor("DukeScrap"), -8, DVector2(1, 1),
a, vel, zvel, targ, 5);
if (spawned) spawned->spriteextra = Scrap1 + krand() & 15;
}
spawn(targ, EXPLOSION2);
deletesprite(targ);
}
break;
case RRTILE1824:
if (!isRRRA()) break;
[[fallthrough]];
case BOTTLE1:
case BOTTLE2:
case BOTTLE3:
case BOTTLE4:
case BOTTLE5:
case BOTTLE6:
case BOTTLE8:
case BOTTLE10:
case BOTTLE11:
case BOTTLE12:
case BOTTLE13:
case BOTTLE14:
case BOTTLE15:
case BOTTLE16:
case BOTTLE17:
case BOTTLE18:
case BOTTLE19:
case DOMELITE:
case SUSHIPLATE1:
case SUSHIPLATE2:
case SUSHIPLATE3:
case SUSHIPLATE4:
case SUSHIPLATE5:
case WAITTOBESEATED:
case VASE:
case STATUEFLASH:
case STATUE:
if (targ->spr.picnum == BOTTLE10)
fi.lotsofmoney(targ, 4 + (krand() & 3));
else if (targ->spr.picnum == STATUE || targ->spr.picnum == STATUEFLASH)
{
lotsofcolourglass(targ, nullptr, 40);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
}
else if (targ->spr.picnum == VASE)
lotsofglass(targ, nullptr, 40);
S_PlayActorSound(GLASS_BREAKING, targ);
targ->spr.angle = randomAngle();
lotsofglass(targ, nullptr, 8);
deletesprite(targ);
break;
case RRTILE2654:
case RRTILE2656:
case RRTILE3172:
if (!isRRRA()) break;
[[fallthrough]];
case BOTTLE7:
S_PlayActorSound(GLASS_BREAKING, targ);
lotsofglass(targ, nullptr, 10);
deletesprite(targ);
break;
case FORCESPHERE:
{
targ->spr.scale.X = (0);
auto Owner = targ->GetOwner();
if (Owner)
{
Owner->temp_data[0] = 32;
Owner->temp_data[1] = !Owner->temp_data[1];
Owner->temp_data[2] ++;
}
spawn(targ, EXPLOSION2);
break;
}
case TOILET:
targ->spr.picnum = TOILETBROKE;
if(krand() & 1) targ->spr.cstat |= CSTAT_SPRITE_XFLIP;
targ->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_BREAKING, targ);
break;
case STALL:
targ->spr.picnum = STALLBROKE;
if (krand() & 1) targ->spr.cstat |= CSTAT_SPRITE_XFLIP;
targ->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case HYDRENT:
targ->spr.picnum = BROKEFIREHYDRENT;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;
case GRATE1:
targ->spr.picnum = BGRATE1;
targ->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
S_PlayActorSound(VENT_BUST, targ);
break;
case CIRCLEPANNEL:
targ->spr.picnum = CIRCLEPANNELBROKE;
targ->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
S_PlayActorSound(VENT_BUST, targ);
break;
case PIPE1:
case PIPE2:
case PIPE3:
case PIPE4:
case PIPE5:
case PIPE6:
switch (targ->spr.picnum)
{
case PIPE1:targ->spr.picnum = PIPE1B; break;
case PIPE2:targ->spr.picnum = PIPE2B; break;
case PIPE3:targ->spr.picnum = PIPE3B; break;
case PIPE4:targ->spr.picnum = PIPE4B; break;
case PIPE5:targ->spr.picnum = PIPE5B; break;
case PIPE6:targ->spr.picnum = PIPE6B; break;
}
{
auto spawned = spawn(targ, STEAM);
if (spawned) spawned->spr.pos.Z = targ->sector()->floorz - 32;
}
break;
case CHAIR1:
case CHAIR2:
targ->spr.picnum = BROKENCHAIR;
targ->spr.cstat = 0;
break;
case CHAIR3:
case MOVIECAMERA:
case SCALE:
case VACUUM:
case CAMERALIGHT:
case IVUNIT:
case POT1:
case POT2:
case POT3:
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
for (j = 0; j < 16; j++) RANDOMSCRAP(targ);
deletesprite(targ);
break;
case PLAYERONWATER:
targ = targ->GetOwner();
if (!targ) break;
[[fallthrough]];
default:
if ((targ->spr.cstat & CSTAT_SPRITE_ALIGNMENT_WALL) && targ->spr.hitag == 0 && targ->spr.lotag == 0 && targ->spr.statnum == 0)
break;
if ((proj->spr.picnum == SHRINKSPARK || proj->spr.picnum == FREEZEBLAST || proj->GetOwner() != targ) && targ->spr.statnum != 4)
{
if (badguy(targ) == 1)
{
if (proj->spr.picnum == RPG) proj->spr.extra <<= 1;
else if (isRRRA() && proj->spr.picnum == RPG2) proj->spr.extra <<= 1;
if ((targ->spr.picnum != DRONE))
if (proj->spr.picnum != FREEZEBLAST)
//if (actortype[targ->spr.picnum] == 0) //TRANSITIONAL. Cannot be done right with EDuke mess backing the engine.
