mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 15:32:24 +00:00
237 lines
5.5 KiB
C++
237 lines
5.5 KiB
C++
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#include "gles_system.h"
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#include "tarray.h"
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#include "v_video.h"
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#include "printf.h"
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CVAR(Bool, gles_use_mapped_buffer, false, 0);
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CVAR(Bool, gles_force_glsl_v100, false, 0);
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CVAR(Int, gles_max_lights_per_surface, 32, 0);
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EXTERN_CVAR(Bool, gl_customshader);
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void setGlVersion(double glv);
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#if USE_GLAD_LOADER
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PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRange = NULL;
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PFNGLUNMAPBUFFEROESPROC glUnmapBuffer = NULL;
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PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
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PFNGLFENCESYNCPROC glFenceSync = NULL;
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PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
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PFNGLDELETESYNCPROC glDeleteSync = NULL;
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#if defined _WIN32
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#include <windows.h>
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static HMODULE opengl32dll;
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static PROC(WINAPI* getprocaddress)(LPCSTR name);
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static void* LoadGLES2Proc(const char* name)
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{
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HINSTANCE hGetProcIDDLL = LoadLibraryA("libGLESv2.dll");
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int error = GetLastError();
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void* addr = GetProcAddress(hGetProcIDDLL, name);
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if (!addr)
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{
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//exit(1);
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return nullptr;
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}
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else
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{
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return addr;
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}
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}
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#else
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#include <dlfcn.h>
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static void* LoadGLES2Proc(const char* name)
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{
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static void* glesLib = NULL;
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if (!glesLib)
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{
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int flags = RTLD_LOCAL | RTLD_NOW;
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glesLib = dlopen("libGLESv2_CM.so", flags);
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if (!glesLib)
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{
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glesLib = dlopen("libGLESv2.so", flags);
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}
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if (!glesLib)
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{
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glesLib = dlopen("libGLESv2.so.2", flags);
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}
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}
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void* ret = NULL;
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ret = dlsym(glesLib, name);
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return ret;
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}
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#endif
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#endif // USE_GLAD_LOADER
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static TArray<FString> m_Extensions;
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static void CollectExtensions()
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{
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const char* supported = (char*)glGetString(GL_EXTENSIONS);
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if (nullptr != supported)
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{
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char* extensions = new char[strlen(supported) + 1];
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strcpy(extensions, supported);
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char* extension = strtok(extensions, " ");
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while (extension)
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{
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m_Extensions.Push(FString(extension));
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extension = strtok(nullptr, " ");
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}
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delete[] extensions;
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}
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}
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static bool CheckExtension(const char* ext)
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{
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for (unsigned int i = 0; i < m_Extensions.Size(); ++i)
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{
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if (m_Extensions[i].CompareNoCase(ext) == 0) return true;
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}
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return false;
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}
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namespace OpenGLESRenderer
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{
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RenderContextGLES gles;
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void InitGLES()
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{
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#if USE_GLAD_LOADER
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if (!gladLoadGLES2Loader(&LoadGLES2Proc))
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{
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exit(-1);
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}
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glMapBufferRange = (PFNGLMAPBUFFERRANGEEXTPROC)LoadGLES2Proc("glMapBufferRange");
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glUnmapBuffer = (PFNGLUNMAPBUFFEROESPROC)LoadGLES2Proc("glUnmapBuffer");
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glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)LoadGLES2Proc("glVertexAttribIPointer");
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glFenceSync = (PFNGLFENCESYNCPROC)LoadGLES2Proc("glFenceSync");
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glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)LoadGLES2Proc("glClientWaitSync");
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glDeleteSync = (PFNGLDELETESYNCPROC)LoadGLES2Proc("glDeleteSync");
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#else
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static bool first = true;
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if (first)
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{
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if (ogl_LoadFunctions() == ogl_LOAD_FAILED)
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{
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//I_FatalError("Failed to load OpenGL functions.");
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}
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}
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GLuint vao;
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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#endif
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CollectExtensions();
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Printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
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Printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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Printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
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Printf("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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Printf(PRINT_LOG, "GL_EXTENSIONS:\n");
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for (unsigned i = 0; i < m_Extensions.Size(); i++)
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{
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Printf(PRINT_LOG, " %s\n", m_Extensions[i].GetChars());
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}
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const char* glVersionStr = (const char*)glGetString(GL_VERSION);
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double glVersion = strtod(glVersionStr, NULL);
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Printf("GL Version parsed = %f\n", glVersion);
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gles.flags = RFL_NO_CLIP_PLANES;
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gles.useMappedBuffers = gles_use_mapped_buffer;
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gles.forceGLSLv100 = gles_force_glsl_v100;
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gles.maxlights = gles_max_lights_per_surface;
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gles.numlightvectors = (gles.maxlights * LIGHT_VEC4_NUM);
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gles.modelstring = (char*)glGetString(GL_RENDERER);
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gles.vendorstring = (char*)glGetString(GL_VENDOR);
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gl_customshader = false; // Disable user shaders for GLES renderer
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GLint maxTextureSize[1];
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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gles.max_texturesize = maxTextureSize[0];
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Printf("GL_MAX_TEXTURE_SIZE: %d\n", gles.max_texturesize);
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// Check if running on a GLES device, version string will start with 'OpenGL ES'
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if (!strncmp(glVersionStr, "OpenGL ES", strlen("OpenGL ES")))
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{
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gles.glesMode = GLES_MODE_GLES;
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}
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else // Else runnning on Desktop, check OpenGL version is 3 or above
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{
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if (glVersion > 3.29)
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gles.glesMode = GLES_MODE_OGL3; // 3.3 or above
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else
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gles.glesMode = GLES_MODE_OGL2; // Below 3.3
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}
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if (gles.glesMode == GLES_MODE_GLES)
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{
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Printf("GLES choosing mode: GLES_MODE_GLES\n");
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gles.shaderVersionString = "100";
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gles.depthStencilAvailable = CheckExtension("GL_OES_packed_depth_stencil");
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gles.npotAvailable = CheckExtension("GL_OES_texture_npot");
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gles.depthClampAvailable = CheckExtension("GL_EXT_depth_clamp");
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gles.anistropicFilterAvailable = CheckExtension("GL_EXT_texture_filter_anisotropic");
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}
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else if (gles.glesMode == GLES_MODE_OGL2)
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{
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Printf("GLES choosing mode: GLES_MODE_OGL2\n");
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gles.shaderVersionString = "100";
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gles.depthStencilAvailable = true;
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gles.npotAvailable = true;
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gles.useMappedBuffers = true;
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gles.depthClampAvailable = true;
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gles.anistropicFilterAvailable = true;
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}
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else if (gles.glesMode == GLES_MODE_OGL3)
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{
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Printf("GLES choosing mode: GLES_MODE_OGL3\n");
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gles.shaderVersionString = "330";
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gles.depthStencilAvailable = true;
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gles.npotAvailable = true;
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gles.useMappedBuffers = true;
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gles.depthClampAvailable = true;
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gles.anistropicFilterAvailable = true;
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}
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setGlVersion(glVersion);
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}
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}
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