raze/source/common/rendering
2023-11-09 23:19:48 +01:00
..
gl Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
gl_load - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
gles Backend update from GZDoom. 2023-11-07 18:35:11 +01:00
hwrenderer use FTranslationID in the 2D drawer. 2023-11-09 23:19:48 +01:00
vulkan backend update from GZDoom 2023-10-07 18:44:31 +02:00
i_modelvertexbuffer.h - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
i_video.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
r_thread.cpp - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_thread.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_videoscale.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
v_video.cpp - do same change as d33f2697a3 2023-10-01 10:47:15 -04:00
v_video.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00