{
auto spawned = spawn(proj, JIBS6);
if (spawned)
{
if (proj->spr.pal == 6)
spawned->spr.pal = 6;
spawned->spr.pos.Z += 4;
spawned->vel.X = 1;
spawned->spr.scale = DVector2(0.375, 0.375);
spawned->spr.angle = DAngle22_5/4 - randomAngle(22.5/2);
}
}
auto Owner = proj->GetOwner();
if (Owner && Owner->spr.picnum == APLAYER && targ->spr.picnum != DRONE)
if (ps[Owner->PlayerIndex()].curr_weapon == SHOTGUN_WEAPON)
{
fi.shoot(targ, BLOODSPLAT3);
fi.shoot(targ, BLOODSPLAT1);
fi.shoot(targ, BLOODSPLAT2);
fi.shoot(targ, BLOODSPLAT4);
}
if (targ->spr.statnum == 2)
{
ChangeActorStat(targ, 1);
targ->timetosleep = SLEEPTIME;
}
}
if (targ->spr.statnum != 2)
{
if (proj->spr.picnum == FREEZEBLAST && ((targ->spr.picnum == APLAYER && targ->spr.pal == 1) || (gs.freezerhurtowner == 0 && proj->GetOwner() == targ)))
return;
targ->attackertype = proj->spr.picnum;
targ->hitextra += proj->spr.extra;
if (targ->spr.picnum != COW)
targ->hitang = proj->spr.angle;
targ->SetHitOwner(proj->GetOwner());
}
if (targ->spr.statnum == 10)
{
p = targ->PlayerIndex();
if (ps[p].newOwner != nullptr)
{
ps[p].newOwner = nullptr;
ps[p].restorexyz();
updatesector(ps[p].pos, &ps[p].cursector);
DukeStatIterator it(STAT_EFFECTOR);
while (auto act = it.Next())
{
if (actorflag(act, SFLAG2_CAMERA)) act->spr.yint = 0;
}
}
auto Owner = targ->GetHitOwner();
if (!Owner || Owner->spr.picnum != APLAYER)
if (ud.player_skill >= 3)
proj->spr.extra += (proj->spr.extra >> 1);
}
}
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checksectors_r(int snum)
{
player_struct* p;
walltype* hitscanwall;
HitInfo near;
p = &ps[snum];
auto pact = p->GetActor();
if (!p->insector()) return;
switch (p->cursector->lotag)
{
case 32767:
p->cursector->lotag = 0;
FTA(9, p);
p->secret_rooms++;
SECRET_Trigger(sectindex(p->cursector));
return;
case -1:
p->cursector->lotag = 0;
if (!isRRRA() || !RRRA_ExitedLevel)
{
setnextmap(false);
RRRA_ExitedLevel = 1;
}
return;
case -2:
p->cursector->lotag = 0;
p->timebeforeexit = 26 * 8;
p->customexitsound = p->cursector->hitag;
return;
default:
if (p->cursector->lotag >= 10000)
{
if (snum == screenpeek || ud.coop == 1)
S_PlayActorSound(p->cursector->lotag - 10000, pact);
p->cursector->lotag = 0;
}
break;
}
//After this point the the player effects the map with space
if (chatmodeon || p->GetActor()->spr.extra <= 0) return;
if (ud.cashman && PlayerInput(snum, SB_OPEN))
fi.lotsofmoney(p->GetActor(), 2);
if (!(PlayerInput(snum, SB_OPEN)))
p->toggle_key_flag = 0;
else if (!p->toggle_key_flag)
{
near.hitActor = nullptr;
p->toggle_key_flag = 1;
hitscanwall = nullptr;
hitawall(p, &hitscanwall);
if (hitscanwall != nullptr)
{
if (isRRRA())
{
if (hitscanwall->overpicnum == MIRROR && snum == screenpeek)
if (numplayers == 1)
{
if (S_CheckActorSoundPlaying(pact, 27) == 0 && S_CheckActorSoundPlaying(pact, 28) == 0 && S_CheckActorSoundPlaying(pact, 29) == 0
