mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-12 21:52:01 +00:00
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#pragma once
|
|
#include <functional>
|
|
#include "dobject.h"
|
|
#include "v_2ddrawer.h"
|
|
#include "d_eventbase.h"
|
|
#include "s_soundinternal.h"
|
|
#include "gamestate.h"
|
|
#include "zstring.h"
|
|
#include "c_cvars.h"
|
|
|
|
EXTERN_CVAR(Bool, inter_subtitles)
|
|
|
|
using CompletionFunc = std::function<void(bool)>;
|
|
|
|
void Job_Init();
|
|
|
|
enum
|
|
{
|
|
SJ_BLOCKUI = 1,
|
|
};
|
|
|
|
struct CutsceneDef
|
|
{
|
|
FString video;
|
|
FString function;
|
|
FString soundName;
|
|
int soundID = -1; // ResID not SoundID!
|
|
int framespersec = 0; // only relevant for ANM.
|
|
bool transitiononly = false; // only play when transitioning between maps, but not when starting on a map or ending a game.
|
|
|
|
void Create(DObject* runner);
|
|
bool isdefined() { return video.IsNotEmpty() || function.IsNotEmpty(); }
|
|
int GetSound();
|
|
};
|
|
|
|
void EndScreenJob();
|
|
void DeleteScreenJob();
|
|
bool ScreenJobResponder(event_t* ev);
|
|
bool ScreenJobTick();
|
|
void ScreenJobDraw();
|
|
bool ScreenJobValidate();
|
|
|
|
struct CutsceneDef;
|
|
bool StartCutscene(const char* s, int flags, const CompletionFunc& completion);
|
|
bool StartCutscene(CutsceneDef& cs, int flags, const CompletionFunc& completion_);
|
|
bool CanWipe();
|
|
|
|
VMFunction* LookupFunction(const char* qname, bool validate = true);
|
|
void CallCreateFunction(const char* qname, DObject* runner);
|
|
DObject* CreateRunner(bool clearbefore = true);
|
|
void AddGenericVideo(DObject* runner, const FString& fn, int soundid, int fps);
|
|
|
|
struct CutsceneState
|
|
{
|
|
DObject* runner;
|
|
PClass* runnerclass;
|
|
PType* runnerclasstype;
|
|
CompletionFunc completion;
|
|
};
|
|
|
|
extern CutsceneState cutscene;
|