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When doing this during startup it can be done by regular cleanup measures. This also moves two larger chunks of networking code out of game.cpp. Nevertheless, the fact that enet is a very dirty library which directly depends on Windows types is a big problem because it bleeds Windows definitions everywhere thanks to poor abstraction in all relevant layers. |
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.. | ||
audiolib | ||
blood | ||
build | ||
common | ||
duke3d | ||
glad | ||
glbackend | ||
libsmackerdec | ||
libxmp-lite | ||
mact | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
zmusic | ||
CMakeLists.txt | ||
g_pch.h | ||
sdlappicon.cpp | ||
version.h |