&& S_CheckActorSoundPlaying(pact, 257) == 0 && S_CheckActorSoundPlaying(pact, 258) == 0)
{
int snd = krand() % 5;
if (snd == 0)
S_PlayActorSound(27, pact);
else if (snd == 1)
S_PlayActorSound(28, pact);
else if (snd == 2)
S_PlayActorSound(29, pact);
else if (snd == 3)
S_PlayActorSound(257, pact);
else if (snd == 4)
S_PlayActorSound(258, pact);
}
return;
}
}
else
{
if (hitscanwall->overpicnum == MIRROR)
if (hitscanwall->lotag > 0 && S_CheckActorSoundPlaying(pact, hitscanwall->lotag) == 0 && snum == screenpeek)
{
S_PlayActorSound(hitscanwall->lotag, pact);
return;
}
}
if ((hitscanwall->cstat & CSTAT_WALL_MASKED))
if (hitscanwall->lotag)
return;
}
if (isRRRA())
{
if (p->OnMotorcycle)
{
if (p->MotoSpeed < 20)
{
OffMotorcycle(p);
return;
}
return;
}
if (p->OnBoat)
{
if (p->MotoSpeed < 20)
{
OffBoat(p);
return;
}
return;
}
neartag(p->pos, p->GetActor()->sector(), p->angle.oang, near , 80., NT_Lotag | NT_Hitag);
}
if (p->newOwner != nullptr)
neartag(p->opos, p->GetActor()->sector(), p->angle.oang, near, 80., NT_Lotag);
else
{
neartag(p->pos, p->GetActor()->sector(), p->angle.oang, near, 80., NT_Lotag);
if (near.actor() == nullptr && near.hitWall == nullptr && near.hitSector == nullptr)
neartag(p->pos.plusZ(8), p->GetActor()->sector(), p->angle.oang, near, 80., NT_Lotag);
if (near.actor() == nullptr && near.hitWall == nullptr && near.hitSector == nullptr)
neartag(p->pos.plusZ(16), p->GetActor()->sector(), p->angle.oang, near, 80., NT_Lotag);
if (near.actor() == nullptr && near.hitWall == nullptr && near.hitSector == nullptr)
{
neartag(p->pos.plusZ(16), p->GetActor()->sector(), p->angle.oang, near, 80., NT_Lotag | NT_Hitag);
if (near.actor() != nullptr)
{
switch (near.actor()->spr.picnum)
{
case FEM10:
case NAKED1:
case STATUE:
case TOUGHGAL:
return;
case COW:
near.actor()->spriteextra = 1;
return;
}
}
near.clearObj();
}
}
if (p->newOwner == nullptr && near.actor() == nullptr && near.hitWall == nullptr && near.hitSector == nullptr)
if (isanunderoperator(p->GetActor()->sector()->lotag))
near.hitSector = p->GetActor()->sector();
if (near.hitSector && (near.hitSector->lotag & 16384))
return;
if (near.actor() == nullptr && near.hitWall == nullptr)
if (p->cursector->lotag == 2)
{
DDukeActor* hit;
double dist = hitasprite(p->GetActor(), &hit);
if (hit) near.hitActor = hit;
if (dist > 80) near.hitActor = nullptr;
}
auto const neartagsprite = near.actor();
if (neartagsprite != nullptr)
{
if (fi.checkhitswitch(snum, nullptr, neartagsprite)) return;
if (neartagsprite->GetClass() != RUNTIME_CLASS(DDukeActor))
{
CallOnUse(neartagsprite, p);
}
else
switch (neartagsprite->spr.picnum)
{
case RRTILE8448:
if (!isRRRA()) return;
if (!S_CheckActorSoundPlaying(neartagsprite, 340))
S_PlayActorSound(340, neartagsprite);
return;
case RRTILE8704:
if (!isRRRA()) return;
if (numplayers == 1)
{
// This is from RedneckGDX - the version in RR Reconstruction looked like broken nonsense.
