Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned 7c245875cb engine: make smoststart[] (which saves starting "smostcnt"s) an array of int32's
instead of shorts. This fixes their values' overflow in AMC TC megabase and
probably a couple of other large maps.

git-svn-id: https://svn.eduke32.com/eduke32@2216 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-27 14:22:45 +00:00
polymer engine: make smoststart[] (which saves starting "smostcnt"s) an array of int32's 2011-12-27 14:22:45 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00