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https://github.com/ZDoom/Raze.git
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341 lines
8.4 KiB
C++
341 lines
8.4 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "actors.h"
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#include "names_rr.h"
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BEGIN_DUKE_NS
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short pinsectorresetdown(short sect);
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void ballreturn(short spr)
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{
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short j, i, nexti, nextj;
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i = headspritestat[105];
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while (i >= 0)
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{
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nexti = nextspritestat[i];
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if (sprite[i].picnum == RRTILE281)
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if (sprite[spr].sectnum == sprite[i].sectnum)
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{
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j = headspritestat[105];
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while (j >= 0)
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{
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nextj = nextspritestat[j];
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if (sprite[j].picnum == RRTILE282)
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if (sprite[i].hitag == sprite[j].hitag)
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spawn(j, BOWLINGBALLSPRITE);
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if (sprite[j].picnum == RRTILE280)
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if (sprite[i].hitag == sprite[j].hitag)
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if (sprite[j].lotag == 0)
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{
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sprite[j].lotag = 100;
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sprite[j].extra++;
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pinsectorresetdown(sprite[j].sectnum);
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}
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j = nextj;
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}
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}
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i = nexti;
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}
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}
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short pinsectorresetdown(short sect)
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{
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int vel, j;
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j = getanimationgoal(§or[sect].ceilingz);
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if (j == -1)
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{
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j = sector[sect].floorz;
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vel = 64;
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setanimation(sect,§or[sect].ceilingz,j,vel);
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return 1;
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}
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return 0;
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}
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short pinsectorresetup(short sect)
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{
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int vel, j;
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j = getanimationgoal(§or[sect].ceilingz);
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if (j == -1)
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{
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j = sector[nextsectorneighborz(sect,sector[sect].ceilingz,-1,-1)].ceilingz;
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vel = 64;
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setanimation(sect,§or[sect].ceilingz,j,vel);
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return 1;
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}
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return 0;
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}
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short checkpins(short sect)
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{
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short i, pin;
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int x, y;
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short pins[10];
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short nexti, tag;
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pin = 0;
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for(i=0;i<10;i++) pins[i] = 0;
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i = headspritesect[sect];
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while (i >= 0)
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{
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nexti = nextspritesect[i];
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if (sprite[i].picnum == RRTILE3440)
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{
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pin++;
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pins[sprite[i].lotag] = 1;
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}
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if (sprite[i].picnum == RRTILE280)
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{
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tag = sprite[i].hitag;
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}
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i = nexti;
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}
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if (tag)
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{
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tag += 2024;
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tileCopySection(2024,0,0,128,64,tag,0,0);
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for(i=0;i<10;i++)
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{
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if (pins[i] == 1)
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{
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switch (i)
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{
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case 0:
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x = 64;
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y = 48;
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break;
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case 1:
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x = 56;
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y = 40;
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break;
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case 2:
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x = 72;
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y = 40;
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break;
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case 3:
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x = 48;
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y = 32;
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break;
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case 4:
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x = 64;
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y = 32;
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break;
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case 5:
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x = 80;
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y = 32;
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break;
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case 6:
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x = 40;
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y = 24;
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break;
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case 7:
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x = 56;
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y = 24;
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break;
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case 8:
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x = 72;
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y = 24;
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break;
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case 9:
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x = 88;
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y = 24;
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break;
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}
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tileCopySection(2023,0,0,8,8,tag,x-4,y-10);
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}
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}
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}
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return pin;
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}
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void resetpins(short sect)
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{
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short i, j, nexti, tag;
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int x, y;
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i = headspritesect[sect];
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while (i >= 0)
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{
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nexti = headspritesect[i];
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if (sprite[i].picnum == 3440)
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deletesprite(i);
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i = nexti;
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}
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i = headspritesect[sect];
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while (i >= 0)
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{
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nexti = nextspritesect[i];
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if (sprite[i].picnum == 283)
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{
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j = spawn(i,3440);
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sprite[j].lotag = sprite[i].lotag;
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if (sprite[j].lotag == 3 || sprite[j].lotag == 5)
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{
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sprite[j].clipdist = (1+(krand()%1))*16+32;
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}
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else
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{
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sprite[j].clipdist = (1+(krand()%1))*16+32;
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}
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sprite[j].ang -= ((krand()&32)-(krand()&64))&2047;
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}
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if (sprite[i].picnum == 280)
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tag = sprite[i].hitag;
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i = nexti;
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}
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if (tag)
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{
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tag += LANEPICS+1;
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tileCopySection(LANEPICS+1,0,0,128,64,tag,0,0);
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for(i=0;i<10;i++)
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{
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switch (i)
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{
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case 0:
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x = 64;
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y = 48;
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break;
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case 1:
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x = 56;
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y = 40;
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break;
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case 2:
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x = 72;
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y = 40;
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break;
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case 3:
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x = 48;
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y = 32;
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break;
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case 4:
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x = 64;
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y = 32;
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break;
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case 5:
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x = 80;
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y = 32;
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break;
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case 6:
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x = 40;
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y = 24;
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break;
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case 7:
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x = 56;
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y = 24;
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break;
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case 8:
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x = 72;
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y = 24;
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break;
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case 9:
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x = 88;
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y = 24;
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break;
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}
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tileCopySection(LANEPICS,0,0,8,8,tag,x-4,y-10);
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}
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}
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}
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void resetlanepics(void)
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{
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int x, y;
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short i;
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short tag, pic;
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for(tag=0;tag<4;tag++)
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{
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pic = tag + 1;
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if (pic == 0) continue;
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pic += LANEPICS+1;
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tileCopySection(LANEPICS+1,0,0,128,64, pic,0,0);
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for(i=0;i<10;i++)
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{
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switch (i)
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{
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case 0:
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x = 64;
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y = 48;
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break;
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case 1:
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x = 56;
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y = 40;
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break;
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case 2:
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x = 72;
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y = 40;
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break;
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case 3:
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x = 48;
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y = 32;
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break;
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case 4:
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x = 64;
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y = 32;
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break;
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case 5:
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x = 80;
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y = 32;
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break;
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case 6:
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x = 40;
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y = 24;
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break;
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case 7:
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x = 56;
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y = 24;
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break;
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case 8:
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x = 72;
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y = 24;
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break;
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case 9:
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x = 88;
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y = 24;
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break;
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}
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tileCopySection(LANEPICS,0,0,8,8,pic,x-4,y-10);
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}
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}
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}
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END_DUKE_NS
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