if (S_CheckActorSoundPlaying(neartagsprite, 445) || sound445done != 0)
{
if (!S_CheckActorSoundPlaying(neartagsprite, 445) && !S_CheckActorSoundPlaying(neartagsprite, 446) &&
!S_CheckActorSoundPlaying(neartagsprite, 447) && sound445done != 0)
{
if ((krand() % 2) == 1)
S_PlayActorSound(446, neartagsprite);
else
S_PlayActorSound(447, neartagsprite);
}
}
else
{
S_PlayActorSound(445, neartagsprite);
sound445done = 1;
}
}
return;
case EMPTYBIKE:
if (!isRRRA()) return;
OnMotorcycle(p, neartagsprite);
return;
case EMPTYBOAT:
if (!isRRRA()) return;
OnBoat(p, neartagsprite);
return;
case RRTILE8164:
case RRTILE8165:
case RRTILE8166:
case RRTILE8167:
case RRTILE8168:
case RRTILE8591:
case RRTILE8592:
case RRTILE8593:
case RRTILE8594:
case RRTILE8595:
if (!isRRRA()) return;
neartagsprite->spr.extra = 60;
S_PlayActorSound(235, neartagsprite);
return;
case TOILET:
case STALL:
case RRTILE2121:
case RRTILE2122:
if (p->last_pissed_time == 0)
{
S_PlayActorSound(435, pact);
p->last_pissed_time = 26 * 220;
p->transporter_hold = 29 * 2;
if (p->holster_weapon == 0)
{
p->holster_weapon = 1;
p->weapon_pos = -1;
}
if (p->GetActor()->spr.extra <= (gs.max_player_health - (gs.max_player_health / 10)))
{
p->GetActor()->spr.extra += gs.max_player_health / 10;
p->last_extra = p->GetActor()->spr.extra;
}
else if (p->GetActor()->spr.extra < gs.max_player_health)
p->GetActor()->spr.extra = gs.max_player_health;
}
else if (S_CheckActorSoundPlaying(pact, DUKE_GRUNT) == 0)
S_PlayActorSound(DUKE_GRUNT, pact);
return;
case PLUG:
S_PlayActorSound(SHORT_CIRCUIT, pact);
p->GetActor()->spr.extra -= 2 + (krand() & 3);
SetPlayerPal(p, PalEntry(32, 48, 48, 64));
break;
}
}
if (!PlayerInput(snum, SB_OPEN)) return;
if (near.hitWall == nullptr && near.hitSector == nullptr && near.actor() == nullptr)
if (hits(p->GetActor()) < 32)
{
if ((krand() & 255) < 16)
S_PlayActorSound(DUKE_SEARCH2, pact);
else S_PlayActorSound(DUKE_SEARCH, pact);
return;
}
if (near.hitWall)
{
if (near.hitWall->lotag > 0 && fi.isadoorwall(near.hitWall->picnum))
{
if (hitscanwall == near.hitWall || hitscanwall == nullptr)
fi.checkhitswitch(snum, near.hitWall, nullptr);
return;
}
}
if (near.hitSector && (near.hitSector->lotag & 16384) == 0 && isanearoperator(near.hitSector->lotag))
{
DukeSectIterator it(near.hitSector);
while (auto act = it.Next())
{
if (act->spr.picnum == ACTIVATOR || act->spr.picnum == MASTERSWITCH)
return;
}
if (haskey(near.hitSector, snum))
operatesectors(near.hitSector, p->GetActor());
else
{
if (neartagsprite && neartagsprite->spriteextra > 3)
S_PlayActorSound(99, pact);
else
S_PlayActorSound(419, pact);
FTA(41, p);
}
}
else if ((p->GetActor()->sector()->lotag & 16384) == 0)
{
if (isanunderoperator(p->GetActor()->sector()->lotag))
{
DukeSectIterator it(p->GetActor()->sector());
while (auto act = it.Next())
{
if (act->spr.picnum == ACTIVATOR || act->spr.picnum == MASTERSWITCH)
return;
}
if (haskey(near.hitSector, snum))
operatesectors(p->GetActor()->sector(), p->GetActor());
else
{
if (neartagsprite && neartagsprite->spriteextra > 3)
S_PlayActorSound(99, pact);
else
S_PlayActorSound(419, pact);
FTA(41, p);
}
}
else fi.checkhitswitch(snum, near.hitWall, nullptr);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dofurniture(walltype* wlwal, sectortype* sectp, int snum)
{
assert(wlwal->twoSided());
auto nextsect = wlwal->nextSector();
double movestep = min(sectp->hitag * maptoworld, 1.);
if (movestep == 0) movestep = 4 * maptoworld;
double max_x = INT32_MIN, max_y = INT32_MIN, min_x = INT32_MAX, min_y = INT32_MAX;
for (auto& wal : nextsect->walls)
{
double x = wal.pos.X;
double y = wal.pos.Y;
if (x > max_x)
max_x = x;
if (y > max_y)
max_y = y;
if (x < min_x)
min_x = x;
if (y < min_y)
min_y = y;
}
double margin = movestep + maptoworld;
max_x += margin;
max_y += margin;
min_x -= margin;
min_y -= margin;
int pos_ok = 1;
if (!inside(max_x, max_y, sectp) ||
!inside(max_x, min_y, sectp) ||
!inside(min_x, min_y, sectp) ||
!inside(min_x, max_y, sectp))
pos_ok = 0;
for (auto& wal : nextsect->walls)
{
switch (wlwal->lotag)
{
case 42:
case 41:
case 40:
case 43:
vertexscan(&wal, [=](walltype* w)
{
StartInterpolation(w, wlwal->lotag == 41 || wlwal->lotag == 43 ? Interp_Wall_X : Interp_Wall_Y);
});
break;
}
}
if (pos_ok)
{
if (S_CheckActorSoundPlaying(ps[snum].GetActor(), 389) == 0)
S_PlayActorSound(389, ps[snum].GetActor());
for(auto& wal : nextsect->walls)
{
auto vec = wal.pos;
switch (wlwal->lotag)
{
case 42:
vec.Y += movestep;
dragpoint(&wal, vec);
break;
case 41:
vec.X -= movestep;
dragpoint(&wal, vec);
break;
case 40:
vec.Y -= movestep;
dragpoint(&wal, vec);
break;
case 43:
vec.X += movestep;
dragpoint(&wal, vec);
break;
}
}
}
else
{
movestep -= 2 * maptoworld;
for(auto& wal : nextsect->walls)
{
auto vec = wal.pos;
switch (wlwal->lotag)
{
case 42:
vec.Y -= movestep;
dragpoint(&wal, vec);
break;
case 41:
vec.X += movestep;
dragpoint(&wal, vec);
break;
case 40:
vec.Y += movestep;
dragpoint(&wal, vec);
break;
case 43:
vec.X -= movestep;
dragpoint(&wal, vec);
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void tearitup(sectortype* sect)
{
DukeSectIterator it(sect);
while (auto act = it.Next())
{
if (act->spr.picnum == DESTRUCTO)
{
act->attackertype = SHOTSPARK1;
act->hitextra = 1;
}
}
}
END_DUKE_NS